if jps dont say it its not real
If MNK burn really downs Tojil in under 10 minutes then you can possibly 5 NM + Tojil judging from the 5 NM kill run we just did...
Well yeah but didn't that 10 min rely on lucky wildcard resets? Guess it might be worth it to try just to avoid the trouble of beading or just use the beads you can get easy. Of course that's assuming the mnk setup would kill those 5 nms as fast as you just did with your setup
I have no idea as we haven't tried MNK burn yet.
I guess the bonus is that now we get ~15 minutes of playtime with Tojil per run if we wanted to test something. Would have been far more useful before we actually killed it / people MNK burned it!
http://beast40.com/FFXI/beewin.png
Bout time!
Grats!
And no shit about time![]()
Grats, we did another tonight too:
http://lmxvii.net/mafai/bee4.html
http://lmxvii.net/mafai/2013.06.03_2...rn_Adoulin.jpg
I don't see how wildcard is going to make a large impact on time, hundred fists + formless is going to take it down below 75% before formless wears off, so thats not going to benefit from resets. Hundred fists is a ~60% DPS boost for 1min assuming normal tp gear on bosses is excluding large amounts of multihit compared to a normal acc set. Failing to reset may add 1-2 mins onto the fight.
Mnk is the best DD in the game right now (unless I'm missing something the only job that really comes close is Sam) so a mnk heavy setup is going to kill NMs as fast as any setup. Kurma dies faster with melee burn if you have top tier melee (which you can assume they will be if you're aiming for 5 NMs + boss), everything else goes down quick.
Definitely doable with a bunch of Oatixur mnk with good gear sets if tojil is actually dying in 10-13mins
Edit: Grats on bee wins, has anyone had the inclination to try a melee strat on it yet, it seems a lot less horrible to be in range of compared to Tojil
Hey 1-2 minutes is alot of time!
It is, but I'd guess there will be plenty more time to be found killing the 5 NMs faster than worrying about whether or not you reset or not.
Raptor and Eft are both ~5mins each, matamata can be done at same time as them, pieste is ~5mins, Kurma probably 10mins conservatively, add in 5mins for running/pulling and you've got 15mins left at the end.
All those times are easily achievable on their own, its just a matter of stringing them all together without any major fuck ups that will be difficult.
Well these are parses from run today. For whatever reason I can't find Peiste in the log.
Kurma - DRK 136465 (23.7%), DRG 124843(21.7%), MNK 122676(21.3%)
Eft + Raptor Combined - DRK 190481(20.9%), MNK 143727(15.8%), DRG 139505(15.3%)
Raptor (Different to above) - DRK 101886(22.2%), MNK 75609(16.5%), DRG 60731(13.3%)
It's usually always DRK + SAM that win our parses. It might just be that our LS members prefer SAM / DRK and/or play/gear it better. That MNK in the above is a good player though.
(Missing DD's in the above were RNG's who I chopped out)
Post 1-hander stat correction next update MNK is going to be even more absurd, so that's something to mention for those strategies as well
Geno is gimp.
Even if it's not it's still the safest bet due to high HP and Mantra rotation, I would argue for the usefulness of Formless Strikes but then people would pretend Mura is commonplace in defense of SAM.
Do note he says "best DD" which doesn't necessarily mean zomg highest DPS, but could mean the best to use, which it is!
Honestly, it may well be the highest DPS DD too. We've yet to see it in practice but the people who are generally top of our parses don't really play MNK / have it levelled.
With Oaxitur I wouldn't be surprised, at all. That's roughly 200 damage per fist on 170 delay? Geez.
Well when I was using Senbaak it was brutal, it was a far better upgrade than I expected. And the upgrade to Oatixur is larger so yeah, should be a significant step up for MNK.
Japanese write up on 3NM(Eft,Raptor,Peiste)+Tojil run with MNKs. Google Translate gives a good gist of the content.
http://danzig.blog.ocn.ne.jp/weblog/...post_d619.html