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  1. #61
    Melee Summoner
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    Quote Originally Posted by Fake View Post
    Either your marksmanship skill is uncapped or you have shit gear/no food.

    A good cor in a party with 5 other cors will shit all over pup (as will any decently supported melee).
    Don't make a judgment based on a prejudice of the job. Yes my marksmanship isn't quite capped, but I was using food. I was landing slug shot reliably. Regardless of what you may think, BLM puppet can throw out 1.2k nukes every 20ish seconds with no risk of overloading and no risk of pulling hate. It's also not tied to MP restrictions either. I'm not discrediting COR or any other job, but to discount the effectiveness of PUP in this situation is simply foolish, especially if you haven't even seen it first hand.

  2. #62
    Ridill
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    I don't think it's so much as prejudice of a job so much as the numbers you put out are completely different then all the other cors. And using there numbers it's a significantly greater dmg.

  3. #63
    Old Merits
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    And the fact that those pup numbers are exaggerated in the other direction

  4. #64
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    Phone double posted...

  5. #65
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    They aren't exaggerated at all... As I said, next time I'm out there I'll take SSs.

  6. #66
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Really wish I hadn't refreshed the page before I posted, what you edited out was not a double post lol.

  7. #67
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    Quote Originally Posted by Obsidian View Post
    Really wish I hadn't refreshed the page before I posted, what you edited out was not a double post lol.
    Tapatalk glitched then. >. >

    I was basically saying that my post wasn't to discredit COR in it, and my comment about PUP was unrelated and only stated to share my experiences with it. As far as marksmanship goes, I would have imagined an ~80% acc rate on slug shot would yield a decent acc rate on quick draw. As far as what I would rather take for this: easily the job with less consumables. If I can do even comparable damage on it, less spent is better.

  8. #68
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Even with exaggerated PUP numbers, you're doing approximately half as much damage as Jem's COR over the same period of time, never mind the rolls you're giving other people or the benefit Quick Draw provides to anyone else nuking. It's not really comparable at all, is the point.

    It wasn't a Tapatalk glitch, it was a two paragraph post.

  9. #69
    Ridill
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    Quote Originally Posted by banggugyangu View Post
    As far as marksmanship goes, I would have imagined an ~80% acc rate on slug shot would yield a decent acc rate on quick draw. As far as what I would rather take for this: easily the job with less consumables. If I can do even comparable damage on it, less spent is better.
    While some of the things that influence slugshot acc also effect QD accuracy not all are the same. Plus I'm betting (or at least hoping) your sets for the 2 are different. That may be part of the problem too. Regardless your experience seems to be the minority so chances are it's either just your cor, rng being rng made worse by extremely small sample size, or you are experiencing eyeballing error that is biased by the job you seem to prefer.

    Now this is just inferred from what I read I could be wrong since I haven't fought there let alone used magic. On the other hand if resist really was such an issue assuming comparatively geared/skilled your auto would run into the same problem. So sounds like there is a rather large gap between your 2 jobs in terms of how well you you've built them up

  10. #70
    Cerberus
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    Brynhildr
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    I'm assuming shark guy resists wildfire? Figured I'd ask since bismarck does not resist fire at all.

  11. #71
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    I said in my initial post that my COR is fairly fresh to 99. I'm not attempting to claim that my COR should even be a benchmark to other CORs. I'm simply saying that I noticed considerably higher resistance than even uptala who is notorious for resistance.

    As I said before, I didn't exaggerate the PUP nuke numbers... People claimed exaggeration the first time a PUP posted about nuking faf/hogg and the PUP was proven to be telling the truth in the end. Get over your prejudice and either try it yourself or wait till I have a chance to go back and get screenshots to prove it for you. And regarding the bonuses to others, keep in mind... There are always a plethora of CORs on the naakuals. My group alone had 5 among 3 parties. There were 3 with flag up for the whole fight. Those bonuses will be there even if a few people go as another job. Too many CORs can become redundant to the point of those extra bonuses no longer providing any benefit.

  12. #72
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    Well from his posts here and in the Geomancer thread its pretty evident he thinks pup is great and is completely immune to logic or reason, I'd expect a bunch of eyeballed anecdotes to follow.

    Also a stack of trump card cases is what, 150k-200k? Which will lasts you 3-5 Nakuul fights, what a huge expense, however will I justify it!

    And no, too many cors don't become redundant if they are smart enough to form parties together, I'm glad to see you have no concept of whats happening. Even 3 cors in a party together will put out more damage than your exaggerated pup numbers before wildcard.

  13. #73
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    Quote Originally Posted by Fake View Post
    Well from his posts here and in the Geomancer thread its pretty evident he thinks pup is great and is completely immune to logic or reason, I'd expect a bunch of eyeballed anecdotes to follow.

    Also a stack of trump card cases is what, 150k-200k? Which will lasts you 3-5 Nakuul fights, what a huge expense, however will I justify it!

    And no, too many cors don't become redundant if they are smart enough to form parties together, I'm glad to see you have no concept of whats happening. Even 3 cors in a party together will put out more damage than your exaggerated pup numbers before wildcard.
    The same roll won't stack with itself. There are only so many rolls that are useful to your party. In the event that your party is all CORs, those rolls will be chaos, hunter's, wizard's, courser's, and tacticians's. Samurai roll as well, but to a lesser extent. That's 3 CORs right there. That leaves 3 slots left in a PT to be filled. Chaos, tacticians's, and hunter's will apply to any melee you put in that PT. Assume a healer as well. How would a PUP not fit in one of the last slots. Before you claim my numbers be exaggerated, do you have ANY evidence to support that claim? I'm offering screenshots as soon as I get another 100k bayld to support myself. Provide evidence to support yourself or stop the slandering. That isn't too much to ask.

