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  1. #3681
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    Quote Originally Posted by Bored View Post
    Dealing with Kurma, am i missing something here? Kinda wondering how ppl bring him down so fast in Delve with no blms? Our strat outside includes blms to MB but obviously they wont be there inside. Ppl talking 5min zergs but how really? We've tried but had only 1 geo present took it to 50% in 5min with 4mnk but resist on harden shell, stomp kept going off slowed it way down. Is the key just to keep shell off, and reapply buffs constantly?
    If someone might post how they do it inside delve with the mnk setup way id appreciate it.
    Currently outside we do pt1 whm brd geo mnk drk sch/rdm for enthunder. Mnk and drk Sc light for the blms. Pt2. Whm sch/rdm brd mnk mnk geo, and pt3 blm blm brd cor Thf, 6th random job. We just have mnk drk sc, blms mb, the other mnk pt just melees to raise enthunder up. Usually takes 12-15m. We try to dispel shell but its 50/50. Geos do mag eva down, magic acc up, defense/eva down.
    Just kinda baffled why its taking so long to kill.
    Geo Does Magic Evasion Down (Geo-Languor?) on Mob and Indi-Focus on SCH's and RDM. Dispel for Harden shell should barely ever get resisted, if it does make sure your GEO has his handbell (I forgot mine once). If your still getting resisted, maybe toss a COR in the PT for a second for RDM Roll. We stop BRD rotation for this fight and just spam marches / mad / min (depending upgraded your BRDs are). Both COR's also change to Hunter's / Chaos full time and stop using it when it gets low so they can change to their normal roll rotation.

  2. #3682
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    Quote Originally Posted by Jem View Post
    I've mentioned it a few times that he always does it.

    Yes it's stunnable on pull (I've personally done it) but it was when we did the RNG way so we didn't notice if it did anything. We did it hoping it would eliminate the PDT at the start (before mechanics were known) but there was no difference so didn't bother trying again.
    If you're doing it the MNK way you can have your PLD use powder boots before entering boss room and shield bash it before it goes off. This is subject to bad luck though if you end up with a link train making tojil aggro from too far away.

    As for Kurma, the enspell and MB methods aren't worth doing, with languor and focus up a decently geared sch can land dispel almost 100% of the time, depending how much Kurma dispels your shit its a 3-5min fight. We also stop rotating cor/brd, cor's don't even bother with hunters roll after the first dispel since keeping up 1 roll is usually hard.

  3. #3683
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    We do have 2 brds with 99/99 horn/harp, we dont rotate bcuz of the stomp spam, we tossed out our cors and just let them buff the blms. I dont have cor leveled so i dont know the recast times for rolls but when we had them in the Dd pt we rarely had them up from getting dispelled and listening to them bitch on skype we said forget it go to blm pt. the rdm/sch or sch/rdm he goes one or the other says its 50/50 for him on dispelling. Hes a career rdm and geared well.
    So basically u guys arent using any enthunder and dispel zerging? We shall try that then with pt as geox2 sch/blmx2 rdm pld like our normal delve pt.

  4. #3684
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    Quote Originally Posted by Bored View Post
    We do have 2 brds with 99/99 horn/harp, we dont rotate bcuz of the stomp spam, we tossed out our cors and just let them buff the blms. I dont have cor leveled so i dont know the recast times for rolls but when we had them in the Dd pt we rarely had them up from getting dispelled and listening to them bitch on skype we said forget it go to blm pt. the rdm/sch or sch/rdm he goes one or the other says its 50/50 for him on dispelling. Hes a career rdm and geared well.
    So basically u guys arent using any enthunder and dispel zerging? We shall try that then with pt as geox2 sch/blmx2 rdm pld like our normal delve pt.
    We don't use enthunder, we just dispel and zerg. Keep the CORs in your DD PT, sometimes is better then not at all on rolls. Sometimes we get it down to 50% before a song dispels everyone. Maybe your problem is moving the RDM and SCH into the DD PT and they're not getting Indi-Focus?

    SCH SCH GEO GEO RDM PLD
    MNK MNK DRG WHM BRD COR
    MNK MNK DRK WHM BRD COR

    The only people that should ever switch PT's are BRD / COR. The PLD sometimes drops so SCH can get marches and RDM Roll.

  5. #3685
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    Wouldn't threnody help too?

