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  1. #461
    Puppetmaster
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    Sep 2012
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    BG Level
    2

    nevermind

  2. #462
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
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    5

    I want a gd refund >.>


    Jul. 11, 2013 11:36 [PDT] From: FINAL FANTASY XI

    FINAL FANTASY XI Updated (Jul. 11)



    A version update was performed on FINAL FANTASY XI at the following time.

    * Clients will update automatically upon launch after the date and time below.

    [Date & Time]
    Jul. 11, 2013 at 11:30 (PDT)

    [Affected Service]
    FINAL FANTASY XI

    [Update Details]
    -Certain resistance values are incorrect for the Delve Notorious Monster "Kurma."

    -In all Reives, there are cases where players can't achieve experience points and alliance points when conquering.

    -In Marjami Ravine's Colonization Reive, there are cases where players can't target objects.

    -In Quest "Flotsam Finding", players are able to select the reward item when it is supposed to be randomly selected.

    -In Mog Garden, there are cases where "Moogle Storage Slip" is possible to retain from "Coastal Fishing Net ".

  3. #463
    Cerberus
    Join Date
    Jul 2005
    Posts
    436
    BG Level
    4
    FFXI Server
    Shiva

    Fought Hurkan for 7hrs in shiva yesterday, main damage sources were SMNs using Shiva/Titan merit BPs,CORs doing Earth Shot and PUPs nuking with ice/stone as well, aura NEVER went down, I'm not sure ice damage is the key to take the aura down, it definetly didn't work for us. Also I was on PUP and caped @25k bayld at around the 4th hour or so, DCed at least 4 times (250sh ppl in zone at the end) and got 1 item (axe).

  4. #464
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    66
    BG Level
    2

    I knew I wasnt' getting credit for when I was completing some of my reives.

  5. #465
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Seems like his elemental resists would shift at some points, possibly relating to the thunder aura. Auto favored blizzard for the majority of the fight, but would choose to use stone at times. I'm not sure if this was when aura dropped, it was so laggy it was hard to tell.

    Normal automaton behavior is to nuke in the highest tier element it thinks won't be resisted for people unawares.

  6. #466
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
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    10
    FFXI Server
    Bahamut

    Could just be the whole nm resistance building thing maybe

  7. #467
    Sea Torques
    Join Date
    Jan 2012
    Posts
    716
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    5
    FFXI Server
    Valefor

    What's the word on tanking Zapdos as a Run?

  8. #468
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
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    10
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    Bahamut

    Well even at a 1/2 resist Run will still take 10% more dmg then Aegis on the magic dmg. But who knows maybe that update note about maximum resistances means you can force at least 1/4 resist most the time now

  9. #469
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,202
    BG Level
    9
    FFXI Server
    Asura

    Anyone know if Tractor works in the Naakual BCs, or would it just wipe your reive status?

    I miss when that spell actually had a use in the game.

  10. #470
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Out of curiousity what are the item levels on the new naakul weapons?

  11. #471
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    How much damage are BPs with the new ammo doing against these?

  12. #472
    Hydra
    Join Date
    Sep 2007
    Posts
    131
    BG Level
    3

    Quote Originally Posted by blasphemy View Post
    When was this patch cause did Tchakka like 4 weeks ago and some LS members said they got nothing from the fight.
    That patch was to fix the issue where dying reset your participation.

    There's always been, as far as I know, some level of requirement of participation to qualify for item rewards, in all types of reives. Even getting bayld/exp at the end does not necessarily mean you have met that requirement. However, it does seem possible that the requirement has been raised, as we had a COR arrive to Yumcax around 40%, deal over 140k damage, and still receive nothing. I arrived at 70% and did get an item (around 200k+ damage on my part; I started parse a bit after I joined though so I'm not sure).

    On the other hand, it could be that the requirement is relative to the other players in the reive. When we did bee the first time and wiped (or at least the CORs and DD died) near the very end, I was the only one who did not get a reward.

  13. #473
    Hydra
    Join Date
    Jun 2011
    Posts
    102
    BG Level
    3
    FFXI Server
    Bismarck

    Quote Originally Posted by dasva View Post
    Out of curiousity what are the item levels on the new naakul weapons?
    Tamaxchi is only item level 115.. I was surprised that it wasn't 119 but I guess they did say the new Naakual equipment was lower than current Delve item level. Not sure but I'd assume all their other equipment is the same.

    Spoiler: show

  14. #474
    Cerberus
    Join Date
    Jul 2005
    Posts
    436
    BG Level
    4
    FFXI Server
    Shiva

    Axe is 115 as well, so it's safe to assume all the weapons are at least, on the axe note. What's going to be the concensus with that + Muyingwa's axe (119) still offhand Hanupuh even if the +skill doesn't works offhand?

  15. #475
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by Seol View Post
    Axe is 115 as well, so it's safe to assume all the weapons are at least, on the axe note. What's going to be the concensus with that + Muyingwa's axe (119) still offhand Hanupuh even if the +skill doesn't works offhand?
    It works offhand. It however only works on the hand that's wearing it. Seems SE wants us to stop dual wielding or something. Supposedly next update though and from now on they are adding that to most weapons with item level over 100

  16. #476
    First invited, last in the zone.
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    Sep 2008
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    Lakshmi

    Quote Originally Posted by dasva View Post
    It works offhand. It however only works on the hand that's wearing it. Seems SE wants us to stop dual wielding or something. Supposedly next update though and from now on they are adding that to most weapons with item level over 100
    I think it's less that they want you to stop dual wielding and more that they don't want DW to have 188 more acc/att than 2-handers, or perhaps more specifically than H2H.

  17. #477
    Ridill
    Join Date
    Apr 2011
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    10
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    Bahamut

    Quote Originally Posted by Foldypaws View Post
    I think it's less that they want you to stop dual wielding and more that they don't want DW to have 188 more acc/att than 2-handers, or perhaps more specifically than H2H.
    Well the note said something about not automatically dual wielding... on the other hand by doing this they made DWs having 188 less acc/att on the offhand for right now and still alot less later on which is basically the same problem. Really could've been handled a bit better if they just didn't want to give a stat advantage to 1handers. Like only the highest one works or mainhand or average them together like delay does for dualwielding.

  18. #478
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by dasva View Post
    Well the note said something about not automatically dual wielding... on the other hand by doing this they made DWs having 188 less acc/att on the offhand for right now and still alot less later on which is basically the same problem. Really could've been handled a bit better if they just didn't want to give a stat advantage to 1handers. Like only the highest one works or mainhand or average them together like delay does for dualwielding.
    I think the intent is that eventually there will be +188 skill weapons for both hands putting everything back where it was, but it is lame now. I imagine spaghetti code means that if you try to make it take the max rather than the sum your offhand hits will heal the mob or something lime that

  19. #479
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    25,811
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    10

    Quote Originally Posted by Chamaan View Post
    What's the word on tanking Zapdos as a Run?
    Good luck, I'd say.

  20. #480
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by Foldypaws View Post
    I think the intent is that eventually there will be +188 skill weapons for both hands putting everything back where it was, but it is lame now. I imagine spaghetti code means that if you try to make it take the max rather than the sum your offhand hits will heal the mob or something lime that
    Yeah looks like they basically adding it too all the 100+ weapons... which will make it less bad. But then it will become mainhanding one weapon with +200acc while offhanding one with 160 or something given the lvl differences between best/2nd best weapons. Maybe eventually we will have more than 1 weapon of the same time at close enough item lvl where it wont still be crazy

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