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  1. #3481
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    Quote Originally Posted by Fondue View Post
    less spells to stun = slightly more time before stun starts to resist?
    yes, you need to reserve as many stuns as possible for the shell move and weakness

  2. #3482
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    Silence makes RDM worth it because Slowga, Breakga and Meteor all suck. Kaustra does too but at least that's single target.

    Dia II + 2 Light Shots is 100% the same potency as Dia III + 1 Light shot. I wasn't certain myself after being told but then went out with Ccl and tested it. It physically upgrades Dia making it so Bio doesn't overwrite.

  3. #3483
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    There's confirmation in Mathy Parts somewhere and it's been stated again and again, too.

  4. #3484
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    Oh yeah, I don't mean I tested it now. Tested it a while ago. I was skeptical too. Honestly, I bet if you did 3 Light Shots on Dia I it would probably reach the same potency too.

    It seems like Light Shot just adds an extra 5% Def Down to Dia and the overall def down from Dia has a 20% Cap.

  5. #3485
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    Well, it increases the DOT too. So it actually makes it Dia IV (apparently we can't get Dia V).

  6. #3486
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    Could you link those tests Cairthenn? light shot does upgrade dia2, but it also upgrades dia3, i dont think you can upgrade dia2 twice

  7. #3487
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    Quote Originally Posted by Doofus View Post
    Could you link those tests Cairthenn? light shot does upgrade dia2, but it also upgrades dia3, i dont think you can upgrade dia2 twice
    http://www.bluegartr.com/threads/108...ia#post5724887

  8. #3488
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    Our setup is right now is mnkx2 drk corbrdwhm, mnkx2 war corbrdwhm, sch/blm sch/blm sch/rdm geox2 drg. But after lastnights nm holding knowing tojil isnt extremely hard to silence, we will run as..
    Mnkx2 war corbrdwhm
    Mnkx2 drg corbrdwhm
    Sch/blmx2 rdm/blm geox2 pld.
    Thx for the info, we planned to silence with our sch/rdm but it makes more sense to rdm/blm and dia3 and phalanx2/refresh the pld incase shit gets ugly. Is your schs giving the rdm windstorm for silence or gear well enough for tojil? As we dont plan on doing t3,t4,t5 since we have enough of those beads as of now. All though if we win and get some knuckles kurma will definetly not be locked, he seemed alot easier in delve than the raptor for us.

  9. #3489
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    Quote Originally Posted by Mafai View Post
    I think I recall it being said Gravity 2 on during a fight. Honestly the dispels are worth it for the turtle / Tojil if shell get off. You wouldn't want a SCH casting dispel when he could be potentially missing another stun.
    The sch up on stun rotation obviously shouldn't be the one casting dispel/blind/whatever obviously.

    Silence I guess makes sense, but you could also just bring another sch for that really.

  10. #3490
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    Quote Originally Posted by Doofus View Post
    Could you link those tests Cairthenn? light shot does upgrade dia2, but it also upgrades dia3, i dont think you can upgrade dia2 twice
    Not sure why you're so intent on defending that light shot can't bump dia2 up to 20% when its been tested previously and you haven't provided even anecdotal evidence to the contrary.

    Also a Sch/Rdm can replace a Rdm if you are so inclined. With 2 GEO neither job will have any issues landing silence or dispel, sch can cure better and also provide an additional embrava (fwiw which isn't a huge amount anymore but can be nice).

  11. #3491
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    Quote Originally Posted by Fake View Post
    Not sure why you're so intent on defending that light shot can't bump dia2 up to 20% when its been tested previously and you haven't provided even anecdotal evidence to the contrary.

    Also a Sch/Rdm can replace a Rdm if you are so inclined. With 2 GEO neither job will have any issues landing silence or dispel, sch can cure better and also provide an additional embrava (fwiw which isn't a huge amount anymore but can be nice).

    im intent on finding how it works, and the post in that thread specifically states it wasnt tried, i cant find a post where it says it did try. if im wrong then i will be overjoyed that i learned something new, but i dont just accept someone saying its so as proof.


    TP moves are very quick sometimes, a sch cant really do other things, even a short spell can cause a missed stun, not saying its impossible but i would say its unwise to have the sch do other stuff on tojil
    we do use tabula rasa stuns so one sch can do it solo for a short period of time with unlimited strats, during that time i guess a sch can do stuff

  12. #3492
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    I don't think they're hiding the information from you. You're more than welcome to find it yourself

    In the mean time, there's nothing to suggest that it doesn't work, and neither Cair nor Jem are known to lie about having tested something

  13. #3493
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    That linked post wasn't actually our post where we tested it. It was already proven to work at that point so I didn't bother mentioning that part.

    That was just something we inadvertently stumbled into when investigating how GEO DEF down interacted with other DEF downs and to see if there was an overall DEF down cap.

  14. #3494
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    Whilst not proof of Dia II + 2x Light Shot stacking. Here is a post where I was skeptical myself: http://www.bluegartr.com/threads/115...=1#post5660035

    So I was originally skeptical and now I have suddenly changed my opinion and say it 100% does work.

    Why would I do that unless I had seen testing or physically tested it myself? I wouldn't. I went out and tested it because I didn't believe it either.

    Dia II + Light Shot x2 definitely works.

  15. #3495
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    I really don't see RDM being replaceable, unless by another SCH.(if they can land relevant enfeebles at a reliable rate) Having someone dedicated to enfeebles really gives you a lot of room, the 2 stunning SCH won't have time to be keeping debuffs on or dispelling. Gravity2 is also quite nice, especially after SV songs wear.

  16. #3496
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    Anyone ever test if wind shot lowers evasion even more, after gravity is applied?

  17. #3497
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    With nearly perfect macc gear outside of magian staff + enf. merits, I couldn't land gravity 2 reliably well against non-megaboss NMs at all. Maybe with /sch windstorm + klimaform + macc staff + wind macc merits it would fare better. I wonder if delve bosses build resistance to it like level 75 nms thou?

  18. #3498
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    Our RDM has wind macc staff, enfeebling merits, and we use geo buffs. Lands with ease for the most part.

  19. #3499
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    Dia III 2 Shots


    Dia III 1 Shot


    Dia II 2 Shots


    Bio III not overwriting


    All good?

    Yes, my Rigor are the wrong path (and have been on that stage since the day i got them). ^-^

  20. #3500
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    Quote Originally Posted by fantasticdan View Post
    With nearly perfect macc gear outside of magian staff + enf. merits, I couldn't land gravity 2 reliably well against non-megaboss NMs at all. Maybe with /sch windstorm + klimaform + macc staff + wind macc merits it would fare better. I wonder if delve bosses build resistance to it like level 75 nms thou?
    If you aren't use languor then thats why, it takes Kurma from resisting dispel/finale 80-90% of the time to being able to land it almost all the time. 2 GEO makes the boss fights considerably easier.

    I never said Sch/Rdm is superior to Rdm, but its certainly no worse. A rdm isn't going to cast spells significantly faster than a properly geared sch, a sch isn't going to resist with a geo doing languor, you can also use it to embrava 2nd on the boss fight since sch/blm will be too busy stunning (it will also help their timers). So its a trade between extra embrava/better cure/easier support of Indi GEOs and gravity 2.

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