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  1. #3141
    Jem
    Jem is offline
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    If it really is that sensitive on damage then I rescind my previous comments about it potentially being PUG'able (if you could find the competent people)

    Seems like you can't even have any slack on the DD's so PUG's probably can't do the required DPS before hitting the stun resist wall.

  2. #3142
    Ridill
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    What if you went to a more all out macc or almost all out set and make sure you getting capped magic haste. Could you maybe squeeze in a few more stuns?

  3. #3143
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    Quote Originally Posted by dasva View Post
    What if you went to a more all out macc or almost all out set and make sure you getting capped magic haste. Could you maybe squeeze in a few more stuns?
    our schs are 99% perfectly geared(staves etc etc and the bee hat!) and they had marches and embrava, i think other groups are going to get less stuns than we did

    ill try and get one of our schs to post their sets

  4. #3144
    Ridill
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    Quote Originally Posted by Doofus View Post
    our schs are 99% perfectly geared and they had marches and embrava, i think other groups are going to get less stuns than we did
    Well no such thing as perfect for every situation. I understand you guys are good but my question wasn't how good your schs are. I was asking if specifically when it gets to the resist point could you get a few more in if you sacrificed some recast gear for macc for those specific situations where your dps wasn't enough to kill before the resist start with the usual stun gear set

    Edit: Along those lines assuming you could land full duration without ES might absolute terror be worth using blu?

  5. #3145
    Cerberus
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    Quote Originally Posted by dasva View Post
    Well no such thing as perfect for every situation. I understand you guys are good but my question wasn't how good your schs are. I was asking if specifically when it gets to the resist point could you get a few more in if you sacrificed some recast gear for macc for those specific situations where your dps wasn't enough to kill before the resist start with the usual stun gear set

    One of the schs said he was able to hit 1-2 more stuns after the initial resist, but there wasnt that much magic accuracy he could squeeze in, around 10 or so, but sacrificed a bunch of fast cast and haste for it.
    But without all that haste and fast cast, and being low on stratagems made the recast too long to stun next moves.
    Or something like that

  6. #3146
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    We switched in a cor for macc roll near the end, and yes you could switch in maybe ~10 more macc in gear but you would give up too much haste/fast cast to be worth it, missing a stun from not being up is the same as missing it from resist.

    running out of strats is also an issue later on

    - Nubbinater (#2 stunner)

  7. #3147
    Melee Summoner
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    I was using this set until we hit resists http://www.ffxiah.com/item-sets/280256

    I then tried swapping to thunder obi, orvail feet, refreaction cape, prolix>balrahn's. stunned twice, was resistance on both and switched to curing in light arts. This is with magic acc+ and magic eva- ffrom geo.

  8. #3148
    Jem
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    Could you save a Bolster from a GEO until you ran into stun issues to try help with resists?

  9. #3149
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    its not really a gradual resist as we normally think of it, its more of a floored macc, you can do certain things to help but any stun after you hit the cap is pure chance, and you cant rely on that

    your best bet is to hit all your stuns before the cap, and do enough dmg to kill it before you hit the cap

    our first two kills didnt hit the cap, thats why they were so smooth, but we switched people out for the win for second two and they got messy, thats the only reason we hit the cap

    we are doing more tonight so we should have some more data to report

  10. #3150
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    No idea but I don't think it would be that helpful. Our really smooth kill was the 2nd one which we had exactly 40 stuns landed before landrate floored. our 4th one which was the one we switched a mnk and had our drk d/c for the entire fight it was messier and we only got 35 stuns according to logger. that was likely the difference in keeping up the geo bubble fulltime or not, so a bolster if it works is only gonna buy you 20~ more seconds. use bolster on defense down or something to try and kill it faster would be the better use I would think.

  11. #3151
    Jem
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    Ok thanks. I can't see us switching to the melee method but if we ever do then it's good to know.

    How quickly does the first 25% go down with Formless Strikes btw? Is it as quick as the second 25% with normal melee damage?

  12. #3152
    Ridill
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    Quote Originally Posted by Idkmybffjill View Post
    I was using this set until we hit resists http://www.ffxiah.com/item-sets/280256
    Assuming you keep feet but otherwise completely go for macc/skill/int assuming 2 int= 1 macc not counting the insane megaboss craft back or macc path bowkus you could squeeze in another 39.5macc. Haven't seen obi macc testing so defaulted to argute and could crank out more with Artemis a lot of the time and the already mentioned bowkus. Ane of course the feet you mentioned if out of starts


    And yes I understand killing your recast sucks. But even if no stuns was no worse then stuns with a little higher recast just getting 1 in would be 1 stun better. Not sure why everyone is having a quit attitude instead of considering how you might still pull out another min or so. Does it really hurt to bring another 4-5 peices of gear ans switch to them if things go bad?

  13. #3153
    Sea Torques
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    It took me a while to convince them my drg also was the key to victory. Once I came drg. We won flawlessly

  14. #3154
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Quote Originally Posted by Skeelo View Post
    It took me a while to convince them my drg also was the key to victory. Once I came drg. We won flawlessly
    the key.

  15. #3155
    Hydra
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    Quote Originally Posted by Skeelo View Post
    It took me a while to convince them my drg also was the key to victory. Once I came drg. We won flawlessly
    You have a very interesting way of choosing to remember things! DRG was key though.

  16. #3156
    Jem
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    Angon is awesome and under these sort of buffs DRG's main failings are hidden. DRG is more than worth it's slot.

  17. #3157
    An exploitable mess of a card game
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    Quote Originally Posted by Skeelo View Post
    It took me a while to convince them my drg also was the key to victory. Once I came drg. We won flawlessly
    Par in parem draco non habet!!!

  18. #3158
    Hydra
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    Quote Originally Posted by Jem View Post
    Angon is awesome and under these sort of buffs DRG's main failings are hidden. DRG is more than worth it's slot.
    Oh, certainly. As I understand it he was at the top of the parse with our DRK... it just went less like he described and more like this:



    (ok ok that's actually from LS chat a few minutes ago)

  19. #3159
    Sea Torques
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    I have a lot of feelings, and you damn near hurt every one of em.

  20. #3160
    Jem
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    Oh wait, he's a galka? Send him back to the mines. Angon isn't worth that much!

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