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  1. #3181
    Impossiblu
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    Valefor

    I could totally see BST filling the slot even if only Corrosive Ooze lands. Unless I'm missing something (which is entirely possible), what really is the purpose of the DRK? It really doesn't seem to mesh well with the rest of the strategy, it seems to be thrown in there just 'cause and could be replaced by any good DD or a job that offers a significant amount of utility.

  2. #3182
    Jem
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    The DRK is pretty replaceable I think. We don't melee burn it though so I'm not 100% sure. The group that does said that the DRK was top of the parse somewhere over the last 2 pages though. That's pretty impressive considering the MNK's get a massive advantage over the DRK for the first 25%.

  3. #3183
    Very Sexy Nerd
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    Carbuncle

    The point of the DRK is to smash shit with the crafted gsword. That's all there is to it. And yes, he parses a good deal ahead of everyone.

  4. #3184
    Sea Torques
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    Me and him are pretty equal on every fight Jul! Ive won about half of our wins also. But mnk really doesnt have that big of a advantage. They help a lot for the first 25%. But it also seems Tojil goes through stages where hes weak to a certain type of dmg. First 25 is pdt, 74-50 seems like a slashing period, 50-25 seems like peircing(This is when i start doing 8-10k stardivers), and last 25% seems like blunt. Of course im not 100% on this, but looking at the parse it seems pretty accurate.

  5. #3185
    Jem
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    Well look at it this way, if that's true MNK's get 2 periods where they have the damage advantage. 100 > 75 and 25 > 0. Although I guess if split it between the DD types each MNK gets 12.5% and the DRG and DRK get 25%. So it would make sense.

    It doesn't quite match up with our experience so maybe it varies depending on NM's you do or something? Generally speaking 75 > 50 is by far our quickest time period and we use RNG's.

    For us it's always been
    100 > 75 - Terrible damage
    75 > 50 - Really great damage
    50 > 0 - Normal damage

  6. #3186
    An exploitable mess of a card game
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    If you're bringing a DRK, use weapon bash at each phase during different runs. Before equipment, WB is 27 DMG. This is subject to PDT, however, so you need a sample at each HP phase.

  7. #3187
    Salvage Bans
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    Quote Originally Posted by Yugl View Post
    If you're bringing a DRK, use weapon bash at each phase during different runs. Before equipment, WB is 27 DMG. This is subject to PDT, however, so you need a sample at each HP phase.
    That's a waste of stuns! You should know better Yugl

  8. #3188
    An exploitable mess of a card game
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    Don't worry, I got this.

  9. #3189
    Sea Torques
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    This isn't mega-boss related, but my shell did Uragnite T2 Foret a few nights ago.
    We generally only have access to 3 non-shit tier DD's. We had tried the debuff route each time and tired out at 1%, thrice. That night, we opened with Impact and he went down in 3 minutes.

    Hope that helps someone.

  10. #3190
    Old Odin
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    Quote Originally Posted by Taruina View Post
    This isn't mega-boss related, but my shell did Uragnite T2 Foret a few nights ago.
    We generally only have access to 3 non-shit tier DD's. We had tried the debuff route each time and tired out at 1%, thrice. That night, we opened with Impact and he went down in 3 minutes.

    Hope that helps someone.
    impact is very helpfull for that fight because it applies 7 debuffs at once.

  11. #3191
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    not worth much since i don't play now and can't test any bst stuff, but i don't recall gooey ever being resisted on purulent ooze. like ever. could be the bio component of the move, who knows.
    beast family jugs were decent dps like tiger but among couerl, rabbit and tiger best debuff is paralyze which probably would be worthless. they'd also get destroyed pretty quickly by aoe dmg.

    if anyone does manage to convince a group to bring a bst, don't forget your zoolater hat

  12. #3192
    New Spam Forum
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    Nor do I remember purulent ooze ever being resisted... and considering that it's a water based attack, it will land the damage.

    The additional effect, however, I'm not so sure. If hp down is a water based debuff... then I see it being possible. However, it could have just a straight up resistance to such debuffs, and the discussion is moot at that point.

    I don't see myself bringing my bst, however. 1. cor, 2. we have a few stronger that my own in the ls.

    Btw, killer instinct works if the pet is within the range of seeing it's hp bar. I haven't tried further than that... never thought to. Sounds like time for testing.

