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  1. #301
    Impossiblu
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    only real method of dmg would be cannonball, any other physical spell would be too feeble and nukes are way too weak to really consider. infrasonics might land, it generally has decent accuracy, but I doubt it'd make any difference; frightful roar might land as well, and likewise probably wont make much difference. overall it comes down to the efficiency of a SA/TA/CA/EFF Cannonballing BLU vs a SAM/THF building TP on fodder and SA/TA WSing the NM. I have a feeling that the SAM wins, particularly when Murasamemaru is applicable, and everyone knows how much of a BLU fanatic I am. Guess another major strength is BLU's well above average level of resilience and self sufficiency bringing it a peg above other potential DDs defensively on things like these. Whether or not that's a major factor in its relevancy is up for debate, though.

  2. #302
    Relic Horn
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    Quote Originally Posted by Prothescar View Post
    only real method of dmg would be cannonball, any other physical spell would be too feeble and nukes are way too weak to really consider. infrasonics might land, it generally has decent accuracy, but I doubt it'd make any difference; frightful roar might land as well, and likewise probably wont make much difference. overall it comes down to the efficiency of a SA/TA/CA/EFF Cannonballing BLU vs a SAM/THF building TP on fodder and SA/TA WSing the NM. I have a feeling that the SAM wins, particularly when Murasamemaru is applicable, and everyone knows how much of a BLU fanatic I am. Guess another major strength is BLU's well above average level of resilience and self sufficiency bringing it a peg above other potential DDs defensively on things like these. Whether or not that's a major factor in its relevancy is up for debate, though.
    Well low dmg from SATA other spells than Cannonball would be a matter of low att of BLU physical spells yes?
    But we really know if raported low dmg comes from high def? If it comes from PDT and lvl range than Vanity with 40%att bonus should still beat Cannonball no?
    Also BLU nukes arent superhard but if not resisted during magic weak phase ( a lot of those mobs seems to have physical and magical weak/resist moments ) they should make significant damage over time.
    Murasemumaru would obviously throw much higher spikes but You can cast 5-10 spells in the same time. The biggest question stands tho. Would those nukes be unresisted?

  3. #303
    Impossiblu
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    can toss in requiescat with nukes too tbh. it works the same exact way as murasamemaru and does fine on blu provided proper gear. as far as resists go, blu should have access to no less magic accuracy than blm (maybe more), and judging by testimonials they seem to do fine?

  4. #304
    Relic Horn
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    Im not sure about Req. You can SATA Shoha. Not only that make ~half of the fTP crit and 100% connect but it also have pretty significant att boost.
    SA Req will only works for 20% of fTP and there is still -20%att that sucks badly. Before most of those mobs rage, Req could be even ok I guess, but when acc start to be around ~30%, damage will go to shit.

    EDIT: With 243 GKT I could imagine SA Gekko could actually beat SA Shoha when ACC is a problem. Higher base dmg will reduce the gain from Mod going from 75%STR to 100%STR. Gekko has higher fTP of first hit and higher att bonus.

  5. #305
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    I agree, however it's supplementary rather than the primary/only method of damage, unlike SA Shoha for the SAM. That's the strongest thing that BLU has going for it in this regard, many more things to throw at the enemy, much more frequently than the SAM can land a decent weaponskill. That is heavily reliant on the effectiveness of all of these things though which is where most of my doubt is coming from.

  6. #306
    Relic Horn
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    Quote Originally Posted by Prothescar View Post
    I agree, however it's supplementary rather than the primary/only method of damage, unlike SA Shoha for the SAM. That's the strongest thing that BLU has going for it in this regard, many more things to throw at the enemy, much more frequently than the SAM can land a decent weaponskill. That is heavily reliant on the effectiveness of all of these things though which is where most of my doubt is coming from.
    Hahaha so we pretty much came to the same conclusion XD

  7. #307
    Relic Shield
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    Quote Originally Posted by Cambion View Post
    Welp... No choice, this is what I got.
    30>50>80 so far
    http://img33.imageshack.us/img33/979...0501004152.png
    So that's supposed to be the game breaking gear form delve? I didnt expect much form the light DDs stats anyway. Any news for heavy DD stats?

