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  1. #2941
    Ridill
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    I've not had it completely stop before 20 but I've had it stop spamming to the point where it ended up taking more time to get the last 4-5 then the first 15.

  2. #2942
    Resident Moogle
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    Asura

    Quote Originally Posted by Seha View Post
    On bosses it can be a pretty huge accuracy boost giving acc+ to the dds and eva down to the mob. If using two can add def down as well.
    Any word on how long Luopans last on them? Mainly curious at how much MP a GEO would be expending during a run just to maintain Indi/GEO/themself.

  3. #2943
    Sea Torques
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    Quote Originally Posted by Maurauc View Post
    Here's something odd:
    Just fought Tax'et twice. Both times, it stopped at 16 exhuviations, and would refuse to use it any more, no matter how many debuffs we put on it. (I think in the end, we had Paralyze, Slow, Silence, Blind, Dia, Drown, Rasp, Frost, Poison, Gravity, Addle, Threnody, Requiem, Elegy, Plague) It made the fight a bit easier, but was a bit of a shock when it stopped using it? Has there been a ninja patch, or did we just have a broken Tax'et?
    I've had this happen at least twice. One stopped at 16, one stopped at 18. Was about 2 weeks ago.

  4. #2944
    E. Body
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    Siren

    When I did it, it stopped at 17.

  5. #2945
    Chram
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    Quote Originally Posted by Taint View Post
    I uploaded another parse if you want some comparitive data.
    We again see three stages of damage:

    First stage (possibly brd 2-hr? someone mentioned a few posts back, and that seems the most reasonable explanation for the first tier and dropoff) had Taint's damage in the 550-650 range. First dropoff occurred about 3 minutes in (brd possibly failed to Troubadour songs?), compared to 5 minutes in the previous parse.

    Everyone's damage dropped off at that point except Krisstina, who maintained steady high damage til about the 5 minute mark. No idea why there's a difference there.

    Second stage had Taint's damage in the 300-350 range, with occasional drops into the mid-200's. The second dropoff occurs about 14 minutes into the fight.

    Kte and Jurik lose the most in the second stage, going almost flat in damage compared to the first stage. During the first stage they were doing damage in the 850-950 range per shot, while in the second stage they drop to the 300-500 range. Basically, similar damage to bows, but with much higher delay. They're also sitting at a 50% hit rate compared to 80%-85% for the bow rngs, so possibly in a second party not getting the same buffs?

    The third stage had Taint's damage in the 150-250 range.

    Of note: At the time the second dropoff occurred, I see a brief flatlining of almost everyone's damage, as if something happened and you needed to regroup a bit. After that point, Krisstina is the only one who continued to maintain second-stage damage levels.

    During the second stage, Taint and Krisstina were neck and neck in damage outpout, so whatever you two were doing during the mid-phase was working. Taint didn't start falling behind til the third stage.


    Problems:

    1) Brd probably failed to Troubadour songs, or intended to sing normally once, then renew with Troubadour while 2hr was still up, but failed.

    2) The gun rngs fall off very quickly after the first stage is over. I'm not sure what difference in buffs and gear they have, but they just aren't able to keep up (they're down at ~60 DPS, compared to ~110 for Taint and Krisstina, during the second stage). While there are undoubtedly additional factors, the single largest one appears to be their hit rate.

    3) After the scramble around the 15 minute mark, most people aren't able to fully recover to top form.

    Fixing any single one of those would probably give you enough damage for the win, given that you timed out at 4% on that one. Fixing all three should leave you with a very comfortable margin.

  6. #2946
    Hydra
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    Just saw JPs in Siren do 3 Tojils in roughly an hour. Feels like Tojil is easier with competent players and it supposedly doesn't require that heavy of an acc build like the bee. Maybe it's just cuz it's the closest to a zerg style fight and it seems like everyone is only used to that strategy and nothing else . After each run we saw them in abby uleguerand I guess to get everyone Revitalizers from the zone boss, so it seems like they rely on going all out in the duration of everyone's 2hrs. Don't really remember their set up exactly but we saw about 2 cor 2 brds 2 whms 2 sch 2 geo handful of monks and maybe 1-2 war and 1-2 drgs. I guess 2 sch are enough to stun all his moves.

    In regards to the parse:
    Kte and Jurik look to be new names from all reports taint have posted. Maybe it's an unfamiliarity with how to gear and play for the bee? Their #'s really stand out from the rest of the usual four. As for brds it could've been possible that one of the brd sang over his 2hr troubed songs with NQ ones on accident

  7. #2947
    Sea Torques
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    Quote Originally Posted by RicFlair View Post
    Don't really remember their set up exactly but we saw about 2 cor 2 brds 2 whms 2 sch 2 geo handful of monks and maybe 1-2 war and 1-2 drgs. I guess 2 sch are enough to stun all his moves.
    Some fully merited/augmented tomahawks and angons would probably help out a bit on that first form.

  8. #2948
    Relic Shield
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    Odin

    Quote Originally Posted by Motenten View Post
    We again see three stages of damage:

    First stage (possibly brd 2-hr? someone mentioned a few posts back, and that seems the most reasonable explanation for the first tier and dropoff) had Taint's damage in the 550-650 range. First dropoff occurred about 3 minutes in (brd possibly failed to Troubadour songs?), compared to 5 minutes in the previous parse.

    Everyone's damage dropped off at that point except Krisstina, who maintained steady high damage til about the 5 minute mark. No idea why there's a difference there.

    Second stage had Taint's damage in the 300-350 range, with occasional drops into the mid-200's. The second dropoff occurs about 14 minutes into the fight.

