Seems Siren JPs just beat Tojil, this server is just so desolate and divided in the english speaking scene that i doubt you will see us reporting wins any time soon.
Seems Siren JPs just beat Tojil, this server is just so desolate and divided in the english speaking scene that i doubt you will see us reporting wins any time soon.
You can try hand picking NA's from multiple shells and trying to form a team. That's what they doing on my server. They got toji to 50-55%.
It sounds less impressive now that many more shells are now able to defeat it.
But to be fair, it was only our second meeting as a group and our first attempt.
Continuing the analysis of Taint's parse:
The above is a sequence of attacks that covers when the damage dropped off. The only thing I see Muyingwa doing in that time is casting Dispelga and destroying the Luopan (Geo-Torpor, evasion down, should have had no effect on damage values), but it's possible that other actions were filtered out.Code:Start of fight: [00:31:17] Legend starts casting Flash on Muyingwa. Start of non-pld damage: [00:32:23] Taint uses Namas Arrow. [00:32:23] Muyingwa takes 3311 points of damage. Period where DPS drops off noticeably (filtered to evidence points): [00:36:57] Taint's ranged attack strikes true, pummeling Muyingwa for 630 points of damage! [00:37:16] Krisstina's ranged attack hits Muyingwa squarely for 564 points of damage! [00:37:21] Krisstina's ranged attack hits Muyingwa squarely for 462 points of damage! [00:37:26] Krisstina's ranged attack hits Muyingwa squarely for 435 points of damage! [00:37:26] Muyingwa starts casting Dispelga. [00:37:41] Gimpking uses Namas Arrow. [00:37:41] Muyingwa takes 3049 points of damage. [00:37:41] Muyingwa destroys the Luopan. [00:37:43] Genosuke's ranged attack hits Muyingwa squarely for 373 points of damage! [00:37:44] Taint's ranged attack hits Muyingwa squarely for 357 points of damage! [00:37:45] Krisstina's ranged attack hits Muyingwa squarely for 339 points of damage!
Note that while Kristina's early hits seem to fall off some (462, 435), there was a hit earlier in the sequence at 445, so that seems to be within the low end of her damage range, without needing additional explanations.
Gimpking's Namas Arrows prior to that were in the 4000-4500 range. A few weaponskills later and they fall under the 2000 point level. It seems to be the first real evidence of a drop in damage output.
There is a Dispelga that happens in that time period, but no record of what was dispelled, or from whom. However it appears to be the only thing in the record which can possibly explain what happened (though it doesn't explain why damage didn't pick up again afterwards).
A preliminary guess would be that Dispelga hit something critical on all of them, but without knowing what got dispelled, we can't really pin any particular blame on anyone, even if this is the root cause. I see brds immediately singing songs again after the dispel, so it wouldn't -seem- to be that.
As a second consideration: total damage done at the 375 second mark (~00:37:30) is 322,382. From the data on the win, the mob has 830,000 HP, so should have been 38.8% into the fight when this happened (ie: NM at 61.2% HP left). That doesn't match any expected inflection point (eg: 25%, 50%, etc), so I wouldn't expect this to be an issue with a pre-programmed phase change.
i do think with 50 stuns unresisted, you can basically stun all WS
10 mins fight, 50 stuns, 5 stuns/min + tojil wasting time casting his spell list
sounds like they just stun everything imo
legion style O_O + miss stun is covered with MNK high HP + mantra
Here's something to consider then with Taint's parse, considering I've been cor on the last two attempts.
Are those first drop offs at around the 8 minute mark or so... if so, that's a drop off due to soul voice songs wearing (possibly, ranger experience tells me that first drop off is due to the decrease in ranged attack), and we've been unlucky in reseting that in the last two attempts. However, it doesn't explain the second drop-off as songs were still consistent after that. I did notice last night on our second attempt a second drop off (can't parse on laptop, gets hot enough as is) and therefore the same damage drop offs were happening.... failed at 4% last nigh, but I will admit we didn't have as much time as normal due to NMs taking around the 20 minute mark, so we only had 20 minutes to play with the mega. The previous attempt that got it to 17% had less ranged damage, but more NM play time.
tojil downed on odin, didnt have a bow rdy that time so i couldnt join... irl friend got in tho, 1 attempt only but the group he went with have alot of NM1-5 practices in fracture
5 mins eft, 13th min mata downed, ran to boss, and tojil downed in 23 min, less than 5 mins or so remaining
3 anni, 3 bow, 2 drg (couldnt find a geo so used 2 angon instead), 1 drk, 2 pld, rdm, whm, sch, 2 cor, 2 brd, reported only in the region of 86% racc with all the ranged buffs/food/equip, so that GEO does help a tonne O_O
the PLD straight up trained all mobs after mata to boss room so others can position in the SE corner of the tojil room......and friend reported that the PLD that trained never really came back and so only 1 other PLD on tojil entire time O_O
rdm and sch stunned w/o problems (mainly weakened WS i think) meteor was a joke... only saw it once (not sure if others were stunned, friend was busy shooting) and its just the range of GA, unlike usual wide ranged meteors,,,,
rng /war too, told to watch own hate
I uploaded another parse if you want some comparitive data.
http://www.beast40.com/Kparser
What is a geo's role in th delve runs?
On bosses it can be a pretty huge accuracy boost giving acc+ to the dds and eva down to the mob. If using two can add def down as well.
What is a geo's role in th delve runs?
Makes me think the amount of damage tied the SC and day element might be the factor, not just the SC/day itself. Making L1s of specific elements probably requires shit WS depending on your alliance's composition while a lot of L3 SCs function off better WS nowadays. So, it might be better to try and figure out the 1:0.5:0.25 split to see if that's the trick. Could also make make multi-step SCs more effective for the process.
Here's something odd:
Just fought Tax'et twice. Both times, it stopped at 16 exhuviations, and would refuse to use it any more, no matter how many debuffs we put on it. (I think in the end, we had Paralyze, Slow, Silence, Blind, Dia, Drown, Rasp, Frost, Poison, Gravity, Addle, Threnody, Requiem, Elegy, Plague) It made the fight a bit easier, but was a bit of a shock when it stopped using it? Has there been a ninja patch, or did we just have a broken Tax'et?
tbqh, I don't really even count on Tax'et anymore. When I was counting, he always used exactly 20 Exhuviations in a row and then switched to using normal TP moves. Your group probably just miscounted.
I've had a couple times where it seemed it only did 18-19 Exuviations, but I can't guarantee it wasn't a miscount. Multiple people were counting, though, so dunno.