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  1. #2201
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    we had hate issues, even our whm died at some point. I think 10 rangers is just asking to fail hehe.
    What was range on meteor?

  2. #2202
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    I don't have the info about range but it did hit everyone, I was weakened so I was 15+.

    I don't have the casting time info.

  3. #2203
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    Range on KB meteor is 30 around target but I believe its further for AV. Due to the size of the areas you will be fighting in you probably have to assume its unavoidable.

    Seems a whm in each rng party is going to be a necessity and you can guarentee to not to have issues with the first meteor if you use sacrosantity. So 8 Rngs at 1.3m is 160k~ each rng needs to do in, conservatively, 30mins. If you want to pad out that buffer even more you are looking at doing 6.5k damage per minute (allowing for a single double weakness and no damage for 5 of the 30 minutes) from each rng. A relic rng shouldn't have any issues putting out these numbers and making 0 net gain on VE over the course of each minute.

  4. #2204
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    Quote Originally Posted by kenshyn View Post
    How would a alternator using pup with range frame do? Pretty much hate free range damage and does pack a punch...
    Depends what you're talking about. If you're talking about the normal mob farming routine it does great, but other than that I don't think anyone has tried it on Bosses. I'm curious myself as a matter of fact.

  5. #2205
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    long as there are no hate reset gimmicks, but i'm sure trex has one yeah? Bee does and shark too.

    I'd wager pup pet would miss, but then again trex prob not as evasive as bee is. Not sure on that though. Could test and swap it out to nuke if it's acc sucks hehe.

    meteor range is shorter in legion too. If its 20 then not an issue.

  6. #2206
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    Quote Originally Posted by macross View Post
    pants didn't drop!

    how much dmg was meteor doing? gonna need healers for those rangers. gun or no gun will get hate at some point.
    Might be awhile if they don't tp or decoy shot all there tp hate away assuming no enmity gear/merits/buff they can do 125 coronachs before capping ce while having almost no ve. Assuming 3k coronach average between 10 rngs that's 3.75 mil dmg before they all cap ce. Of course they will get a little from jas and some wont be decoy shotted... on the other hand they will still get hit with debuffs and aoe dmg which will eat ce so it's possible they might not pull hate as long as thr tanks can stay near capped

  7. #2207
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    For trex's meteor, is Scherzo necessary? Or can I get away with Shellra5 + Acessioned Stoneskin for rngs? Is it fast enough for people to swap in MDT gear? Is there any risk at all of it doing Meteor twice within, say, 30 seconds?

  8. #2208
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    our gun rangers got hate on bee, just saying. Cept for one who had poor acc. We all died once too cept the gun guys, and the pld. The damage jobs that is.

    But yeah if you dont' go balls to the wall damage then prob okay.

  9. #2209
    ccl
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    Quote Originally Posted by Fake View Post
    So 8 Rngs at 1.3m is 160k~ each rng needs to do in, conservatively, 30mins. If you want to pad out that buffer even more you are looking at doing 6.5k damage per minute (allowing for a single double weakness and no damage for 5 of the 30 minutes) from each rng. A relic rng shouldn't have any issues putting out these numbers and making 0 net gain on VE over the course of each minute.
    It can be an issue when your coro/namas barely break 1k for the 1st 25%. I don't have more info to share at the moment, if you have good rng whm tanks it seems like an easy fight overall but I don't wanna post wrong info, so till we test 2-3 things this week-end I can't really provide more.

  10. #2210
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    Quote Originally Posted by macross View Post
    our gun rangers got hate on bee, just saying. Cept for one who had poor acc. We all died once too cept the gun guys, and the pld. The damage jobs that is.

    But yeah if you dont' go balls to the wall damage then prob okay.
    Just have them not tp while decoy shot is down if hate is a concern. Go balls to the wall when it's up

  11. #2211
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    I have no experience with the fight, I merely meant that a rng can put out substantially more than 6k damage a minute without making any net gains in VE. Obviously how much damage your tanks are taking could be a factor in whether or not rngs ever pull hate.

  12. #2212
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    Quote Originally Posted by ccl View Post
    It can be an issue when your coro/namas barely break 1k for the 1st 25%.
    Do you know what was causing the low dmg? If it's def or pdt move to magical ws since they innately low hate

  13. #2213
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    Well afaik Achuka never reset hate but the other 2 definitely did, with 2 good tanks I really don't see rngs ever pulling hate even if they were doing 15-20k each per minute. If damage really is that bad for first 25% you could safely use last stand anyway.

  14. #2214
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    Quote Originally Posted by dasva View Post
    Do you know what was causing the low dmg? If it's def or pdt move to magical ws since they innately low hate
    It's most likely pdt or piercing def hard to tell at this point.

  15. #2215
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    I seem to remember achuka resetting hate. I'd get it just spamming namas arrows on sam while tping on adds. Prob just single target if it does have it though.

  16. #2216
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    Quote Originally Posted by ccl View Post
    It's most likely pdt or piercing def hard to tell at this point.
    Get a bst in there to 1k needle to test! For science man! Then after that he can be throwing up some killer instincts

  17. #2217
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    Quote Originally Posted by dasva View Post
    Get a bst in there to 1k needle to test! For science man! Then after that he can be throwing up some killer instincts
    Apparently Kujah group is going before our next attempt so I vote they do it.

  18. #2218
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    15% more dmg for almost 4 min out of 5 is good stuff!

  19. #2219
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    I would say it's either PDT or DT purely because my melee damagewas affected by it too.

    Someone asked for Meteor casting time. It was long. Like 10-13 seconds. It hit me for 1328 or 1348 in capped MDT iirc. I think the first time we saw Meteor was 52%. It seems like its spell access changes throughout the fight but not sure what causes it. Like it starts using Holy 2 around 75% ish for example. Once it changes spell behavior it seems to focus on 2-3 certain spells so it's possible that Meteor could be spammy when it's in that mode (since it does the same with Holy 2 and other spells when it starts casting them)

    Also Fake's set-up only has 1 BRD + 1 COR. We take 2 COR's and 2 BRD's (99 Harp/Horn). You need all the buffs you can get.

  20. #2220
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    Quote Originally Posted by ccl View Post
    Apparently Kujah group is going before our next attempt so I vote they do it.
    wat

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