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  1. #321
    Jem
    Jem is offline
    Claustrum. Really?
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    Quote Originally Posted by Vyvian View Post
    I would be inclined to believe it invisibly levels up as well, it fits with the sudden massive loss of melee and ranged accuracy (-4 acc penalty for every +1 level the monster has).
    Theoretically that would match up except there isn't supposed to be level correction in Adoulin is there

    EDIT: Arthars, someone on Guildwork posted that Odin works on the Gnat to give you a substantial headstart on damage.

    We struggled with acc/damage on the Gnat too when we tried (Got to 75% ish in 15 mins) but it was late so we decided to go do another NM and come back to the Gnat later.

  2. #322
    Relic Horn
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    Quote Originally Posted by sade3437 View Post
    Ya I replaced with a full str set, and tbh I didn't think of using typhoon but v.dive wasn't even close to hs numbers sadly coming out around 900ish with ca
    Well that would mean that:
    a) Those mobs has only high lvl but low def
    b) Your Vanity set sucks compered to your HS set.

  3. #323
    Ridill
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    Quote Originally Posted by Cambion View Post
    Welp... No choice, this is what I got.
    30>50>80 so far
    http://img33.imageshack.us/img33/979...0501004152.png
    Well, I see it's Type C. SE's example showed A and B types, as well. Did it list Type C when you first got it? Had you tried trading it to the NPC on its own before Arlixers to see if maybe it could set a path? Might mean mob drops are locked to a type on drop, whereas the only way the player might choose is if buying with currency.

  4. #324
    E. Body
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    Bismarck

    Anyone try auging a weapon yet?

  5. #325
    Bagel
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    Few more gnat details (Mastop, Celadon IV, Ceizak) from 47% to 0%, post-rage:

    - Booming Bombination damage ranged from ~450 to as high as 2.1k (Shell wearing maybe, not sure), average was ~1.1 to 1.2k on DD.
    - Average melee hit on the two PLDs was ~130 with some really high spikes to 450-750; average melee crit was ~300, up to 440ish. Guessing the melee spikes were from getting hit during gearswaps, but I'm not really sure.
    - Melee accuracy was ~18-23% with double mad and sushi, no hunter's.
    - Highest WS spikes for us were 2.2k to 2.5k on Wildfire, 2.1k Shoha, 2.2k Catastrophe. Fire Shot spiked to 2.4k once, 1.8k once, with a lot of ~900-1.1k. The SAM was putting up AM then I think doing Shoha with Murasamemaru; Arthars can correct me if I'm wrong.

  6. #326
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    Quote Originally Posted by TummieGaruda View Post
    It could be possible that the resistance/weakness gets stronger at the 30% mark and it only rotates between the two modes after each TP move.

    1) Resistant to Melee, weak to Magic
    2) Resistant to Magic, weak to Melee

    Below 30% HP

    1) extremely resistant to Magic, extremely weak to melee
    2) Extremely resistant to Melee, extremely weak to magic?? (possible but not observed)
    It definitely still had normal melee and magic modes it was switching to below 50%, it doesn't just take all extreme damage at a certain point.

    After checking my logs, it seems an extreme damage shift can happen randomly at any % HP. Before using Tail Thwack(High HP, 1st time I notice the extreme damage), melee was doing 100-120 and WS for 5-6K(must have been weak to magic mode) then after using Tail Thwack, melee damage dropped to 40-60, but shoha(using Mura) spiked to 11K, 14K, 17K and 20K. Same thing happens later in the fight, but it used Cranial Thrust to trigger it, so can't say for sure what's causing it.

    Now that I think about it, I remember melee attacks doing 900~ at one point when doing the Matamata for the first time in Delve, so there's probably an extreme melee weakness also.

  7. #327
    Sea Torques
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    wut

  8. #328
    Ridill
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    Quote Originally Posted by Yugl View Post
    When testing raged mobs, some useful stats would be:
    QD DMG
    1k Needle DMG (The pet)
    Weapon Bash DMG
    100-300% Wheeling v 225% TP Impulse
    Meteor Damage
    ESed CW
    ESed BLU breaths (Preferably non-correlated)
    Spirits Within

    Should give you a rough estimate of MDB and MDT
    Should net you Piercing and Slashing Damage Type reduction
    Wheeling v Impulse gives a rough estimate of DEF difference (Wheeling ignores 50%)
    Spirits gives you BDT
    BLU breaths given innate SDT or double damage towards elements when you use SW damage to correct for BDT

    Atm, I've only seen level increments as indicated by high resist rates and evasion.
    I tried some with spirits and shield bash but the amount of xdt varied. Like back and forth varied. I'm told qd had terribad resist rates as well. So testing may be difficult

  9. #329
    Relic Shield
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    Quote Originally Posted by lancaster View Post
    Few more gnat details (Mastop, Celadon IV, Ceizak) from 47% to 0%, post-rage:

