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  1. #1
    D. Ring
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    Directional Stuff Mechanics (Soul Pyres, Ergon Loci, GEO, etc.)

    SoA includes a number of things that require obnoxious mechanics depending on the direction you're facing. I still don't get how to do the Ergon Loci surveys so I was hoping people would want to discuss these things.

    I haven't read the GEO thread to see if their directional stuff has been fleshed out or if it can also be applied to these other features. But so far I've noticed directional gameplay from other things like the Soul Pyres, surveying Ergon Loci, and the Mummers morale boosting assignment.

  2. #2
    Ridill
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    Loci are just distance. I do them a lot with 3 mules and the break off point is always at .5. Ie 1.0-1.4 will work but 1.5 wont. I honestly haven't been paying to close attention on the time of day. I did see the distance change right when it hit 1800 game time once... but it's so easy to just step a little closer/farther doesn't seem to be a point in finding the pattern.

  3. #3
    Theory Fighter
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    Frejan Schultz
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    Ergon Locus: Have to check it from the correct distance (up to a precision of 0.1 yalms). Said distance depends on the time of the day, and is currently believed to be closer the later it is, and farther the earlier it is. Something like 12:00 PM being the closest one and 00:00 being the farthest one. I just pick a spot and move towards or backwards in intervals of 0.12 yalms until the survey is successful.

  4. #4
    Sea Torques
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    Pretty sure the Ergon Loci change every 2 game hours and I think they move further away as time passes.

  5. #5
    An exploitable mess of a card game
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    Made a list of points within the assignment pages: http://bg-wiki.com/bg/Scouts%27_Coalition

  6. #6
    D. Ring
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    For the mummers morale boosting assignment it's probably just random, but "rally the troops" worked for me on the Foret worker from the east at 0:00.

    Edit: Did the same assignment on the Morimar NPC, worked with "surprised" option from the southwest at 4:40.

  7. #7
    Ridill
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    Quote Originally Posted by Taim Meich View Post
    Ergon Locus: Have to check it from the correct distance (up to a precision of 0.1 yalms). Said distance depends on the time of the day, and is currently believed to be closer the later it is, and farther the earlier it is. Something like 12:00 PM being the closest one and 00:00 being the farthest one. I just pick a spot and move towards or backwards in intervals of 0.12 yalms until the survey is successful.
    What were you doing that needed .1? I've only done the 3 ceziak and the watercraft on in the gates but all of them had .5 range I could be in

  8. #8
    Theory Fighter
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    Quote Originally Posted by dasva View Post
    What were you doing that needed .1? I've only done the 3 ceziak and the watercraft on in the gates but all of them had .5 range I could be in
    Oh, nothing. I thought it varied much more, but I won't be doing that again, now that you say it goes in 0.5 steps

  9. #9
    Ridill
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    Quote Originally Posted by Taim Meich View Post
    Oh, nothing. I thought it varied much more, but I won't be doing that again, now that you say it goes in 0.5 steps
    Yeah though I always forget if it starts on the .5/.0 or ends on them lol. Makes it really easy doing mules thru there though while ones waiting for message step the other one up a bit. Unless of course it changes after doing the first one(s)

    As far as the souls... not sure if anything is too hammered out thanks to 5 guesses but personally I try to line up distance first since it seems to have less variation then direction but now I got some mummers I might try seeing if there are more direct correlations between certain amounts and how far away you are on direction/distance

    Edit: Hmmm something odd just happened maybe it changed but I got sucess on 1.3 1.5 and 1.6...

  10. #10
    Ridill
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    Hmmm looks like I may have been wrong a little. Just did 2.1 2.5 and 2.7 all worked but 2.0 not... so maybe it's 1.0 range

    Edit: Ok just did 2.7 fail. 3.0 and 3.1 succed but 3.5 failed... so maybe the range stays the same but the middle point changes fairly often and in increments of .1?

  11. #11
    Sea Torques
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    For soul pyres, the lower tiered ones are within a .5 yalm variance. The higher tier skirmish ones are .1 yalms.

  12. #12
    An exploitable mess of a card game
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    Quote Originally Posted by dasva View Post
    Hmmm looks like I may have been wrong a little. Just did 2.1 2.5 and 2.7 all worked but 2.0 not... so maybe it's 1.0 range

    Edit: Ok just did 2.7 fail. 3.0 and 3.1 succed but 3.5 failed... so maybe the range stays the same but the middle point changes fairly often and in increments of .1?
    Could be that the range gradually increases? For instance, 16.00, the onry distance is 3.0, but soon increases to 3.1 yalms etc?

