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Thread: Delve     submit to reddit submit to twitter

  1. #2161
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    ejin, just to clarify on what u did:

    1. popper inside alliance. popper trade it, and if Pressure message, you guys get the tank/or whoever tag it before popper die. Everyone kill and drop

    or was it

    2. popper inside alliance. popper trade it, and if Pressure message, popper dies and you guys reclaim soon after and the message pops again. Everyone kill and drop

  2. #2162
    HABS SUCK!!!!!
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    Quote Originally Posted by Pebe View Post
    So with the barrage enmity changes, and all the damage enmity changes, is it safe to use barrage now without the risk of a relic proc/death? I haven't touched my annihilator since a few updates ago, so not sure the limits of rngs hate control tools atm.
    If you die, get up and keep fighting...as long as you dont double weak, you're not useless.

  3. #2163
    Ridill
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    Quote Originally Posted by NynJa View Post
    If you die, get up and keep fighting...as long as you dont double weak, you're not useless.
    Oh I know I just mean changing barrage emnity probably changed squat

  4. #2164
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    Quote Originally Posted by NynJa View Post
    If you die, get up and keep fighting...as long as you dont double weak, you're not useless.
    yea this is the hack for rangers... they have 2 lives >.>

    even sam have 1.5 lives with yoichi

  5. #2165
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    So bst af3 body and killer instinct definitely works on delve nq using flash nova did 58 with nothing 59 with body 66 with KI and body... looks like about half potency on both but dmg so sucky since I wasn't bringing gear for it hard to say. Plus lol club bst

  6. #2166
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    Quote Originally Posted by dasva View Post
    So bst af3 body and killer instinct definitely works on delve nq using flash nova did 58 with nothing 59 with body 66 with KI and body... looks like about half potency on both but dmg so sucky since I wasn't bringing gear for it hard to say. Plus lol club bst
    Sorry, perhaps im an idiot. But this comment makes very little sense to me. Beast AF body + a merit ability to intimidate/terror mobs[ or is this the one that adds pet damage?] = flash nova(wtf is this?) KI and body, what? im completely lost here.

    after wikiing, so a merit ability that adds 15% damage added about 66 damage per swing with gear? but why use such a crappy club weaponskill?

  7. #2167
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    Anybody found out if the super nakuaals KI are temporary or not, once you buy an item?

  8. #2168
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    Quote Originally Posted by Generic View Post
    As for the Craklaw I have a theory tho it may be incorrect. I saw someone post about doing SC + MB and then being able to dmg it for a few sec. The last time we fought this I noticed that when I was using Mura and all the other DD were hitting for 0 they would until I Shoha'd or the BLM/GEO would nuke then the same thing the DD's would dmg for a moment till dmg fell to 0. I believe this fight has to be balanced where it has a physical dmg cap that if you reach it will begin to take 0 dmg from physical attacks until magic dmg opens dmg in the opposite direction. I'd assume the same is also true for magic dmg. Just an observation. Don't know if anyone had any other experiences. I'd say take a few mura sam's to keep the dmg away from the phys cap (if there is one) as long as possible
    I saw a YouTube video of people fighting this with a bunch of BLU/THFs. One of their benthic typhoons did over 12k. I wonder if the damage types work like abyssea procs (blue physical spells are still considered magic etc.). If that's the case, a regular alliance with a couple BLUs could probably down it pretty quick.

    Ranged damage is considered the same as melee damage btw, for this guy, unlike the gnat.

  9. #2169
    Ridill
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    Quote Originally Posted by Teknique View Post
    Sorry, perhaps im an idiot. But this comment makes very little sense to me. Beast AF body + a merit ability to intimidate/terror mobs[ or is this the one that adds pet damage?] = flash nova(wtf is this?) KI and body, what? im completely lost here.

    after wikiing, so a merit ability that adds 15% damage added about 66 damage per swing with gear? but why use such a crappy club weaponskill?
    .... Flash nova was just a test ws since it is magical and dmg doesn't vary with tp. bst get's very few ws that fit that. And the dmgs I listed were how much I did with that ws under those circumstances. Basically just proving that both the ability and bst af3 body work in delve since alot of mobs they don't. Like all of dynamis

  10. #2170
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    If the NM can be intimidated at all, that means SE didn't forget to add affinity for its race. (or purposely leave it out)

    the Damage Dealt + should work for physical/ranged/magical/breath dmg. also, it should be a separate term making it a pure 15% in damage potential regardless of gear.
    The DT-15% & xxx killer +15 should make tanking and curing easier since that's less often they'd get hit and less dmg when they do get hit.

    since they are NM's the killer effect will only do... 2/3 normal, so 10% intimidation. (still not bad)

    That's why I was curious if it would be a good idea to bring a BST to fracture because of that. maybe even one for each party if the BST himself can output at least as much as the difference of dmg potential of a big DD.