    - Booming Bombination damage ranged from ~450 to as high as 2.1k (Shell wearing maybe, not sure), average was ~1.1 to 1.2k on DD.
    - Average melee hit on the two PLDs was ~130 with some really high spikes to 450-750; average melee crit was ~300, up to 440ish. Guessing the melee spikes were from getting hit during gearswaps, but I'm not really sure.
    - Melee accuracy was ~18-23% with double mad and sushi, no hunter's.
    - Highest WS spikes for us were 2.2k to 2.5k on Wildfire, 2.1k Shoha, 2.2k Catastrophe. Fire Shot spiked to 2.4k once, 1.8k once, with a lot of ~900-1.1k. The SAM was putting up AM then I think doing Shoha with Murasamemaru; Arthars can correct me if I'm wrong.
    AM wears on weapon swap, so that wasn't the case. My LS killed it last night as well, and its a long lame fight. We did normal damage until around 50%, then Mura Shohas until about 30%. At around 30% we couldn't do anything, so we switched to SATA Kaiten'ing the PLDs. Also we used Nether Blast, I'm not sure when that stopped being effective.

    Also, one of the TP moves it uses gives it haste (or it was stealing buffs off of people). This NEEDS to be dispelled ASAP.

  10. #330
    Bagel
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    My bad, thanks for the correction.

  11. #331
    Can you spare some gil?
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    Quote Originally Posted by mdkuser View Post
    managed to kill the raptor NM (shard II) in morrimar with 6 people MNKx2 WHMx2 BRD, really easy. took 10minute ish.
    That's only 5..

  12. #332
    Requiescat in pace.
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    pchan's ego is the 6th

  13. #333
    Ridill
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    As far as gnat goes early on I would do some double dmg atonements but after fight wore on was always halfish. Also I think bomblation or whatever it's called dmg might be odd. Like later on sometimes non tanks were in range and would murder them. But to the ochain plds it would only do 400ish. Except the time I hpd came back and ate one for 1.2k. The change can't be explained by just missing shell but on the other hand no way is that because no protect either lol.

    As for level correction I don't think they specifically said they actually did that but probably did. But that was only the pdif boost so they can still theoretically be getting a boost to things like acc/eva/meva etc on top of what they gain from just being higher lvl then they were. Also macc seems terribad now that they "fixed" it.

    Also as far as the sa blu spell thing... not sure blu I fought with said HS was best too though don't think he tried others. But it's rather odd since stat wise once you take the crit out it's only kinda meh. Back when I was trying to get max non brew epeen in abyssea HS never even came close to sa VD or BT

  14. #334
    Ridill
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    Also saw some talk about mura... does it actually work well on these? If so twilight nerf makes so much sense now lol

  15. #335
    D. Ring
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    What bothers me is that they said there wouldn't be more content that would make mura/twilight dmg required.

  16. #336
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Plenty of other ways to do magic damage.

  17. #337
    Sea Torques
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    Just fought Volatile Matamata, swapped between physical and magical weakness just like stated, but didn't seem to be triggered by TP moves or time. Maybe damage dealt changes it?

    In other news, DRK has some serious damage potential on this thing lol


    Led to 1600 damage melee hits with 95 apoc when it switched to phys weak mode plus souleater

  18. #338
    An exploitable mess of a card game
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    Quote Originally Posted by Jem View Post
    Theoretically that would match up except there isn't supposed to be level correction in Adoulin is there

    EDIT: Arthars, someone on Guildwork posted that Odin works on the Gnat to give you a substantial headstart on damage.

    We struggled with acc/damage on the Gnat too when we tried (Got to 75% ish in 15 mins) but it was late so we decided to go do another NM and come back to the Gnat later.
    SE said that, but the update notes aren't so clear tbh. They said the adjustment doesn't affect mobs "yet to be introduced", which means they should retain the same mechanics. I assume that's because they prefer to avoid rehashing previous content but adjusted new content with the enmity/pDIF/etc adjustments considered.

  19. #339
    Relic Horn
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    Quote Originally Posted by Yugl View Post
    SE said that, but the update notes aren't so clear tbh. They said the adjustment doesn't affect mobs "yet to be introduced", which means they should retain the same mechanics. I assume that's because they prefer to avoid rehashing previous content but adjusted new content with the enmity/pDIF/etc adjustments considered.
    Since SE said they were removing all level correction for Adoulin, which would imply that the "yet to be introduced" part just means that the halving of level correction doesn't apply to Adoulin mobs, because they don't HAVE level correction in the first place.

    At the very least, cRatio doesn't apply to them; I can get max damage hits on T mobs with enough attack power.

  20. #340
    Alarial
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    They didn't just do away with level correction, they just shifted it down a bit.. At least I think that's what I read.

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