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  1. #221
    Yoshi P
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    Quote Originally Posted by Toth View Post
    Hmm 30k sounds right for those weapons. Going to have to do a TON of delve to get them but the effort is worth the reward, that's for sure. Time to get cracking on this.

    I am going to further speculate that weapon drops only occur when you fight the high level mobs (IV+?) inside the fractures, which means you need to kill the first three mobs inside as well, no?
    There was a shot posted of the 130 DMG club dropping from an NM outside in Foret.

    *EDIT* Damn, the post right above mine.

  2. #222
    New Odin
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    So how bad is Krabimanjaro?

  3. #223
    Yoshi P
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    I figured out their plan:

    http://www.ffxiah.com/item-sets/299134

    Fucking Pigeon Earrings, NQ Spike Necklace, Mercenary Captain's Belt and Sun Ring.

    They want us to look gimp again.

    (In all seriousness, that's a 5-hit build with 18% Double Attack gear and capped Haste. Broken!)

  4. #224
    Melee Summoner
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    So...is there any reason to ever do skirmish or repeat Naakual fights at this point? Delve seems to have made everything prior completely irrelevant. I feel like players in Bayld gear could repeat enough Delve fights to purchase gear that is better than skirmish or Naakual gear. Thoughts?

  5. #225
    Jem
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    Claustrum. Really?
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    Quote Originally Posted by Therin View Post
    I figured out their plan:

    http://www.ffxiah.com/item-sets/299134

    Fucking Pigeon Earrings, NQ Spike Necklace, Mercenary Captain's Belt and Sun Ring.

    They want us to look gimp again.

    (In all seriousness, that's a 5-hit build with 18% Double Attack gear and capped Haste. Broken!)
    Ganesha's Mala + Rose Strap (4STP, 2% QA) is surely better than Pole + Asperity (8 Attack, 4% DA, 3 STP)?

  6. #226
    Yoshi P
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    Quote Originally Posted by Jem View Post
    Ganesha's Mala + Rose Strap (4STP, 2% QA) is surely better than Pole + Asperity (8 Attack, 4% DA, 3 STP)?
    True story, forgot about that. Should average to 120 attacks per 100 attack rounds instead of 118 attacks, so slightly better.

  7. #227
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    Quote Originally Posted by Therin View Post
    There was a shot posted of the 130 DMG club dropping from an NM outside in Foret.

    *EDIT* Damn, the post right above mine.
    Hmm that is true. Maybe its a VERY low chance of weapons dropping or more / specific weapons drop inside.

  8. #228
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    Quote Originally Posted by Therin View Post
    True story, forgot about that. Should average to 120 attacks per 100 attack rounds instead of 118 attacks, so slightly better.
    That GS is also probably a T0 synth with unobtainable materials, so you might want to make a build for the NQ.

  9. #229
    RIDE ARMOR
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    Less gear talk more NM talk! Can't get the gear without killing the NM's!
    T5 crab in Foret seems weak to magic. Mura works wonders while other DD lack.
    T2 Uragnite, no idea. {Help me out!}
    T3 Pugil, no idea how to lessen the add effects. {Help me out!}
    T4 orobon, heard nothing, fought nothing. {anything}?
    T1 craklaw, nothing special. Seems to be weaker to physical when TPing. Also, ned to stun carapace.

  10. #230
    Jem
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    For the pugil have people just blink tanking it to avoid its obscene enspells? Not done it myself so don't know how feasible it would be with the aga spells.

  11. #231
    Old Odin
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    didnt someone mention the pugil uses a specific order of magic elemental casting, maybe casting with the oposit element nukes on it lessens the enspell effect building up so quickly?

  12. #232
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    I kind of feel like an idiot for asking this, but does Aegis reduce enspell damage?