  13. #13
    Ridill
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    Quote Originally Posted by Yugl View Post
    Could be that the range gradually increases? For instance, 16.00, the onry distance is 3.0, but soon increases to 3.1 yalms etc?
    Not sure I think to really know I'd have to start keeping track of time on all of these... but then again giving how easy it is to just scoot a little doubt i can muster the desire to put that much effort out lol

  14. #14
    An exploitable mess of a card game
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    The alternative approach would be to select various distances and spam checks (Doubt you wish to do that manually of course).

  15. #15
    Resident Moogle
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    Asura

    No 'better hint' KIs available I'm taking it? Just the spectacles for a free guess?

  16. #16
    D. Ring
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    Voting for one option at the Scouts Coalition can grant this bonus which may or may not offer more directional info?
    NPC's for Ergon Locus Intelligence will expand

  17. #17
    Black Belt
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    Quetzalcoatl

    I wonder if there's a KI you can obtain that helps with the Ergon Locus and Soul Pyre stuff, similar to the KI you obtain from Abyssea and VW to help with enemy weakness.

    Then again, I suppose there are those glasses, but I just can't imagine they intended for you to go through countless of glasses and/or use the Distance plugin.

  18. #18
    An exploitable mess of a card game
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    Updated page: http://bg-wiki.com/bg/Talk:Survey:_M..._Basalt_Fields

    Morimar is better points than other assignments and the easiest. At this point, each assignment seems to have a different distances assigned, but they could have just rotated the distanced assigned. I added lines to points where we're certain of a break. Some extra breaks may seem apparent such as the 19.00-20.00 point, but there is no evidence to suggest dual-anchors don't exist (ex: 20.00 anchors the 19.00 and 21.00 points).

    Some critical points we could use data towards:
    1. Check if 20.00 works with 1.5'
    2. Check if 21.00 works with 2.2'
    3. Check if 9.00 works with 3.1'
    4. Check if 17.00 works with 1.2'
    5. Check some 10.00-13.00 values

  19. #19
    An exploitable mess of a card game
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    Updated the data here: http://bg-wiki.com/bg/Talk:Survey:_M..._Basalt_Fields

    Given these observations, the pattern appears to be a six-set rotation as most may have suspected.

    For Morimar, the rotation seems to be . . .

    22.00-1.59: 2.0-2.4'
    2.00-5.59: 2.5-2.9'
    6.00-9.59: 3.0-3.4' (3.4' isn't an observed instance, but may include 3.0-0.4 yalms instead)
    10.00-13.59: 0.5-0.9' (One observed instance here)
    14.00-17.59: 1.0-1.4'
    18.00-21.59: 1.5-1.9'

    Note that the displayed yalms can slightly miscalculated your distance. This is obvious for anyone that has stayed at precisely 10 yalms from Chariots TP moves. My guess is that the direction of movement creates the slight errors. If you're viewing the data, this is why you'll see weird observations for some instances.

    Checking the Ceizak data and using this information, the suggested pattern appears to be the same, but with different distances. If you're testing other zones, the best check seems to be at X.2/3 yalms or X.7/8 yalms, so you know for certain. Some of the Ceizak data is slightly tainted (Roughly 2-3 points?) because I didn't realize different assignments had different distances when recording them.

  20. #20
    RIDE ARMOR
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    I was a bit surprised to surpass 100% distortion on a soul pyre, getting a 105. Knowing the absolute maximum will probably be helpful because if you get a reading close to it, you'll probably know exactly where to go to be near the much desired minimum of 0%. For phase one, I'm asking everyone to post the highest distortion they've seen, if it's higher than what has already been posted.

    I'm also interested in knowing how often we see the higher values and from what distance. In my experience, distortions > 70% are rare. Does that seem like a good cut-off point (X) for phase 2, which is to ask everyone to post about distortions > X% if they know what their distance was?

    Making what seems to be a reasonable guess--for all the good that ever does in this game--it seems like there'd be two ways of getting the maximum distortion, whatever it may be.

    For both of these possibilities, you are at the perfectly *wrong* direction. For clarity I'm writing in terms of absolute yalms. Imagine the word "about" before each measurement.

    One idea is that you can only reach max. if you're 6 yalms away from the pyre and the correct spot from which to open it is also 6 yalms away. Since you're guessing from the wrong direction that means the spot is 12 yalms away, an absolute max for pyres in general.

    The other idea is that there is always the possibility of getting the max. regardless of the location of the spot. If the spot is closer to 0 than 3 you get max. at 6 . If the spot is closer to 6 than 3 you get max. at 0. If the spot is right at 3 you get max. at both 0 and 6.

    Any thoughts on which, if either of these is correct, or what sort of data we should share to figure it out?

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