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  1. #41
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    Or you can switch to BST and speed an entire run bitching at people for attacking the root. I've been using BLU for almost my entire time spent with the expansion. I tried BLM for a short time, but even if you can match the damage of the melee's, you get about 1/16th the credit.

  2. #42
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    Quote Originally Posted by Damane View Post
    I want to see you melee on sch while keeping 5 melees hasted, cured to max HP allways, while trying to keep yourself alive, keeping mobs slept and removing status ailments of everyone and managing your MP via convert, aspir II and sublimation. Thats basicly what I was doing 2 nights ago on sch and mind you I was literally cure bombing because when shit hits the fan you need to shit back and there is no time for meleeing. Those were reives in meirad (that rock type zone with snow), yet I got 5 times less the reward then melees, despite the fact I was keeping them alive and couldnt go afk for shit. Something doesnt add up here.

    I switched now permanently to BLU, have to do half the work and get 5 times the amount of points, while being totally safe alone. Yeah the system is so totally balanced...
    You make the choice to bog yourself down in such a party. Drop a DD and grab a tank so everyone else isn't getting hit as much. Swap another DD out for a BRD/COR/GEO/SMN. I know balanced parties have seemingly gone the way of the dodo since ToAU and onward, but SE just up and rewarding that full throttle just invites bad habits and expectations not everyone can live up to. There's no time limit here like Nyzul or Legion, either. Just stick to babysitting your 5, fuck the stragglers. Toss out raises at the end to at least be nice. People won't learn to adapt if they're coddled.

  3. #43
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    Quote Originally Posted by arus2001 View Post
    You make the choice to bog yourself down in such a party. Drop a DD and grab a tank so everyone else isn't getting hit as much. Swap another DD out for a BRD/COR/GEO/SMN. I know balanced parties have seemingly gone the way of the dodo since ToAU and onward, but SE just up and rewarding that full throttle just invites bad habits and expectations not everyone can live up to. There's no time limit here like Nyzul or Legion, either. Just stick to babysitting your 5, fuck the stragglers. Toss out raises at the end to at least be nice. People won't learn to adapt if they're coddled.
    His complaint was that playing Scholar properly in Reives rewarded him less points than everyone else. Your solution was to swap two more members of his party to jobs that get fewer points while not improving his situation much/at all. That does not make sense. You can improve his party's overall experience by suggesting that one of his melees swaps to melee BRD/NIN (probably a similar number of points for that player, but dramatically improves the points of the party), but there's no real solution to the healer getting shit points. Until healing is valued, healing isn't valued. I've gone with several different groups to do Reives now, and they always use dualboxed WHMs. I'm pretty sure someone yesterday said that they had 2 pieces and another 20k points while their mule had 8k.

    The solution has to be for SE to adopt a better effort-to-points system. I still favor piggybacking on Enmity for its simplicity and the fact that the system is somewhat designed to balance enmity from damage and enmity from healing. This wouldn't encourage behavior like Hasting and some jobs (definitely SMN, THF's TA) will still be screwed, but it would encourage basic healing support and tanking.

  4. #44
    Ridill
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    The "sense" is splitting duties up a bit, nixing the reliance on some by mitigating damage via a good tank, and thus giving more time to do the things that do give better points. As I've otherwise said, sure, they can nudge supportive values up a bit, but going too far just invites exploiting like the cure cheat or self-buff spamming that had people all pissy during the Campaign days. With the way a lot of people play FFXI, WHMs should have no skill other than Healing and maybe Divine to land Repose occasionally. I've always felt that shit dumb, so anything to encourage whipping out a club/staff, casting some other enfeebles, and basically putting more gear to use is something SE should be striving for. And if it takes events like this to force that into the players' minds, so be it.

    Though, in SE land, complaining about unfair rate of gains just may lead them to nerfing melee contributions to screw everyone.

  5. #45
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    How would someone spamming cures on themselves a la old school campaign be any worse than some scrub afking while auto attacking the root etc? People are going to find the laziest way to do things no matter what. I don't see how discouraging people from playing support jobs on reives is a good idea. You can't just tell whm's to equip haste gear and swing away, because you still have to do damage and most whm's aren't carrying around DD gear, what little actually exists. Better off switching to a melee job or pld, blu or rdm and just hold all the mobs while the rest thwack away a the root or pull off mobs. The system actively discourages mages from playing their jobs properly. Which is stupid.

  6. #46
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    Quote Originally Posted by Hitou View Post
    How would someone spamming cures on themselves a la old school campaign be any worse than some scrub afking while auto attacking the root etc? People are going to find the laziest way to do things no matter what. I don't see how discouraging people from playing support jobs on reives is a good idea. You can't just tell whm's to equip haste gear and swing away, because you still have to do damage and most whm's aren't carrying around DD gear, what little actually exists. Better off switching to a melee job or pld, blu or rdm and just hold all the mobs while the rest thwack away a the root or pull off mobs. The system actively discourages mages from playing their jobs properly. Which is stupid.
    I dont know but at this point, I really dont care what SE does, I will just play BLU

  7. #47
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    Posted on tracker discussion a moment ago, but reposting here since the conversation on this topic has been in this thread.