  8. #308
    Pro's Pet
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    There are three different paths for every set, so that's only one of the possibilities. There is an example of heavy dd augments in the Delve section of SoA website.

  9. #309
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    Any idea where Upukirex (new polearm) comes from?
    Really want to get started on Delve, but I've barely been in Adoulin yet. I'm considering switching my HP to it, should I?

  10. #310
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    Regarding the new weapons, it takes an alliance of people to unlock them, then another 20-30k of the new 'stuff' to get them. I do recommend getting the bayld gear first, and setting your HP to adoulin is a no brainer, it's close to everything.

  11. #311
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    Quote Originally Posted by Toioiz View Post
    Regarding the new weapons, it takes an alliance of people to unlock them, then another 20-30k of the new 'stuff' to get them. I do recommend getting the bayld gear first, and setting your HP to adoulin is a no brainer, it's close to everything.
    I know about the unlocking requirements, I really just want to know which NM unlocks it.

  12. #312
    Jem
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    Quote Originally Posted by Peace Walker View Post
    Any idea where Upukirex (new polearm) comes from?
    Really want to get started on Delve, but I've barely been in Adoulin yet. I'm considering switching my HP to it, should I?
    We don't know where that comes from but we can assume it comes from the Ceizak Delve Naakual since it's the upgraded version of the Colkhab drop.

    The ones buyable with points that we can access at the moment are the lower damage weapons. So it's Ophidian Trident that you're effectively aiming for on DRG. That can be unlocked by beating IV or V in Foret.

    All the unlockable info is on the wiki which someone has done an excellent job of putting together. https://www.bg-wiki.com/bg/Delve

  13. #313
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    Quote Originally Posted by Jem View Post
    We don't know where that comes from but we can assume it comes from the Ceizak Delve Naakual since it's the upgraded version of the Colkhab drop.

    The ones buyable with points that we can access at the moment are the lower damage weapons. So it's Ophidian Trident that you're effectively aiming for on DRG. That can be unlocked by beating IV or V in Foret.

    All the unlockable info is on the wiki which someone has done an excellent job of putting together. https://www.bg-wiki.com/bg/Delve
    Oh, thank you very much

  14. #314
    Yoshi P
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    Not sure if it means anything, but that hat has the same augs as the body shown off in their example for the heavy DD set. Same path, same level.

  15. #315
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    Going back to blu/thf sa heavy strike was doing around 1.6k with ca and around 900 without on that pugil, tossed in cdc when ca(1.4kish if all connected) was down. It wasn't too terrible but not anything to brag about.

  16. #316
    Relic Horn
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    Quote Originally Posted by sade3437 View Post
    Going back to blu/thf sa heavy strike was doing around 1.6k with ca and around 900 without on that pugil, tossed in cdc when ca(1.4kish if all connected) was down. It wasn't too terrible but not anything to brag about.
    Yeah but Heavy Strike is VERY poor choice to stack with SA. HS is good because it auto crits. Vanity Dive(40%att bonus) or Benthic typhoon (much higher fTP) would both be better choices. Also did you adjust your HS set for SA? Like replace all acc+ gear to STR+?

  17. #317
    Relic Weapons
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    Quote Originally Posted by Martel View Post
    I've noticed this on a couple delve NMs now as well. You go from cap/near capped block rate with Ochain, to no blocks at all and a lot of face rape.

    There are 3 ways this could happen. and 2 of them are damn unlikely.

    #1 the mob's attack have somehow become ranged attacks thus unblockable. This is not that case, as ranged atk don't interrupt casting. And I could hardly cast a damn thing on these NMs raged.

    #2 Mob attacks became magical. No way. Same as above on interruptions, and you'd notice with Aegis.

    or #3 The one mob stat known affect block rate, has dramatically increased. That would be mob level. So I think that this rage mode is literally the mob getting a massive boost to level. Now, I don't think that's all it is. But this should be what's affecting shield blocks.
    I would be inclined to believe it invisibly levels up as well, it fits with the sudden massive loss of melee and ranged accuracy (-4 acc penalty for every +1 level the monster has).