  13. #3193
    Melee Summoner
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    May I ask a question, why is it so hard to get into a Delve party? Some people in my LS have been having a hard time with getting into a party, while I ccan apparently waltz into one with mediocre gear just because I'm WHM.

    It doesn't seem very fair to me. I have a DRK friend with Crobacai but apparently he can't even go to plasm farms because he doesn't have Caladbolg(99) Rag(99) or Bereaver. But from what I've seen he's doing pretty well on Resolutions with his Skirmish sword. Did SE really fuck up on the Skirmish weapons that badly to the point they're unviable?

  14. #3194
    Shallow and Pedantic
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    My current BST TP set for Delve, with sushi and using quick step I parse a 90% accuracy rate, averaging around 3k Ruinators with multiple times going over 5K. Work in progress, but I believe a tweak to my neck and belt is in order, as well as maybe my hands in the future.

    http://www.ffxiah.com/item-sets/303770

  15. #3195
    An exploitable mess of a card game
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    Quote Originally Posted by Garris View Post
    May I ask a question, why is it so hard to get into a Delve party? Some people in my LS have been having a hard time with getting into a party, while I ccan apparently waltz into one with mediocre gear just because I'm WHM.

    It doesn't seem very fair to me. I have a DRK friend with Crobacai but apparently he can't even go to plasm farms because he doesn't have Caladbolg(99) Rag(99) or Bereaver. But from what I've seen he's doing pretty well on Resolutions with his Skirmish sword. Did SE really fuck up on the Skirmish weapons that badly to the point they're unviable?
    Either he never used a Ghastly stone or they're lazy and uninformed leaders. Even then, the difference between NQ Crobacai and Caladbolg is minimal.

  16. #3196
    Lah
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    Quote Originally Posted by Garris View Post
    May I ask a question, why is it so hard to get into a Delve party? Some people in my LS have been having a hard time with getting into a party, while I ccan apparently waltz into one with mediocre gear just because I'm WHM.

    It doesn't seem very fair to me. I have a DRK friend with Crobacai but apparently he can't even go to plasm farms because he doesn't have Caladbolg(99) Rag(99) or Bereaver. But from what I've seen he's doing pretty well on Resolutions with his Skirmish sword. Did SE really fuck up on the Skirmish weapons that badly to the point they're unviable?
    Post RME buff I sincerely fear "RME only" shouts for Plasm farm, despite current plasm amount being pretty much limited by respawns and not killspeed.

  17. #3197
    D. Ring
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    Except not, because groups with shit DD get significantly less plasm than ones with strong DD.

  18. #3198
    ccl
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    Quote Originally Posted by Lah View Post
    Post RME buff I sincerely fear "RME only" shouts for Plasm farm, despite current plasm amount being pretty much limited by respawns and not killspeed.
    Faster kill mean faster respawns

  19. #3199
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    Quote Originally Posted by Jem View Post
    It's 15% yes but it's nerfed in Delve to 10% on the T1-5 NMs. Not sure if it's nerfed further on the bosses.
    Hey. :) Just as a side note, Killer Instinct's potency (and Killer Effects in general, i.e. intimidation rate) is reduced by 1/3rd on all ITG monsters.

    Love seeing all the BST-related info here, even if it's just a pipe dream, haha. Cheers!

  20. #3200
    Ridill
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    bst pets tend to have rather good acc with their debuffs. It's just for most of the last few years they have been making nms immune and/or highly resistant to almost everything because rdm needed another nail in the coffin. But soa doesn't seem to be following under that mindset in general. Of course part of the problem is there is so little data available on the debuffs. I mostly refer to the notes I made when I started which isn't a lot but there are some gems. Tortiose stomp for example is -25% def and lasts over 1.5 hours...

    oh and as far as killer instinct goes it's based on the pet at time of activation. After that you can leave or it can die and you will still get bonus just to those mob types.

    Oh and are any of those dps calcs for bst taking into account af3+2 body? That should basically be giving at a minimum +5% dmg to everything the bst does with KI down 12% with it up not counting the KI bonus itself or merits into killer effects or some killer effect gear

    Also it's KI is nerfed on the fodder too. But it's better than alot of the game where it doesn't work at all lol

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