  6. #3686
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    Quote Originally Posted by Mafai View Post
    Both COR's also change to Hunter's / Chaos full time and stop using it when it gets low so they can change to their normal roll rotation.
    All it takes is one extra roll to restart the normal cycle, which is 45-50 seconds for a proper alliance Cor. If Kurma dies with rolls up, I usually just pop a Tactician's and let it tic up a few on the way to Tojil. By the time everyone is there and positioned, you're all set to start the fresh cycle.

    If you're fighting Kurma before the peiste for some reason, do a quick rotation then a fresh one immediately following it. Other than pausing for people to get kill credit, I don't see a valid reason to ever stop rolling in Morimar.

  7. #3687
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    Quote Originally Posted by dasva View Post
    Wouldn't threnody help too?
    It isn't necessary at all with focus and languor for a sch, I can't see how rdm would be having any issues.

  8. #3688
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    Quote Originally Posted by lolwut View Post
    All it takes is one extra roll to restart the normal cycle, which is 45-50 seconds for a proper alliance Cor. If Kurma dies with rolls up, I usually just pop a Tactician's and let it tic up a few on the way to Tojil. By the time everyone is there and positioned, you're all set to start the fresh cycle.

    If you're fighting Kurma before the peiste for some reason, do a quick rotation then a fresh one immediately following it. Other than pausing for people to get kill credit, I don't see a valid reason to ever stop rolling in Morimar.
    We fight what we see first, so pausing is necessary if we have to do Peiste next.

  9. #3689
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    Quote Originally Posted by Fake View Post
    It isn't necessary at all with focus and languor for a sch, I can't see how rdm would be having any issues.
    If you didn't have a geo lets say

  10. #3690
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    Is anyone stepping your kurma's and/or /DNC for your runs? Haste samba + steps is extremely useful throughout delves.

  11. #3691
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    Quote Originally Posted by dasva View Post
    If you didn't have a geo lets say
    It's pretty hard to justify not having two GEO. You can functionally perfect the job in two days from scratch

  12. #3692
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    Quote Originally Posted by dasva View Post
    If you didn't have a geo lets say
    You aren't killing tojil the mnk way with any consistency without 1 geo (2 is optimal), so not really a valid concern.

    Haste Samba isn't worth it on tojil mnk runs, a decent brd can get 2x march back up in ~7 seconds and you'd either have to gimp some of your DDs with /dnc or swap pld/dnc into a DD party, i.e. not worth it at all.

    If you are just farming beads then sure you can have a /dnc, Kurma dies in 5mins with tojil mnk alliance so I don't really see the point.

  13. #3693
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    Do your corsairs not melee?

  14. #3694
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    Corsairs do not have time to melee on a boss run. They are either rolling or they are out of party waiting to be invited by the next party.

    I guess there is a very small window between roll 1 +2 and 3 + 4 where they could melee but seems so pointless. They also sub a mage job to do haste cycles anyway (for us at least)

  15. #3695
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    Quote Originally Posted by Dotsudoku View Post
    It's pretty hard to justify not having two GEO. You can functionally perfect the job in two days from scratch
    Doesn't mean you can't threnody... if nothing else might allow different geo spells or get that last little bit of resist rate. There's no reason not to with all the brd already there

  16. #3696
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    Wasn't attempting to dispute threnody applicability. I quoted the bit about not having two GEO around

  17. #3697
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    Interesting, we don't COR swap till the boss, usually get there with 20-25 min left. you should try having your Cors sub /DNC and adding to the melee dmg and stepping mobs. We could probably rotate the whole run but just never saw a point, lol

    Also after 1st 25% slashing/piercing dmg helps the drg and the drk.

  18. #3698
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    There's no point in us having COR's melee. Eft/Raptor die in 2 mins flat. Peiste in 2-3 mins and Kurma in 3-5 mins. I'd rather they do rolls/support.

  19. #3699
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    Meh, either way Rex is dying, GG

  20. #3700
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    Quote Originally Posted by dasva View Post
    Doesn't mean you can't threnody... if nothing else might allow different geo spells or get that last little bit of resist rate. There's no reason not to with all the brd already there
    Threnody if you want, the benefit, if there is any, will be so small that you won't notice either way. You shouldn't ever be in a situation without languor so its a pointless debate.

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