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  1. #2901
    ccl
    ccl is offline
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    Asura

    Cg!

  2. #2902
    Weaboo of the House of Weave
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    Arthur Pendragon
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    Quote Originally Posted by fantasticdan View Post
    You're still only doing 80% of normal damage with 5/5 formless thou right? That wouldn't be much of a difference.

    edit: It's duration >_>

  3. #2903
    Yoshi P
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    Arthas

    That only increases the duration.

  4. #2904
    Old Merits
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    Quote Originally Posted by fantasticdan View Post
    You're still only doing 80% of normal damage with 5/5 formless thou right? That wouldn't be much of a difference.
    If you're doing 80% damage thats still a lot better than what Jem's LS was reporting for the first 25% iirc.

  5. #2905
    RIDE ARMOR
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    Bismarck

    Quote Originally Posted by Mafai View Post
    Took 3 tries to beat the bee...

    Win:
    7 minutes left.
    PLD PLD WHM WHM SCH THF
    RNG RNG RNG GEO COR BRD
    RNG RNG RNG GEO COR BRD
    What spells were the GEOs doing?

  6. #2906
    Jem
    Jem is offline
    Claustrum. Really?
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    Yeah, I wish we did 80% of normal damage for that first 25%. Wouldn't surprise me in the slightest if it was 50% PDT/MDT/DT/whatever or higher for that first 25%.

  7. #2907
    Relic Shield
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    Quote Originally Posted by Diablosword View Post
    What spells were the GEOs doing?
    Indi-Precision (Acc) in both PTs
    Geo-Frailty (defense down) from one on mob.
    Geo-Torpor (evasion down) from other on mob

  8. #2908
    Melee Summoner
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    Bismarck

    nvm

  9. #2909
    Flowery Twats
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    Quote Originally Posted by Byrthnoth View Post
    Equipment that increases Dark Magic (and merits, iirc) go off your base Dark Magic Skill before using Dark Arts. If your skill after the gear/merits doesn't exceed the amount you'd get from Dark Arts, you get the amount from Dark Arts. So you were probably missing quite a lot of magic accuracy.
    Huh? I have 8 dark merits.
    No arts: 350
    + Torque: 357
    Dark Arts: 420
    + Torque: 427

    I have uncapped healing skill and 0 healing merits.
    No arts: 253
    + Hyksos: 263
    Light Arts: 370
    + Hyksos: 380
    + One Healing merit: 372
    + Merit/Hyksos: 382

  10. #2910
    E. Body
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    Bismarck

    They didn't only use 4 monks. they had 2 wars as well, and a drg at least.
    didn't ask how many stuns, just that they didn't miss any.

    1 pld only I think too.

    I asked how many rng? he said 0. I said mnk strat? he goes yes.
    They the strongest jpn ls on bismark, i've known some members since NA release anyhow. No screens but I believed him, was no rangers when I check the zone anyways when he sent tell that he had won. They got helm h2h, 2 rings sword and gloves, meat and horn.

    But he said 100 fist and formelss to start, prob defeats the super pdt for first 25%.

    Anyhow they been trying for weeks with dd/rng strat. They must have gotten wind of monk strat and won with that. Pretty much relies on stunning though. Doubt my ls could do it, we can't even stun peiste mist well.

  11. #2911
    Chram
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    Quote Originally Posted by Taint View Post
    Another time out at 17%. Was actually going faster but first 2 NMs took longer this time around. We were on the bee for right at 20min. Definitely gains some sort of DT. Buffs were never down. We added a DRG for Angon. Towards the end, fully buffed, Angon, GEO, Dia2 I was again hitting him for 1k-1300 with Namas. RNGs all geared for ACC and parsed 76-80-85-86% ACC. I'll upload the full parse if people wanna pick it apart.

    Weaponskill sequence for Taint:

    Code:
      Weaponskills
        Namas Arrow
          3311   3617   3750   3642   4159   3411   3231   3756   4351   4485
          4440   2797   2150   2303   3179   2832   1848   1801   2301   1824
          1451   1423   1566   2335   1951   1615   1478   2025   3498   1520
          1288   1005
    Those are from the Offense Details page with Show Details option checked. It's in sequential order (eg: 3311 > 3617 > 3750 > etc).

    You can clearly see after the 11th weaponskill (4440) there's a sharp drop, and then again after the 16th (2832). There's one good weaponskill near the end (3498), but it looks like the entire last half of the fight he was doing about half normal damage.

    If we look at the ranged shots:

    Code:
    Full Range Sequence
          436  1473 2692c   483  1426   493   472   487  1462   566
         991c   540   544   572   541   561   532  784c   424   457
          464  1537  1486   483   474   465   466   573   579 1039c
          571 1050c   594   574   577   630   357   322   306   322
          312   291   325   312   414 2364c   379   900   372   378
         684c   385   297   271   300   255   781   252   265   214
          209   201   211   244  444c   900   312   324   321  461c
          226   224   579   192   192   192   232   214   216   235
          224   216   279   273   226   201   201   636   201   610
          221  446c  492c   288   286   284  531c   309   300   300
          344   977   184   172   175   151   219   217   205   216
          518   442   144   144   123   133   132
    we see a similar general trend downwards. Damage drops roughly in half after the 36th shot, aside from occasional double damage shots. There's a further reduction after the 55th shot, though there are occasional periods where it looks like it climbs back up to the second tier. The last dozen shots seemed lucky to climb over 200 each.

