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  1. #861
    Relic Horn
    Join Date
    Aug 2008
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    3,131
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    Sylph

    Prepatch, it was 0-19%: -100% DT, 20-39%: -75% DT, 40-59%: -50% DT, 60-79%: -25% DT, 80-100%: -0% DT.

    SE stated that they were doubling the effect colonization had on Naakuals, so I'd assume (and going by my personal experience) says that the tiers are now at 10/20/30/40 now. I'm not sure about what your 14% experience means (unless there is only three tiers; 0-19 is -100%, 20-39 is -50%, and 40-100 is -0%).

  2. #862
    RIDE ARMOR
    Join Date
    Jul 2007
    Posts
    11
    BG Level
    1

    Quote Originally Posted by Seol View Post
    At what colo% do Naakuals start taking dmg? Didn't SE said they'd do something for colonization rate so if it was low, it wouldn't reflect as such so that some damage could be done and reives didn't take 10hrs+? was that only for old areas? Shiva has 14% Col rate in Kamihr and all sources of dmg do 0, except CORs, I remember doing Yumcax when it came out with 7% colo rate and he'd take at least 1 damage from nukes or WSs.
    Might have some sort of natural Phalanx. If so, it's not dispellable, as Larceny has no effect.

  3. #863
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
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    Bahamut

    Or they just kept the bottom tier the same

  4. #864
    Campaign
    Join Date
    Jul 2007
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    6,633
    BG Level
    8

    Anybody knows what's the purpose of those roots where you can get stucked behind in Yumcax' lair?
    Yes I know there are 2 moogles warning you not to get stucked, but my point is: why haven't they fixed that yet? And if they don't plan to, what's the purpose of that?
    I'm confused.

  5. #865
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    It's an unintended side effect from when they created the zone. To fix it would mean they would have to redo the zone file I imagine, and I'm sure that is a lot of work. They still haven't fixed the airship glitch or things like that either.

  6. #866
    Campaign
    Join Date
    Jul 2007
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    6,633
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    8

    How can a thing like that be a zone problem? They would just have to remove a root to "solve" it. I don't see the big deal O_o

  7. #867
    Blue Magic is Best Magic
    Join Date
    Jul 2007
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    8,215
    BG Level
    8

    I'm not gonna pretend I know how they code the game but as a guess the root is part of the zone itself. I don't recall instances of them removing actual things from zones like tree or rocks etc. Then again I have a bad memory so they might be able to.

  8. #868
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
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    Gilgamesh

    cant be that hard to alter the zone skeleton and remove that root

  9. #869
    Ridill
    Join Date
    Apr 2011
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    23,594
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    Bahamut

    Probably harder than fixing macc issues on spells and ws and yet it's been 2 years...

  10. #870
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    Gilgamesh

    Except SE admits theres something broken there, whereas they're claiming macc issues on spells and WS isnt broken.

  11. #871
    Ridill
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    Apr 2011
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    Bahamut

    Ok fine it's been a couple of months since they finally admitted that it's a problem looking into and haven't fixed it yet

  12. #872
    Cerberus
    Join Date
    Jul 2005
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    436
    BG Level
    4
    FFXI Server
    Shiva

    So all weapons got a WKR version now, except Katana? Bee: Polearm/Axe, Shark: GK/Xbow/Dagger, Rex: H2h/Sword, Tree: Club/GA, Bird:Axe/GS, Tiger: Bow/Staff. Just noticed there's 2 axes, but no katana, is any other weapon missing? even rng got a bow/xbow version.

  13. #873
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,884
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    Gilgamesh

    I think you need to meet a certain amount of quota to get the higher loot, anyone gotten a full pool with 0-1 evals? shits zerged to fuck here right now, just tossing bayld for nothing.

  14. #874
    New Merits
    Join Date
    Apr 2006
    Posts
    206
    BG Level
    4

    Quote Originally Posted by Seol View Post
    So all weapons got a WKR version now, except Katana? Bee: Polearm/Axe, Shark: GK/Xbow/Dagger, Rex: H2h/Sword, Tree: Club/GA, Bird:Axe/GS, Tiger: Bow/Staff. Just noticed there's 2 axes, but no katana, is any other weapon missing? even rng got a bow/xbow version.
    There is no Gun for COR. You could make a case for Bullet being cors "weapon" though.

  15. #875
    Cerberus
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    Jul 2005
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    436
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    4
    FFXI Server
    Shiva

    I was talking more along the lines of weapons from the skill list tab, not job's weapons since alot of them repeat or don't have jobs, blu is on sword/club, war has it's own GA and still gets GS, but no Axe and there's 2 of them. I know COR doesn't gets it's own weapon, but the weapon for "Marksmanship" is there, it's not even a gun, but it's in the form for an xbow. Katana seems to be the only weapon to not have a WKR version.

  16. #876
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    8
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    Asura

    Quote Originally Posted by Seol View Post
    I was talking more along the lines of weapons from the skill list tab, not job's weapons since alot of them repeat or don't have jobs, blu is on sword/club, war has it's own GA and still gets GS, but no Axe and there's 2 of them. I know COR doesn't gets it's own weapon, but the weapon for "Marksmanship" is there, it's not even a gun, but it's in the form for an xbow. Katana seems to be the only weapon to not have a WKR version.
    i am pritty sure the next naakual will have a katana, gun and shield. Prolly mixed in with an instrument or bell for geos

  17. #877
    Relic Shield
    Join Date
    Dec 2012
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    Siren

    Quote Originally Posted by NynJa View Post
    I think you need to meet a certain amount of quota to get the higher loot, anyone gotten a full pool with 0-1 evals? shits zerged to fuck here right now, just tossing bayld for nothing.
    I got exactly 1 eval on Kumhau last night and wouldn't have gotten that if I hadn't died and RR. Got 3 items which I think is full drops now? But yeah the thing was 50% dead by the time everyone had piled into the zone, it's pretty crazy. Rate was only 26% too.

  18. #878
    Theory Fighter
    Join Date
    Jan 2011
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    1,427
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    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    I'm curious, how's that a new Nakuaal, with 26% colonization rate, dies so fast? Before I left, even with better and better equipment and Delve boss weapons, Yumcax was a huge pain in the ass to fight, and Hurrkan was faster, but never faster than around 1 hour. It's because many casual/mediocre players have left, and now that there's a higher proportion of hardcore players, people organize themselves better for the fights? Or is it because the new equipment (Skirmish 2, etc.) is so powerful that new Nakuaals are too weak from the beginning?

  19. #879
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    8
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    Asura

    Quote Originally Posted by Taim Meich View Post
    I'm curious, how's that a new Nakuaal, with 26% colonization rate, dies so fast? Before I left, even with better and better equipment and Delve boss weapons, Yumcax was a huge pain in the ass to fight, and Hurrkan was faster, but never faster than around 1 hour. It's because many casual/mediocre players have left, and now that there's a higher proportion of hardcore players, people organize themselves better for the fights? Or is it because the new equipment (Skirmish 2, etc.) is so powerful that new Nakuaals are too weak from the beginning?
    colo rates and nakuaal -DT have been adjsuted I believe.

  20. #880
    BG Content
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    Jul 2007
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    22,458
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    Lakshmi
    Blog Entries
    1

    Yeah, and abilities have been added. We just did Hurkan in 5 minutes. I did over 100k damage on SMN using the new SP2.

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