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  1. #3201
    Sea Torques
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    Quote Originally Posted by Damane View Post
    impact is very helpfull for that fight because it applies 7 debuffs at once.
    Ty Damane, I completely forgot that it's 7 debuffs and not just one! ^^

  2. #3202
    Sea Torques
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    Dipper Yuly and Fatso Fargann (lvl 99) can't land their Attack Down debuff on Kaggen and others VWNMs while it's extremely easy to do with Tidal Roar and Infernal Scythe, I don't think Bst pets debuffs are that accurate.

  3. #3203
    Lah
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    Quote Originally Posted by ccl View Post
    Faster kill mean faster respawns
    Aren't they on like a 5min respawn anyway? What I mean is there MUST be a limit to the number of enemies you can kill due to this, no matter what, and I'm pretty sure the PUGs I've been in recently are getting close to this (8350 plasm).

  4. #3204
    Ridill
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    Quote Originally Posted by Lah View Post
    Aren't they on like a 5min respawn anyway? What I mean is there MUST be a limit to the number of enemies you can kill due to this, no matter what, and I'm pretty sure the PUGs I've been in recently are getting close to this (8350 plasm).
    Yeah I don't think I've been in a real pug that beat 4k lol.

  5. #3205
    Ridill
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    Quote Originally Posted by Tachi View Post
    Dipper Yuly and Fatso Fargann (lvl 99) can't land their Attack Down debuff on Kaggen and others VWNMs while it's extremely easy to do with Tidal Roar and Infernal Scythe, I don't think Bst pets debuffs are that accurate.
    Ok somewhat accurate. Alot of them are definitely not up with those which are rediculously accurate but they decent. Though part of the problem is bst has basically no way of improving macc itself other than magian axes lol. Shame we just getting new jugs instead of something like altenator

  6. #3206
    Bagel
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    Quote Originally Posted by Lah View Post
    Aren't they on like a 5min respawn anyway? What I mean is there MUST be a limit to the number of enemies you can kill due to this, no matter what, and I'm pretty sure the PUGs I've been in recently are getting close to this (8350 plasm).
    I've broken 10k just killing fodder. The run right before that was 9800 or something, so it is repeatable.

  7. #3207
    An exploitable mess of a card game
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    There was a BST that wrote about BST debuffs at wikia.

  8. #3208
    Impossiblu
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    Purulent Ooze tends to land on virtually anything pre-SoA and has a ridiculous duration, like over 2 hours. Not that duration on it matters, the mob won't magically regain 10% of its HP just because the debuff wears.

  9. #3209
    ccl
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    Would you get a resist message if it didn't land ? How can you be sure it landed and applied the -10% hp?

  10. #3210
    Lah
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    Quote Originally Posted by Dammerung View Post
    I've broken 10k just killing fodder. The run right before that was 9800 or something, so it is repeatable.
    Yes but there must be a cap somewhere due to respawn rates and kill speeds, I know for a fact there are down times already due to respawns cus I run all the time. My point being that if you kill a mob in 30 sec or 29 sec it won't increase plasm total by so so much because of the respawn time, and we're doing 10k now before RME upgrade. So even if post RME upgrade it was like 10500 it'll probably make some people shout for upgraded RME DD only, despite the difference being negligible.

  11. #3211
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    4/4 on kills today using the same strategy we have been posting, we have refined it a bit for when to use what

    the JP LS that has been killing on our server is using mnks as well

  12. #3212
    Melee Summoner
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    Maybe we should drop a sch for a blm and have them pull in a Genie Weskit.

  13. #3213
    Hydra
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    Quote Originally Posted by Doofus View Post
    4/4 on kills today using the same strategy we have been posting
    This is another reason we'll probably never test BST.

  14. #3214
    New Spam Forum
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    Quote Originally Posted by ccl View Post
    Would you get a resist message if it didn't land ? How can you be sure it landed and applied the -10% hp?
    There's no resist message. You can't see Delve Mega Boss HP bars, right? Usually you just have to observe the HP bar "filling" back to max health when it's applied and then taking a dive later on when the effect wears off.

  15. #3215
    Hydra
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    Quote Originally Posted by Falkirk View Post
    There's no resist message. You can't see Delve Mega Boss HP bars, right? Usually you just have to observe the HP bar "filling" back to max health when it's applied and then taking a dive later on when the effect wears off.
    http://teacupsandtiarasclub.files.wo...rty-garden.jpg

  16. #3216
    ccl
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    Yeah can't see hp bar.

  17. #3217
    Theory Fighter
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    Aren't you guys parsing runs anyway? If the amount of damage done this time is around 100k less, then it's working.

  18. #3218
    Relic Shield
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    Quote Originally Posted by Djohn View Post
    We only let him leech a win, hes not really in our shell.

  19. #3219
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    Mandragora's are beastmasters

  20. #3220
    Hydra
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    Quote Originally Posted by Renzy View Post
    Mandragora's are beastmasters
    To be fair, asking if something with a leaf or flower sticking out of its head is a beast is a dumb question.

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