  13. #233
    Hydra
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    Quote Originally Posted by Jem View Post
    Lower DMG RA/EX Weapons = Buyable with points / drop from lower tier Delve NMs
    Craftable Weapons = Mats come from Delve Naakual NM
    Upgraded Naakual Weapons = Drop from Delve Naakual NM
    Remember that the lower D R/E weapons are also augmentable along one of three paths as well, according to SE:

    Quote Originally Posted by SE
    Such weapons and armor can be enhanced by materials known as “airlixirs”
    I'm going to assume that since lower upgrades need lower RP to get rank, each NQ Airlixer is going to give 1 RP. From SE's gear progression picture, the Rank2 piece needs 40 RP to get Rank3, the Rank5 piece needs 170 RP to get Rank6, and the Rank6 piece needs 250 RP to get Rank7. At 1 RP per NQ Airlixer at 500 per, that would be 20,000 for Rank3, 85,000 for Rank6, and 125,000 for Rank7. Again, this is purely speculation that NQ Airlixer would be only 1 RP, but that seems reasonable. The bigger assumption would be how much +1 and +2 Airlixers give. Cost-wise we could assume 5 RP for +1 and 200 RP for +2, but in reality they should give more.

    Now to the few people who have gotten the armor/weapons to drop, like the light melee cap and the R/E club, has anyone actually chosen a path and applied an airlixer to it? The gear progresses really godawfully slowly, but it would be nice to at least see how useful those lower-tier R/E weapons can become compared to their crafted counterparts.

    To see slow gear progression per point we can use SE's gear screenshot and Cambion's post about his cap:

    Unlock/Rank1: Stat1+8 NextRP: ???
    Rank2: Stat1+8 Stat2+4 NextRP: 40 (20,000)
    Rank3: Likely Stat1+9 Stat2+4 NextRP: ???
    Rank4: Likely Stat1+10 Stat2+4 or Stat1+9 Stat2+5 NextRP: ???
    Rank5: Stat1+10 Stat2+5 NextRP: 170 (85,000)
    Rank6: Stat1+10 Stat2+6 Stat3+1 NextRP: 250 (125,000)

  14. #234
    Yoshi P
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    Quote Originally Posted by Byrthnoth View Post
    That GS is also probably a T0 synth with unobtainable materials, so you might want to make a build for the NQ.
    Done.

    http://www.ffxiah.com/item-sets/299134

    Simply replace Rose for Pole Grip.

  15. #235
    Ridill
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    I kind of feel like an idiot for asking this, but does Aegis reduce enspell damage?
    Enspells go through the usual resist checks and are subject to MDB, so I'd say yeah. But not-a-PLD, so mileage may vary~

  16. #236
    RIDE ARMOR
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    I was thinking about this, but our events don't start until way later. Has anyone tried this?

  17. #237
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    Quote Originally Posted by NathanZ View Post
    I was thinking about this, but our events don't start until way later. Has anyone tried this?
    What are you asking?

  18. #238
    Old Merits
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    Mastop - Ceizak Battlegrounds - G-8

    Gnat NM, uses the usual gnat moves and has extremely high evasion (was way off capping acc with amano, sushi, x2 madrigals).

    Poppped it 3box with SAM SCH BRD(4 song) just to gauge its difficulty, had no problems staying alive for 25mins (it had raged obviously) even with terrible dps output. Ended up getting it to 92% before I got bored and let it kill me (it had stayed at 92% for over 5mins so maybe has some regen or I was just doing so little dmg I never took it down enough).

    A single pld, brd, sch and sources of unmissable dmg would have no issues taking it down

    Booming Bombination - 300-800 damage + Magic Def. Down and Defense Down
    Bombilation - Resets TP to 0 or Plague
    Insipid Nip - 100-400 damage and I don't remember effects
    Cimicine Discharge - Slow and maybe some other effects I'm forgetting

    Casts Addle, Slowga, Sleepga, Breakga

  19. #239
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    https://www.bg-wiki.com/bg/Category:Delve

    Delve page up. I'll start creating individual NM pages for population of fight information as well. Check/verify info with what you know. Notably, still missing exchange list for semi-pure celadon.

  20. #240
    D. Ring
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    Why the hell would you merge this topic with 3 completely useless posts for an OP -_- I was super confused for like 5 minutes lol.

    Anyways, I'm going to try to keep the OP dynamic and up to date with important info from the thread as I can manage. Going to remove the redundant official help info and try to put in more useful stuff about the individual NMs.

    Edit: Or the wiki would be better/more preferable for each NM and its strategies, I'm going to try to describe how the system works and what all the goofy ass terms mean.

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