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  1. #2121
    Jem
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    I'd always overkill accuracy for these NM's before anything else. As long as you can hit them reliably, you can down them. We usually always have 1-2x Madrigals, Hunters and DD's eating Sushi. For some mobs that's absolute overkill and you can switch something out but it's better to be safe until you find that sweet spot.

    Scorp is always a dick though. Your best just buffing to hell and zerging it whilst having someone tossing stuns at it. Sometimes it will get sloppy, sometimes it will go down quickly.

  2. #2122
    So hard we fuck rocks
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    Yeah for Scorpion (and also after last nights farming, mastop) sambas count. I THEROIZE, that having a COR/DNC and a THF/DNC and spamming steps would make both fights under 6 mins. I couldn't reliably land steps on COR/DNC unless I had songs & hunters though. Not sure how useful having an actual dancer would be though. With recent updates I assume a dnc's DPS is a lot better but couldn't be sure.

  3. #2123
    CoP Dynamis
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    Yeah, our new record on gnat was 6 minutes and 30 seconds last night. Two murasamemaru SAM were doing work, and having multiple debuffs constantly on the NM seemed to reduce the periods were certain damage types were suffering from a severe penalty, and increasing the boosts received to the specified damage type; his evasion also never spiked.

    I know that's all rather vague and indirect, but regardless - even though we may not understand exactly what is causing the fluctuations in damage vulnerability, I'm quite content with 6-8 minute kills. So in short, I would bring two full DD parties (with as many murasamemaru SAMs as you can muster; MNK also does well with formless strikes once per fight), at least 1 ranger, and at least 2 SCH's or BLM's to nuke it back into physical vulnerability.

  4. #2124
    Flowery Twats
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    Actually, what should your 4th COR roll be if you're rotating 2 cors? Obviously for a Rng party you'd replace fighter's with coursers' (and the other 2 rolls in all cases would be hunter's and chaos), but for that 4th? Other day I was told Tacticians (+3-+5TP) and today Samurai (+26-+50STP).

    But what about for a Rng party? Neither of those rolls seem as beneficial as they're not constantly gaining extra TP from taking damage and so still have fairly reliable X-hits. On the other hand, Rogue's Roll gives +10-+25% Crit hit rate. Coupled with their Dead Aim 45% Crit damage trait, would that be a better increase to their DPS?

    I guess tactician could be good for giving them TP if they have to hold off shooting due to hate, but that shouldn't really be happening should it?

  5. #2125
    Jem
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    For how we use RNG's, I'd rather we give them Tacticians or Samurais as that shifts their damage towards Coro/Namas rather than towards TP phase.

  6. #2126
    Cerberus
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    Lots of times my x-build with anni gets screwed by Conserve TP anyway, regain will help more than SAM/THF's rolls on a missed hit. If only Acc/Racc caped @100%

  7. #2127
    Flowery Twats
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    Is there any content where Rng could go harder with Last Stand/Jishnu's Radience? Or do you think pretty much everything forever will be Coro/Namas/WF onry?

  8. #2128
    Weaboo of the House of Weave
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    How difficult is it to knock off the orobon's lantern? Should I be making people use crit WS?

    Also, difficulty compared to the crab? Just trying to figure out which to prioritize.

  9. #2129
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    Quote Originally Posted by Tymon View Post
    How difficult is it to knock off the orobon's lantern? Should I be making people use crit WS?

    Also, difficulty compared to the crab? Just trying to figure out which to prioritize.

    Orobon you can just zerg. 3 BRD rotation, 3 CORs, 9 DDs, WHMs.

  10. #2130
    Jem
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    They can go all out with Decoy Shot up and a suitable target. Without that though the situations where they could go all out in you'd just use melees instead. You basically use RNG's because DD's getting hit isn't an option so if the RNG's are getting hit anyway, it's pointless to use them.

    You'd have to be in a situation where DD's could get hit but RNG's outdamaged them really.

  11. #2131
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    Quote Originally Posted by noodles355 View Post
    Is there any content where Rng could go harder with Last Stand/Jishnu's Radience? Or do you think pretty much everything forever will be Coro/Namas/WF onry?

    Coro/Namas/WF are big deals for RNG, but the biggest downfall I see from RNGs is not using all their hate shedding/transfering abilities.



    We did a serious attempt on the bee last night using mostly makeshift RNGs, took him to 85% in a couple minutes, but PLD died and it got sloppy. RNG was quite good on the bee, Namas was doing 2500-4k and no threat of AoE.

  12. #2132
    Yoshi P
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    Orobon will still occasionally use Mayhem Latern before you've knocked the laterns off. I would recommend bringing a job that can keep it stun locked (RDM/BLM) or Terrored (BLU) to ensure the lamps get knocked off before it can Charm everyone.

  13. #2133
    Hydra
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    So with the barrage enmity changes, and all the damage enmity changes, is it safe to use barrage now without the risk of a relic proc/death? I haven't touched my annihilator since a few updates ago, so not sure the limits of rngs hate control tools atm.