    Next, we want to look at the other DDs to see if there's a similar effect on all of them (in which case we'd want to look at either debuff problems or the mob buffing itself), or if it only affects some of them (in which case we'd want to look at the buffs players receive).

    Krisstina: Shows identical patterns to Taint.
    Gimpking: Shows identical patterns to Taint (including the one high damage weaponskill near the end).
    Genosuke: Shows identical patterns to Taint (including one higher damage weaponskill near the end).


    Since all DDs are seeing the same effect, it's likely a debuff issue or a mob issue. Note that buffs were apparently filtered, so I can't be certain of the party makeups. I'm guessing Taint and Krisstina were in one party, and Gimpking and Genosuke were in a second party, but that might not be correct.

    All 4 rngs have similar weaponskilling rates, so progression should be fairly similar there. All four used Squid Sushi +1.

    The parse shows Minuets being up 85% of the time, but that's using an old model of song duration (made back at level 75, when all you could do was +2 any given song). With a 99 GHorn, song durations should be 25% longer, which means it should be 100% coverage of Minuets.

    Dia II was used 40 times, to it was most likely kept active almost the entire time (Buffs by Time doesn't pick up on them all, though). There were 23 uses of Light Shot, so the enhanced effect was most likely in effect the vast majority of the time.

    Looking at the Damage Graph, everyone's damage almost flatlines between roughly 17.5 and 22 minutes into the fight (note: that's on the overall graph; damage didn't start til about 55 seconds in). Also, almost half of all damage done was done within the first 5 minutes. After that point, slopes for all DDs fall off dramatically. For example, Krisstina has a DPS of 310 for the first 5 minutes of the fight. For the next 11 minutes, she had an average DPS of 110. After that is the above mentioned flatlining.

    So the fight is basically broken into three stages: High DPS start, low DPS middle, flat DPS end. Something changed in the 11:37 to 11:38 time period. Don't see anything immediately obvious in the raw data log, but will have to come back to it later.

  12. #2912
    Old Merits
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    Sylph

    From BGWiki re: Unfettered Twitherym's damage reduction mode:

    "Rumored to be performing a level 1 skillchain of the same element as the day of the week. "

    We discovered just now that it can be ANY skillchain matching the day of the week. On Lightningsday we tried Impaction several times with no result at 49%, then tried Fragmentation, that didn't work, then tried Light and that did work. At 24%, we did Light, didn't work, then tried Impaction, didn't work. Then we did Fragmentation and that broke it.

    Either we got unlucky and it's 1 of the three, or you have to perform all three.

    Sorry if this was already discussed but just thought I'd share since it's not accurate on Wiki.

  13. #2913
    Relic Horn
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    Has anyone quantified how much evasion down Gravity II with Saboteur, and AF3+2 body and hands gives? That might be attractive if it's possible to land Gravity II reliably, like on lesser NMs, what with how evasive these mobs are.

    I know the bee is wind affiliated, so it might not work anyway, but eh.

  14. #2914
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    Update: next attempt on Lightsday we did Transfixion, no good, then Fusion, and worked, so it must be a random one.

  15. #2915
    Ridill
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    Quote Originally Posted by Shadida View Post
    Update: next attempt on Lightsday we did Transfixion, no good, then Fusion, and worked, so it must be a random one.
    Did you do anything that might have effected it's resistance to an element? That effects which element of the skill chain the dmg is....

  16. #2916
    Flowery Twats
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    Tchakka:
    Tidal Guillotine: Used only at lower HP, Single target KO (does 0 damage if the KO effect misses).
    This couldn't be further from the truth for Delve version. It's conal and does severe damage (1300-1700 to non-pld).

  17. #2917
    D. Ring
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    Siren

    Couple JP players on siren are hanging around with the Tojil title now, in EverlastingStars ls.

  18. #2918
    Sea Torques
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    What gear sets does GEO need for delve bosses/NMs?

  19. #2919
    Jem
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    Dakuwaqa is challenging. We timed out at 50% but was a horror show from us, we definitely could have done a lot better. Probably made more mistakes on this 1 run than the rest of our runs combined.

    It's theoretically killable but is definitely the most challenging of the 3. Don't really have much in the way of information since our run was....quirky. Its HP was visible from 95 > 65 and that appeared to have a very undesirable side effect which screwed us over. I don't want to give anything misleading out so want to see if it behaves the same next run / if there were other side effects.

    Unfortunately it does not have only 1m HP though. It has ~1.3m just like Tojil which was a kick in the balls.

    EDIT: Just checked the log for Shark and either it has massive dickhead AI or we were very unlucky. It used Protolithic Puncture 80% of the time when TP'ing (Full hate reset). That explains a lot of our problems...

  20. #2920
    Hydra
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    Quote Originally Posted by Kamil View Post
    What gear sets does GEO need for delve bosses/NMs?
    Typical Refresh/idlea gear and Conserve MP is a plus. If you wanna man up and indi debuff mobs (which is probably necessary for fracture Boss) then you need PDT and MDT sets and swap em fast. Also move to avoid conal aoes and etc.

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