    Also not sure if it was said, it soft rages with the accuracy thing after 20 minutes, but if for some reason your fight takes over an hour it converts into a hard rage where all damage sources are reduced by at least 90%. Minimum accuracy, fresh Enlight does 0 damage, aegis 99 shield bash dropped from doing 450 to 45. Quick Draw and Nether Blast do 50 or less. We tried to force through it for like 10 minutes at this point and couldn't even deal 1% of damage so auto-regen may be involved as well.

    Seeing Yugl's post, shield bash with Aegis 99 damage looked like this, the first 4 being after the 1 hour mark. We had an ochain pld present as well but I guess I was barely too far away, I don't see any shield bashes in my parse.

    Edit: Spoiler'd for huge
    Spoiler: show
    Code:
      Ability
        Shield Bash
             48:    2
             49:    2
            478:    1
            483:    1
            487:    1
            488:    1
    +^      489:    3
            492:    1
            493:    1
            500:    1
            508:    1
            511:    1
            512:    1
    Here's what I can find for corsair quick draw:
    Code:
      Ability
        Fire Shot
    +^       16:    1
        Ice Shot
             12:   11
             16:    1
             19:    1
             32:    1
             38:    1
             64:    2
    +^      128:   26
            133:    4
            386:    1
    Not sure if this helps, but here's Diabolos damage:
    Code:
        Nether Blast
             42:    1
             50:    1
            444:    1
    +^      496:    2
            530:    1
            542:    1
        Night Terror
    +        40:    3
             42:    2
    +        45:    3
             47:    1
             48:    2
             49:    2
             53:    2
             55:    2
             56:    1
             58:    1
            412:    1
            413:    1
            448:    1
            455:    1
     ^      460:    1
            467:    1
            478:    1
            483:    1
            488:    1
            492:    1
            506:    1
            507:    1
            509:    1
            524:    2
            529:    1
            530:    1
            531:    1
            533:    1
            534:    2
            536:    1
            552:    1
            554:    1
            565:    1
            638:    1
            762:    1

  18. #318
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    Quote Originally Posted by Atoreis View Post
    Yeah but Heavy Strike is VERY poor choice to stack with SA. HS is good because it auto crits. Vanity Dive(40%att bonus) or Benthic typhoon (much higher fTP) would both be better choices. Also did you adjust your HS set for SA? Like replace all acc+ gear to STR+?
    Ya I replaced with a full str set, and tbh I didn't think of using typhoon but v.dive wasn't even close to hs numbers sadly coming out around 900ish with ca

  19. #319
    Relic Shield
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    managed to kill the raptor NM (shard II) in morrimar with 6 people MNKx3 WHMx2 BRD, really easy. took 10minute ish.

  20. #320
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    just downed gnat NM mastop

    2 hrs fight, had rng struggling with acc even with hunters roll and 2 preludes and sushi O_O they basically totally missed anything, everything once it raged at 48ish%

    main dmg after that come from mura sam, SATA WS from drk and war, and QD

    things to note abt it is:
    1. well first of all, hes a dick when it comes to eva thats a given
    2. He seem to have 2 modes or more idk but 2 modes i noticed are reduced physical and reduced magical WS (like 50% according to QD observation)
    3. 1 mode is taking reduced damage from magic as mention above, including magical WS. QD was doing 3xx and WF was doing 1xxx. at this point, DDs are doing usual WS damage like 1.5 to 3K
    4. other mode idk abt physical but i assume it works the opposite as above, but i noticed my QD surge from 3xx to 6xx, and WF to 2xx definately double, and 50% cut for DD WS but mura seem to still be doing consistent dmg
    5. mode seem to be its "chest?" opening? JP PLD told me "breast open = 2x damage?" she had atonement hit for 16xxish but the NM is so small + i havbe filter everything since VW so idk

    dropped KI to buy GS Polearm shield scythe a PUP cape and idk 1 more i'll check later

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