    Sure another COR could give rolls for the healer, but honestly, while it's nice, it's hardly necessary. Any good healer will have a significant refresh set for idle and will know how to properly manage MP.

    The other thing is, the PUP doesn't need any support whatsoever outside of someone to tank the mob. He gets to sit outside of AOE range and still deal respectable damage.

    I don't think PUP is the best job available for everything. I don't think it's a job without limits. I don't even think it's appropriate to take one along for everything. For most things, however, it does at least have a place, and when it's played properly, can perform a LOT better than what everyone seems to give it credit. It's obviously the "cool thing" to diss a job that may not be able to dump huge numbers at one time or can't just go retard mode on everything and still perform well. PUP definitely takes intelligence to even attempt to compete with other jobs. In some situations it simply cannot compete. In MOST situations, though, it can. I'm saying that this is one such situation.

  14. #74
    Jem
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    The advantage of more COR's is not the extra rolls. It's the fact that for every COR you add, you give yourself more Wild Cards + Random Deals.

    If you have 6 COR's in a party then you have this ludicrous situation

    12 QD's > COR 1 Random Deal > 12 QD's > COR 2 RD > 12 QD's > COR 3 RD > 12 QD's > COR 4 RD > 12 QD's > COR 5 RD >12 QD's > COR 6 RD > 12 QD's
    COR 1 Wild Card
    12 QD's > COR 1 Random Deal > 12 QD's > COR 2 RD > 12 QD's > COR 3 RD > 12 QD's > COR 4 RD > 12 QD's > COR 5 RD >12 QD's > COR 6 RD > 12 QD's
    Repeat

    You're looking at 84 QD's per Wild Card at 100% RD rate (Obviously impractical). Assuming only 50% success rate on RD, that's 42 QD's per Wild Card that can be performed in a pretty small amount of time. If you reduce the number of COR's, that number drastically drops. At 3 COR's and 50% RD rate you're down to 12 QD's. That's a pretty substantial drop.

    In theory you're looking at a huge amount of damage if you managed to actually cycle through all the Wild Cards. In practice the mob gets pretty pissed off pretty quickly and kills the COR's at the end of the chain before the next Wild Card. No matter though, you just reraise and go back to QD'ing normally until everyone unweaks and then do it again. As long as you keep having Wild Cards handy, you're gaining a 20-40k damage burst every 3-5 mins (assuming COR's all die every Wild Card) in addition to the damage that the COR's normally do.

    Better yet, you've probably gotten an universal ability recast reset from Reive Unity before you manage to cycle through all 6 Wild Cards. So assuming you can find 6 competent COR's who are capable of doing a Random Deal cycle, you have a pretty damn potent weapon for Naakuals if the Colonization rate is low gimping every other DD's damage.

  15. #75
    Melee Summoner
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    While each COR quickly reaches capped enmity. This can cause other issues. Should a COR pull hate and achuka run over and AOE them all along with the makes, that will easily lead to a wipe. You could argue "just RR recoup and continue" but that still equates to a death. Btw, dying doesn't remove enmity, it just takes you off the hate list. Performing another action puts you back where you were. (unless that was patched recently and I missed it) The PUP, while not exponentially contributing to that damage, can contribute reliable damage without capping hate or risking even pulling hate at any point in the fight. As I said before, the PUP doesn't even need to be in a party, as he can stay safely out of AOE range the whole time.

  16. #76
    A. Body
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    CORs there just for QD or does WF do decent damage as well?

  17. #77
    Jem
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    Then you take CORs who are not stupid enough to stand with mages when they pull hate. Also, whenever I reraised last night I just went straight back to Quick Drawing and the mob never turned back to me. It wasn't until a hate reset / PLD death that I took hate. Or if I stacked up multiple QD's in short succession.

    Taint/Helel, I don't know as I didn't bother with Wildfire all fight due to the limited gear I took. I'll try it out next time I go. The only thing I can add is that I did a rogue Fire Shot by mistake and it did not get resisted but it was just the single 1 so can't conclude much from it.

  18. #78
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    Puppet with scanner refused to use Fire V while spam nuking. It went from aero to water. I imagine you would be better off with slug shot or last stand over wildfire if colonization rate is around 50% or higher. My slug shots were landing for about 800 each at 47%.

    If you took major overkill damage when you died, that could explain not immediately pulling hate, as could potentially not being at hate cap when you pulled hate to begin with. I just know that the yoichi SAM next to me immediately pulled hate a second time after remaining. As I said, it may have been patched and I missed it, but if not, dying only takes you off the list and does nothing else to enmity.

  19. #79
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    Leviathan

    On Colkhab with ~50% colonization my WF were in the ~700 neighborhood with arma90. My cor isn't perfect, but it's reasonably well geared (555 QD as a frame of reference). Not huge damage but worth using, especially given that I was the only cor there.

  20. #80
    CoP Dynamis
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    so on the first win you get 1 of 4 good item 100% but what is if you do the fight again? do you get a good item 100% again? which would mean that you only have to do the fight 4 times to get all good items 100%? or is there only a 100% chance on the first win and the next fight is random luck?

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