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  1. #2181
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    I figured having DDs do WS only would be a solid way around weakness spam if they are mostly out of range. Also our BLU can land Infrasonics on pretty much every NM, and Terror every 5 mins, among other debuffs, we find it has quite a lot of utility in Delve.

  2. #2182
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    Don't bring melee to Tojil.


    edit: it has the same att down/burn aura, so no berserk will really hurt melee ws dmg.

  3. #2183
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    Why SCH, RDM, and BLU as support in your tank party? What do they offer? SMN+BRD offer comparable healing to SCH+BLU and EA/Scherzo, which takes care of your Meteor problems.

  4. #2184
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    How would a alternator using pup with range frame do? Pretty much hate free range damage and does pack a punch...

  5. #2185
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    Quote Originally Posted by Byrthnoth View Post
    Why SCH, RDM, and BLU as support in your tank party? What do they offer? SMN+BRD offer comparable healing to SCH+BLU and EA/Scherzo, which takes care of your Meteor problems.
    BLU is for utility moreso than support, RDM is dia3 whore + debuff + tank support. SCH for animus + regen 5 plds.

    Quote Originally Posted by ccl View Post
    Don't bring melee to Tojil.


    edit: it has the same att down/burn aura, so no berserk will really hurt melee ws dmg.
    Not sure what to say to that given you pretty much need melee to actually get to it in the first place! Also SA negates the need for madrigals, so i figured 3 minuets might outweight the att down aura, along with the amount of DEF down we will be stacking. DDs potentially might be able to ws before aura takes hold too if running in/out

  6. #2186
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    Quote Originally Posted by Jem View Post
    That's virtually identical to what we took. Our DD's didn't /THF and we didn't take a BLU. I'm not sure if we took a RDM. /THF or not, your DD's are probably going to be dead weight on Tojil.

    We have since found that one of our issues was down to a player mistake which will be rectified next run and we're also making a few other tweaks.

    Killspeed both is and is not an issue. It's hard to fully judge. He takes less damage 100 > 75 than he does 75 > ???. There's no guarantee he won't revert back at lower HP though.
    how was your GEO dealing with the HNM, was he standing in range for double debuffs? I am literally asking because I am the GEO in that setup and I have no idea what to expect.

  7. #2187
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    Damane moans when we dont cure her :<

  8. #2188
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    Quote Originally Posted by Kujah2010 View Post
    Damane moans when we dont cure her :<
    you want 2 debuffs on the mob so keep me alive!

  9. #2189
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    Quote Originally Posted by Kujah2010 View Post
    BLU is for utility moreso than support, RDM is dia3 whore + debuff + tank support. SCH for animus + regen 5 plds.



    Not sure what to say to that given you pretty much need melee to actually get to it in the first place! Also SA negates the need for madrigals, so i figured 3 minuets might outweight the att down aura, along with the amount of DEF down we will be stacking. DDs potentially might be able to ws before aura takes hold too if running in/out
    I don't see why you need melee, assuming you are doing eft+raptor you should be able to burn them down with 8-10 RNG more than fast enough. On the actual boss /thf melee are really not going to provide enough damage and you seem to be sacrifcing a DD spot instead of rotating brds (which even if you are isn't going to be helping /thf melees much).

    PLD PLD WHM BRD BLUorRDMorDRG GEO

    RNG RNG RNG RNG RNG COR

    RNG RNG RNG RNG RNG BRD

    would be a far better setup (assuming you can actually muster enough rngs with yoichi/annihilator), you can obviously swap the cor and brd and potentially drop a rng for a whm or another support job if its worthwhile for some reason

  10. #2190
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    Quote Originally Posted by Fake View Post
    I don't see why you need melee, assuming you are doing eft+raptor you should be able to burn them down with 8-10 RNG more than fast enough. On the actual boss /thf melee are really not going to provide enough damage and you seem to be sacrifcing a DD spot instead of rotating brds (which even if you are isn't going to be helping /thf melees much).

    PLD PLD WHM BRD BLU GEO

    RNG RNG RNG RNG RNG COR

    RNG RNG RNG RNG RNG BRD

    would be a far better setup (assuming you can actually muster enough rngs with yoichi/annihilator)
    This is likely the sticking point for almost every linkshell lol.

  11. #2191
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    Our Geo stayed in range.

  12. #2192
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    We also do Raptor + Matamata, mostly because while raptor is being killed we can prep the Matamata, so as soon as 1 hits 0%, within 10s so does the other.

  13. #2193
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    8+ rng and 2 pld can still easily take down matamata. The shark and trex both have tp moves that are going to force you to use uncomprimising setups and you definitely don't want to be making any concessions for the NMs.

    Obviously finding 8+ relic rngs isn't likely to be realistic.

  14. #2194
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    We actually have 8 Relic rngs or close to it...all Guns too!

  15. #2195
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    Quote Originally Posted by Byrthnoth View Post
    Looks like the full drops have now been explained. This does not encourage me xD
    pants didn't drop!

    how much dmg was meteor doing? gonna need healers for those rangers. gun or no gun will get hate at some point.

  16. #2196
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    Fine, 9 out of a maximum of 10 drop slots filled =p

  17. #2197
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    Meteor was dangerous enough for us to change our strategy knowing that it can cast it and wipe the alliance(beside aegis paladin or galka).

  18. #2198
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    If you keep Scherzo up, Meteor would have to do 1820 damage after Shell to kill a player with 1k HP. With G-horn and AF3+2 feet, it would have to do 2000 damage. That seems pretty survivable.

  19. #2199
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    Quote Originally Posted by Byrthnoth View Post
    If you keep Scherzo up, Meteor would have to do 1820 damage after Shell to kill a player with 1k HP. With G-horn and AF3+2 feet, it would have to do 2000 damage. That seems pretty survivable.
    It is survivable when you expect it, did 1500 to our melee with shellra V/mdt set, by the time it did it, 1 pld was dead and we were already in trouble, it is not a very hard fight once you did a couple trial run, I believe it will die this week end if we have people on for it.

  20. #2200
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    How was the casting time on meteor, and is it <50% only? Could just save all of your few stun casts for that no?

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