
Originally Posted by
Mocchi
Hello, following up from yesterday's post.
Please read these [fairly irrelevant] old posts:
* [Irrelevant post 1 link]
* [Irrelevant post 2 link]
With regards to yesterday's post, since there has been a different interpretation of Decoy Shot's effect, this section describes it in more detail:
Decoy Shot Lv95
Diverts enmity when launching a ranged attack from behind a party member.
Duration: 3 minutes
Recast: 5 minutes
The amount of enmity diverted with Decoy Shot is a specific percentage and does not have an upper limit.
Here are a couple of cases:
If you deal 250 damage with ranged attacks, the enmity added is a portion of 250 damage.
At this time, the enmity added to the ranger and the target PC is:
Ranger: 50 damage portion
Target PC: 200 damage portion
In the presence of the effect "Enmity-20, etc." equipped to the ranger, if you use Decoy Shot, and you deal 250 damage, due to the effects of Enmity-20, the enmity added will be a portion of 200 damage.
At this time, the enmity that is added to the ranger and the target PC is:
Ranger: No enmity added
Target PC: 200 damage portion
As you can see in the example above, with enmity- equipment on the ranger, enmity will be added only to the target PC and not to the ranger himself, complete transfer of the enmity is possible. (For high powered weapon skills such as Sidewinder, being aware of enmity is key to battles, such as greatly reducing the enmity with Stealth Shot).
Additionally, everyone has been concerned that the upper limit on enmity that can be transferred has not been provided. Continuous transfer of enmity is possible as long as it is within the duration of the Decoy Shot effect.
This information can be summarized as follows:
1: With abilities and/or equipment used by the hunter with "Enmity-" and awareness of the effect of Decoy Shot, it is possible to have no enmity added to the ranger.
2: With Decoy Shot in effect, you can transfer enmity to another PC as many times as you want.
3: Each time you attack, a certain amount of enmity is transferred.
4: There is no upper limit to the total amount of enmity it is possible to transfer.