    They are actively looking into reive evaluation. In fact, they posted a detailed template (JP only, at least for now) for people to use reporting in with what they did in a battle (job they were on, actions they took, type and location of reive, etc.) and how they were evaluated for reives, with the intent to collect the data and make adjustments quickly for lair and colonization reives. They said that this is a top priority for them. Hopefully they ask us for info on the English-speaking side as well.

  8. #48
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    Assuming they care what gaijin think

  9. #49
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    NA one is up now. Expect many posts that don't follow the guidelines.

  10. #50
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    Isn't stuff like this suppose to be what the Testing servers are for to prevent messes like this in the first place?

  11. #51
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    Quote Originally Posted by Yubar View Post
    Isn't stuff like this suppose to be what the Testing servers are for to prevent messes like this in the first place?
    That would require them to respond to feedback given on the test servers to start with.

    Will say though, for a new expansion launch along with a lot of backend changes to given system mechanics, as well as fucking around with the memory management on PS2 (of which I'm using....and had my first black-screen crash on today out of the three weeks I've been using it), that things are functioning fine without some spaghetti borking up somewhere.

  12. #52
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    They really just need to make it such that as long as the obstacle is being damaged, people killing the other mobs / healing other players are earing an acceptable amount of Bayld.

    They could discourage having a like, automaton on the roots while people just kill grasshoppers for infinite XP/Bayld by having the rewards decrease over time unless a certain % is done to the roots between evaluation.

    E.G. Let's assume the threshold is 5% damage to obstacle / evaluaton

    People are fighting mobs and root
    Root receives 1% damage in evaluation period 1
    Reward X XP and Y bayld (Based on participation elements)
    Root reveives 1% damage in evaluation period 2
    Reward X/4 XP and Y/4 bayld

    People fighting mobs and root
    Root receives 1% damage in evaluation period 1
    Players receive X XP and Y Bayld
    Root receives 5% damage in evaluation period 2
    Players receive X XP and Y Bayld

    They could also add a multiplier to all players XP for killing mobs / healing based on how fast the root is dying e.g.

    People fighting mobs and root
    Root receives 1% damage in evaluation period 1
    Players receive X XP and Y Bayld
    Root receives 5% damage in evaluation period 2
    Players receive X XP and Y Bayld
    Root receives 10% damage in evaluation period 10
    Players receive (1+b)*X XP and (1+b)*Y Bayld

    Where b is some function (D_d - D_t) and D_d is the damage dealt and D_t is the damage threshold. A simple example would be b = (D_d - D_t)/(10D_t) which in the above example would result in b = 0.2.

  13. #53
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    Quote Originally Posted by Siatdiat View Post
    So far to me, this expansion seems designed to bring players back together and less of people just soloing or dual boxing everything. When I got on and ran around the new areas, it was full of people solo getting butthurt they couldn't get around and do shit solo easily. Suck it up and let it be an MMO again, although I guess its hard after several years of just playing ffxi like its farmville.
    The thing is, you can still 2 box pretty much everything assuming you have an ochain pld mule to stick in a corner. Hell the reives in foret are so easy I've duoed them war + sch just focusing on the palms in hybrid set with phalanx/pro/defense food and im sure there are plenty of others you can do in a similar manner.

    Soloers are pretty hard up unless you can stack some defense (and keep it up with shit hitting you) but I'm sure a decent blu or rdm can solo lots of reives.

  14. #54
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    We have been receiving numerous contacts in regards to the progression of the quest “A Stone's Throw Away.”

    - Unable to locate the mining point.
    We have confirmed an issue wherein the mining point may appear at an unreachable location depending on the progression of the quest “A Stone's Throw Away.” To address this issue, we will be conducting emergency maintenance on Apr. 2, 2013 at 10:00 (PDT).

    - Unable to progress with the quest even after turning in the item.
    Currently, the item must be collected during the progression of the quest. The quest cannot be progressed if the item is obtained in a different manner. Since the quest is lacking an explanation of how the quest must be progressed, we are planning to add an in-game explanation in the near future.

    We apologize for any inconvenience this may cause and thank you for your understanding.
    WHAT YOUR MAINT HAS!

  15. #55
    HABS SUCK!!!!!
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    I dont know why they have to take down the servers to adjust one quest in Morimar -.-

    just take the zone down, modify it so that one of the mining points in the always accessible area is always up (or respawns faster), and bring that zone back up. I mean, they were able to isolate area maintenance for Reive evaulations, which I'd think is more complex than the mining points in Morimar.

  16. #56
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    I like how it says the mining point.

  17. #57
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    Quote Originally Posted by NynJa View Post
    I dont know why they have to take down the servers to adjust one quest in Morimar -.-

    just take the zone down, modify it so that one of the mining points in the always accessible area is always up (or respawns faster), and bring that zone back up. I mean, they were able to isolate area maintenance for Reive evaulations, which I'd think is more complex than the mining points in Morimar.
    Because Bard gear isn't broken or anything.

  18. #58
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    Quote Originally Posted by Shenrien View Post
    Because Bard gear isn't broken or anything.
    If you're going to attempt to make witty comments about something that isnt public knowledge, perhaps you should make it public knowledge?

  19. #59
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    it is public knowledge. have you looked at nares/rubeus gear lately?

  20. #60
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    Quote Originally Posted by NynJa View Post
    If you're going to attempt to make witty comments about something that isnt public knowledge, perhaps you should make it public knowledge?
    I thought everyone knew this?

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