Complete joke might be we struggled more on some of our first attempts on the T I-V NM's than we did for the Bee last night.
I guess I'll wait and see what the general opinion is after more than a few groups have tried it.
Complete joke might be we struggled more on some of our first attempts on the T I-V NM's than we did for the Bee last night.
I guess I'll wait and see what the general opinion is after more than a few groups have tried it.
There is next to no walking time the way we go when we aim for 5mob, but it's true I forgot about the evasion part.
Hm, I wish they implemented the new 1 Hours already... The SCH's one seems more and more desirable the more I read about this Delve Bosses fights.
What are you using as a decoy dummy? A Melee ready to run to the PLD or just another PLD? Really just need a solid strat to keep the mob off the RNGs are the bee will be extremely easy. A 2nd PLD is probably the best way since hate reset is single target. (pretty sure)
Side note I haven't caught any of the HP guys online so no confirmation on Trex being killed yet.
Last night we just used a THF because he was there purely to test Feint's effectiveness so him dying wasn't a big deal. We've used BRD's before though when in a pinch!
2nd pld is ideal, even more so as backup incase first one dies. We just had a drk taru sacrifice.
So how appropriate would it be if the Delve part 2 area includes a bird themed Fracture full of Colibri. Ah, I can see it now.
Anyone notice that the NMs outside get harder/hit harder/higher defense when colonization rate decreases? Matamata seems to be a lot harder today than on the other days we've farmed.
http://i389.photobucket.com/albums/o...ps17666111.png
I have a theory about Mastop, just a feeling I get whenever we fight it, I call it the Color Circle theory. Idk if other people have possibly had the same idea. But here's how I see it. Mastop's damage starts off where the middle dot is, any damage that is done to it, moves the dot closer to the corresponding damage type. The closer the dot is to your damage type, the lower your Accuracy/DT is. So if you have multiple damage type "fighting" for control over the dot, the better everyones overall DPS will be.
We fought it yesterday with a Slashing PT and a RNG PT, and a Burtgang PLD spamming Atonement. PLD was commenting on double damage on Atonement throughout the run. Slashing and RNG PT seemed to be doing okish, and it went down decent. No blunt at all. Today we're doing it w/ just the slashing and the Atonement, and I swear acc is gone down by a lot. Previous runs included, this is just my theory of how it may work.
Basically once the dot hits the outer rim of your damage type, your acc/dt gets floored. You could plausibly taking him down w/ 2 damage types, if your DD's are good enough, but solely one type when screw you over bad.
Would it swing dmg upwards say if you floored magic would slashing do more dmg to bring it closer to "center"?
Yeah, just imagine each damage you have pulling it in its corresponding direction, the further away the dot gets from your damage type, the better it is for you.
But if it gets too far away from a certain damage type more likely is b/c you probably dont have any, or very little of that type.
15 minute fight with deaths. Only DD's were 4 RNG's. Well essentially anyway. There was a DRK + SAM there but they did 6.1% combined in the parse for the Bee lol so were essentially deadweight.
I'm standing by my original statement of 'joke fight' tbh. Some might say it's untrue but literally 15 minutes for 4 RNGs speaks for itself (15 mins 24 seconds if you want to get technical)
How did you get rid of the Aura? His EVA keeps going crazy for us.
What was the rest of the setup?
Chapuli is clearly the hardest mob for us in there
Time to get back to Tojil.
4 rangers killing it in 15 minutes is pretty good. How much time remaining did you have? What did you guys lock?
First try on toji 31%. Kept spamming kaustra on us. Prob could have got it lower but had mishap hehe.