  14. #2134
    ccl
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    Quote Originally Posted by Taint View Post
    Coro/Namas/WF are big deals for RNG, but the biggest downfall I see from RNGs is not using all their hate shedding/transfering abilities.



    We did a serious attempt on the bee last night using mostly makeshift RNGs, took him to 85% in a couple minutes, but PLD died and it got sloppy. RNG was quite good on the bee, Namas was doing 2500-4k and no threat of AoE.
    What killed your pld ? And that's like 2-3 times more dmg than Tojil take from rng.

  15. #2135
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    For scorp: Haven't gotten a chance to try it, but considering that earthbreaker can be evaded, I'm thinking DD/NIN would be the best option, or at least RNG/NIN. The stun effect is the only thing prolonging the fight for us. Obviously you're going to want to farm this guy's bead.

    Gnat: We use exactly same setup for this guy as everything else, DD party x2, 2 RNG, mage/PLD pt, and he dies in under 10m. We keep burn, helix, and dia on him at all times.

    Quote Originally Posted by noodles355 View Post
    Is there any content where Rng could go harder with Last Stand/Jishnu's Radience? Or do you think pretty much everything forever will be Coro/Namas/WF onry?
    Definitely don't want to use JR at this point (with new bows) but there's plenty of content where RNGs can go all-out. Legion, you can open with coronach/namas and then once melees have established hate, go all-out with last stand. Voidwatch (if that's even relevant) you can go all-out, any fodder farming stuff you can go all-out (plasm farm etc.), and you can go all-out with decoy shot up.

    Quote Originally Posted by Pebe View Post
    So with the barrage enmity changes, and all the damage enmity changes, is it safe to use barrage now without the risk of a relic proc/death? I haven't touched my annihilator since a few updates ago, so not sure the limits of rngs hate control tools atm.
    You can always use it with decoy shot. It is much harder to cap hate now on RNG, though. It's very nice.

  16. #2136
    Ridill
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    Quote Originally Posted by Pebe View Post
    So with the barrage enmity changes, and all the damage enmity changes, is it safe to use barrage now without the risk of a relic proc/death? I haven't touched my annihilator since a few updates ago, so not sure the limits of rngs hate control tools atm.
    Doubt it changed much. Barrage enmity wasn't too awful high to begin with. The hate you drew was from all the dmg you dealt from shooting after using the ja. And while that has been lowered it's also lowered for the melees too

  17. #2137
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    Quote Originally Posted by Wardeniii View Post
    Yeah, our new record on gnat was 6 minutes and 30 seconds last night. Two murasamemaru SAM were doing work, and having multiple debuffs constantly on the NM seemed to reduce the periods were certain damage types were suffering from a severe penalty, and increasing the boosts received to the specified damage type; his evasion also never spiked.

    I know that's all rather vague and indirect, but regardless - even though we may not understand exactly what is causing the fluctuations in damage vulnerability, I'm quite content with 6-8 minute kills. So in short, I would bring two full DD parties (with as many murasamemaru SAMs as you can muster; MNK also does well with formless strikes once per fight), at least 1 ranger, and at least 2 SCH's or BLM's to nuke it back into physical vulnerability.
    I know you mentioned it few times already, but it seems the true key to the fight is making it only use Emetic Discharge. If it starts using anything other than that, you'll start seeing damage go down and evasion go up. Having 2-3 people dedicated to only debuffing it would probably be the most important aspect of the fight. WHM standing close in Afflatus Misery spamming Esuna is also pretty helpful to limit the time DDs are slowed if any happen to go off.

    As for scorp, It's far too annoying/infuriating to kill over and over, so we just started having 1 person pop/die until we get the 100% bead message. There are plenty of butterflies in the area to farm shards or could buy them off AH since they are fairly cheap.

    On that note: If you let a NM with message go passive, you get the message again when you reclaim it.

  18. #2138
    Black Belt
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    what is the 100% bead message?

    Is it "You feel a pressure surrounding you" or something like that?

    fuck man some group hijack our kurma streak today only to "test" it out and ninja pop it with 1 PLD 1 DRG 1 SCH and got the similar above message. Of course they wipe and there goes the bead............we didnt bother to reclaim cos they already wasted 10 mins on it

    what is the % of getting the message btw and if the popper dies and reclaim, does it reset the 20 mins? i assume no

  19. #2139
    Jem
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    We've only ever seen 1 100% bead message so far in all our pops so either we've been really unlucky or it's a really shitty rate.

  20. #2140
    CoP Dynamis
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    Is a RDM required for sticking Blind/Blind II on the peiste, or would a SCH with enfeebling+ gear/Klimaform/Voidstorm/maybe Focalization be able to land it regularly without Elemental Seal? My last run had a clearly underleveled/undergeared RDM who couldn't stick enfeebles at all so I'm thinking about gearing up my SCH to handle blind and stun.

    Also, what barspell would be best to lessen the damage of Calcifying Mist? Barwatera?

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