    Kte and Jurik lose the most in the second stage, going almost flat in damage compared to the first stage. During the first stage they were doing damage in the 850-950 range per shot, while in the second stage they drop to the 300-500 range. Basically, similar damage to bows, but with much higher delay. They're also sitting at a 50% hit rate compared to 80%-85% for the bow rngs, so possibly in a second party not getting the same buffs?

    The third stage had Taint's damage in the 150-250 range.

    Of note: At the time the second dropoff occurred, I see a brief flatlining of almost everyone's damage, as if something happened and you needed to regroup a bit. After that point, Krisstina is the only one who continued to maintain second-stage damage levels.

    During the second stage, Taint and Krisstina were neck and neck in damage outpout, so whatever you two were doing during the mid-phase was working. Taint didn't start falling behind til the third stage.


    Problems:

    1) Brd probably failed to Troubadour songs, or intended to sing normally once, then renew with Troubadour while 2hr was still up, but failed.

    2) The gun rngs fall off very quickly after the first stage is over. I'm not sure what difference in buffs and gear they have, but they just aren't able to keep up (they're down at ~60 DPS, compared to ~110 for Taint and Krisstina, during the second stage). While there are undoubtedly additional factors, the single largest one appears to be their hit rate.

    3) After the scramble around the 15 minute mark, most people aren't able to fully recover to top form.

    Fixing any single one of those would probably give you enough damage for the win, given that you timed out at 4% on that one. Fixing all three should leave you with a very comfortable margin.
    Are these bee parses?

    A couple things I haven't seen mentioned (I havent been fully reading this), but I noticed on our fights.

    1.) Shadow aura seems to be ~30 shadows, everyone with dia should be spamming it to help it drop faster. Dropping this fast is important

    2.) Bow seems to shine, acc was a major issue, namas AM is amazing.

    3.) Don't underestimate it's evasion.

  9. #2949
    Black Belt
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    Arthars Menethil
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    diaga wont work for the shadows on it i suppose?

    also i believe tojil takes enhanced magic damage first 25% then enhanced physical next 25 then normal damage 50% and below

    actually recall seeing someone mentioned this in this thread, but i dont really recall which page

    prolly why formless MNK is so good first 25%

  10. #2950
    A. Body
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    Anybody else have a complete bee parse? Would like to use to compare.

    Our group changes every try. Pretty tough getting a good alliance together during NA prime time.

  11. #2951
    Relic Shield
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    Quote Originally Posted by Taint View Post
    Anybody else have a complete bee parse? Would like to use to compare.

    Our group changes every try. Pretty tough getting a good alliance together during NA prime time.
    I posted 3 within the last day. I can get the full files if you need them.

  12. #2952
    Jem
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    Quote Originally Posted by Taint View Post
    Anybody else have a complete bee parse? Would like to use to compare.

    Our group changes every try. Pretty tough getting a good alliance together during NA prime time.
    Should just transfer to Asura and come with us~

  13. #2953
    Reg
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    Hydra
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    nah tonight he is gonna win!

  14. #2954
    A. Body
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    Quote Originally Posted by Mafai View Post
    I posted 3 within the last day. I can get the full files if you need them.

    Yeah full files!

    Jem, we will win, thats not the issue. Trying to pick apart why damage tanks.

  15. #2955
    Jem
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    Claustrum. Really?
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    You said you had a hard time putting an alliance together which is what I was referring to.

    EDIT: Plus, if you join us then you'll know why damage tanks! All your Christmases at once!

  16. #2956
    New Spam Forum
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    Okay the first damage drop off was 3 minutes in? Well, that's not a consequence of SV songs wearing off then (I remember then being redone later no... was only a hypothesis at that point). I do remember there were two places where our damage flatlines however. Once at 48% and once at 24%, both times it's hp bar appeared for a brief time (I'll SS it tonight for proof to correlate with the logs from taint), so that could be the shadow aura (and could be the reason we can't necessarily cap our acc completely during the fight) and the reason for the brief flatlines. Also, I'll have my main PC back tonight (stupid moving)... though I'm not sure if me parsing would be a great idea since I'll be cor again (hi2u party swapping), so I believe taint can cover that easily. Screenshots throughout the fight however, I can cover with ease.

    I'm starting to think outside SVed songs, it might be gaining certain amount of damage reduction through out the fight... but that hypothesis could be malformed *shrugs*.

  17. #2957
    Hydra
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    If you notice it at 48% and 24% then it should definitely be something with the bee because SV songs should wear by 48%. IT also makes sense since tojil shifts his -DT every 25%. Jem seems to hint that he knows how damage tanks and has a solution to it? Part of me thinks he's just referring to the fact he has better RNGs .

  18. #2958
    Old Merits
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    Sylph

    Does Krisstina have a lot more STR in her TP/WS sets than the others? fSTR2 caps higher for bow than it does for gun (which could explain why the Annis struggled, apart from no r.acc aftermath) and it's possible that the VIT or fSTR2 calculation changed?

  19. #2959
    A. Body
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    Quote Originally Posted by Shadida View Post
    Does Krisstina have a lot more STR in her TP/WS sets than the others? fSTR2 caps higher for bow than it does for gun (which could explain why the Annis struggled, apart from no r.acc aftermath) and it's possible that the VIT or fSTR2 calculation changed?

    Probably, I copied her TP set. (no spellcast last run) But didn't copy her WS set.

    Look at Legend's shield bashes. They get lower over the course of the fight as well and last I checked buffs didn't effect Shield bash damage.

  20. #2960
    BG Content
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    Slycer Ilerion
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    According to JP Wiki, the HP bar is revealed every 25% HP by a forced Droning Whirlwind (used regardless of TP). Apparently Tojil has an exact parallel with a forced use of Blistering Roar every 25% HP which similarly reveals the HP bar. I'm assuming these moves and the reveal of the HP bar mark the mode shifts.

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