MNK MNK DRK COR BRD WHM
MNK MNK WAR COR BRD WHM
SCH SCH GEO RDM PLD DRG
Pre-enter: Everyone has to be able to speak and understand basic english. COR BRD and PT ldr will practice the rotation once or twice. Make suitable macros.
Pro and Shell will be cast right before entering. Use RR items or cast it on yourself.
PLD (and DRG) need a full twilight set. SCH will want Twilight cloak for Impact
Once inside: Sch will cast Regen V on a PLD, he will scout for Nms beginning with main room and pulls them asap to the group, starting with eft/raptor, followed by matamata.
Right after entering the brd/cor buff rotation starts (with N/T, following the first use no more N/T until boss) and should be about to finish once the first Nms are at the group.
Matamata will be hold by the PLD, not engaged, while the rest of the group fights the Nms. PLD casts holy and/or banish everytime after a tp move until the 6th, melees start to gather then and by the time the matamata uses its 7th tp move all melees auto-attack the mata to death. (melee dmg! Not magic!). If at the time of the 6th tp move another NM is fought, it will be hold in -DT gear
Eft will not be silenced (casting spells prevents it from using tp moves), but stunned (stun spam, no need to wait) and enfeebled, especially with Angon, Dia III + Light Shots, Geo-Eva Down/Geo-Def Down, addle + other enfeebles if they stick (no silence!). If it uses Geist Wall, reapply the important buffs, march/haste!
Raptor will be enfeebled with Angon, Geo-Eva Down/Geo-Def Down + other enfeebles and no magic dmg is to be inflicted, that includes Dia III (the only NM you dont use it!!!!) SC, MNKs spam Shijin, WAR Upheavel as they dont SC with each other. DRK only uses Resolution if it safe and doesnt SC. Stun will be spammed.
After these 3 fights in the starting room the PLD runs to the T4/T5 hallways, the whole group has to follow him, he'll aggro everything on his way and sac it somewhere safe. Melees will Provoke Peiste/Turtle, whatever comes first. If both should be in the same room, peiste is fought first, while turtle is kited by either the drg (once applying Angon to the Peiste) or the pld once he returns.
Peiste has to be blinded and gravitied in addition to the def down buffs (once again: Angon, Dia III + Light Shots, Geo-Eva Down/Geo-Def Down). Stunners will focus on high ga/ja and Calcifying Mist/Aqua Fortis (you can chat log stun those). WHMs need to be ready to Paralyna and Stona, as well as Erase if no fight club. Of course mages have to take echo drops if they are silenced.
Turtle will be enfeebled with the def down stuff (Angon, Dia III + Light Shots, Geo-Eva Down/Geo-Def Down). Sch stun TP moves. Melees zerk it asap. For this fight supporter wont rotate, so they can reapply buffs once Tortoise Song goes throught. If Harden Shell goes through it has to be dispelled, since he possesses hight Magic Evasion, Dispel/Finale has to be spammed until it succeeds.
After the 5 Nms are down, pld will run to the narrow pathway right in front of the Tojil room, the whole group following him. Mobs which didnt deaggro will be fought by the group.
At this point a new rotation is started, Soul Voice is used for that, and Pro/Shell will be reapplied. Embrava is to be used for all partys right before the PLD gets the sign to go.
Tojil Pull: Pld runs into the room aggroing Tojil and the mobs around him and once the PLD got initial aggro, a melee provoke it off him. The melee pulls it back into the pathway, while the pld sacs the mobs somewhere else (do not run back through the pathway!!!).
The MNKs use a mantra rotation starting now, they also use Formless Strikes and Hundred Fists (with af2+2 legs!). During the first 25% it is weak to magical dmg, thus the FS and HF.
Other melees do their best to deal dmg (be quick!). Every 25% his weakness changes to either slashing/blunt/piercing.
Of course at all times the def down enfeebles are to be applied and kept up!!! (Angon, Dia III + Light Shots, Geo-Eva Down/Geo-Def Down), once the first Angon wears the DRG will have to 1hr and use Jump (for the additional effect of Def Down).
During the fight, whenever the first song or roll wears, the rotation will be restarted.
RDM: will also apply other enfeebles, (silence from 50% and below) and most important dispel if he gets through a tp move and gains buffs
SCH: will have to stun the Tp-Moves, use animation stun. Once he is at low hp, keep an eye out for meteor too. Cast Impact right after your turn to stun, do it with alacrity, parsimony and elementals seal (gotta be fast there), otherwise cast choke right after your stun.
WHM: will obviously have to cure and -na/erase debuffs, dont slack, cure > everything else. Use Arise if you have to
Melees: You need a PDT set (does not have to be optimal but should be 40%~) for TP moves and tanking, an ACC+ for even hitting it and a HP+ set if Lahar gets through and youre weakened.
Otherwise youre there for dmg, (not you DRG, Angon it!). Take a supply of sole sushi +1 with you!
And dont suck. MNKs reuse Hundred Fists if CORs Wild Card succeeds.
GEO: Reapply your Luopans and support with cures/nas, you dont nuke
PLD: if the group gets links, you sac them, otherwise flash or look good, HOWEVER: if a wipe occurs it will be your job to sac Tojil until the rest of the group recovers, do not let it recover hp! Obiously drop pt for that.
WAR: Use Tomahawk while it is in piercing weak mode!!!
BRD: Aside from rotation your job is to Haste The MNK and the DRK/DRG of your pt, as well as elegy/finale (not only during Tojil but alle the time). Use Soul Voice again if CORs Wild Card succeeds. It is your job to call out a new rotation, make sure the other brd listens, tell the alliance that youre doing it and determine a ig time when doing it!.
Songs: March March Madrigal Madrigal Minuet Minuet at the very least, can be extended by Scherzo and/or Etudes if you have daud99. Songs wont change during the run.
COR: Aside from rotation your job is to Light shot the dia III and Haste the other MNK (not only during Tojil but alle the time). Once the second MNK used Mantra, it is your Job to Wild Card the front lines (and possibly BRD), say so in pt chat. Do Random Deal at about 25%.
Rogues Roll > Fighters Roll > Chaos Roll > Hunters Roll. Do not gamble, especially on Tojil, a busts w/o a way to remove them makes you a very bad cor!
DRG: Angon + 1hr Jump is your main task, you will not be buffed and thus wont do dmg, you support the pld with sacing if you have to for whatever reason.
All in all: Keep calm, use your head and dont stand around doing nothing as that will most likely lead to a time out or wipe.