  11. #2171
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    Quote Originally Posted by Arthars View Post
    ejin, just to clarify on what u did:

    1. popper inside alliance. popper trade it, and if Pressure message, you guys get the tank/or whoever tag it before popper die. Everyone kill and drop

    or was it

    2. popper inside alliance. popper trade it, and if Pressure message, popper dies and you guys reclaim soon after and the message pops again. Everyone kill and drop

    Before you get your hopes up on this, we've gone 1/32 on the 100% bead message for the scorpion, and 0/51 for the message on the gnat. Random game is random, but I can't imagine this message being any higher than ~1-5% at best.

    You can also get this message while inside of a fracture upon aggroing any individual NM. I've seen it twice in [too many to count] delve runs. Beads obviously do not drop inside of the fracture, but I speculate that receiving the message inside will force the NM to drop its more rare item drop, as opposed to the lower-plasm-valued accessory.

    For what its worth, you will get the message again and again if you sac/reclaim a message-producing NM.

  12. #2172
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    Quote Originally Posted by Wardeniii View Post
    You can also get this message while inside of a fracture upon aggroing any individual NM. I've seen it twice in [too many to count] delve runs. Beads obviously do not drop inside of the fracture, but I speculate that receiving the message inside will force the NM to drop its more rare item drop, as opposed to the lower-plasm-valued accessory.

    For what its worth, you will get the message again and again if you sac/reclaim a message-producing NM.
    Interesting, never seen that before. Was there any noticeable change in the NM? Only message that I've seen concerning Fractures is the "your ears pick up a mumbling noise" or whatever it says. Still not sure what that message means, but I've seen many say it reduces repop time on trash, though I haven't seen anything along the lines.

    Know in the .dats of the zone that I think Yugl dug up it shows that there's 5 tiers to the message, scaling up to something along the lines of a loud noise blasts your ears.

  13. #2173
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    The only four times that message was recorded in my log were inside the Morimar fracture.

  14. #2174
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    Got a msg like that on our successful boss kill run.

  15. #2175
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    Quote Originally Posted by macross View Post
    Got a msg like that on our successful boss kill run.
    Looks like the full drops have now been explained. This does not encourage me xD

  16. #2176
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    edit: derp wrong thread.

  17. #2177
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    Quote Originally Posted by Wardeniii View Post
    Before you get your hopes up on this, we've gone 1/32 on the 100% bead message for the scorpion, and 0/51 for the message on the gnat. Random game is random, but I can't imagine this message being any higher than ~1-5% at best.
    Are those guesstimates or actual values? I know for us, even a 10min scorp kill feels like an eternity, then doing 5+ in a row is mind-numbing, especially if you don't get a bead at the end of the night for all that time invested. Killing the 10 scorp/turtle needed for a bead really wasn't the problem for us, it was that after killing 10, everyone was so demotivated and drained from the experience that they never wanted to do it again. By all means, I'm not advocating this method as the end all way to farm beads, but I'm sure there are some groups out there that would rather just farm some shards than kill some of these NMs 10+ times for a bead.

    Looking at Fake's 90 Mata kills with 7 messages, coupled with our LS's luck so far with messages(3/20 the past two nights and probably over 10 total so far since delve was released), it certainly seems to be higher than 5% chance to get a message to me. Obviously, more data needs to be compiled to get a better idea, since we have Jem and yourself with contradicting reports saying it's much lower(1%~).

    ejin, just to clarify on what u did
    Person pops. If there is message, we sleep it. If not, they die. Don't see why you would let the person die if you get the message.

  18. #2178
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    Bead drop rate with TH is high enough for us to not do that, we ussually end night with 3-6 bead. And morimar T1 being what it is, more and more people are offering to sell us bead so once a few people get less busy can Tojil everyday!

  19. #2179
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    Possible strat for Tojil, after talking a lot with shell and from testimonials, we will be trying the following soon.

    The main flaw i read from Jems setups, was that the PLDs were dying, not that kill speed was an issue, I am hoping this addresses such issues.

    PLD PLD GEO BLU SCH RDM

    DD DD DD BRD WHM COR

    RNG RNG RNG RNG BRD COR

    DDs should /THF, tp on fodder and SATA ws only.
    RNGs usual shit
    PLDs: 1 on NM, 1 out of range of Weakness but building hate, swap positions whenever weakness goes off.

    I figure with 30 mins this seems a safe way to avoid people getting wasted by Weakness -> Meteor. Will be trying this strat over the next night or so, will post how we get on!

  20. #2180
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    That's virtually identical to what we took. Our DD's didn't /THF and we didn't take a BLU. I'm not sure if we took a RDM. /THF or not, your DD's are probably going to be dead weight on Tojil.

    We have since found that one of our issues was down to a player mistake which will be rectified next run and we're also making a few other tweaks.

    Killspeed both is and is not an issue. It's hard to fully judge. He takes less damage 100 > 75 than he does 75 > ???. There's no guarantee he won't revert back at lower HP though.

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