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  1. #3721
    Melee Summoner
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    2nd wipe. Blaze spikes killing us too fast, we had no embrava they wanted to save for when they ran out of stratems. rdm couldnt silence, so breakga, tp death.

  2. #3722
    Relic Horn
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    You need to replace the RDM if they can't silence or dispel Tojil with meva- and macc+ from GEO, and your SCH should be at minimum stun recasts without Embrava. People with more impressive track records are free to correct, but if you're having trouble just getting the fight set up from the get-go, you may want to save one Embrava for right before the pull. A hefty regen should help keep people maintained while you get initially oriented

    As for your first wipe, adds shouldn't even really be entertained. Have someone whose livelihood doesn't matter sac if absolutely necessary

  3. #3723
    Salvage Bans
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    Quote Originally Posted by Doofus View Post
    Also shark is a fucking bitch under 25%, starting to see why theres been so many 10 and 15% tries
    This ^

    Whenever Dakuwaqa has its shield on (HP bar visible) it is at its most dangerous. TP moves cannot be stunned in this phase, when using a melee zerg setup it seems to just come down to luck in regards to which TP moves it feels like throwing at you until you can get the shield off and start stunning again.
    We noticed that the shield appears in intervals of 100%, 50%, 25% - Enthunder and nukes from the SCHs seemed to knock these shields down fairly quickly, which could mean it needs to take a certain amount of thunder damage or it needs a certain amount of hits by a type of thunder damage (similar to Muyingwa's blink shadow phases).

    When you take it below 25% things get more tricky, Dakuwaqa seems to just put up his shield whenever he feels like it and the fight becomes more luck based than it was throughout the previous 75%. I'm not sure whether the range on Marine Mayhem is extended <25% or the positioning changed but support jobs started getting hit by it.
    All DD's besides the DRG reported doing less damage to it <25% so this is most likely its piercing damage phase.

    All in all, trying to melee zerg Dakuwaqa is very luck based. After a couple of tweaks are made I can see this setup working but it will not be at a consistent win rate.
    Our best attempt so far has been 8%, I think we're going to farm some beads tonight and either try again with this method or switch to a RNG setup.

    Obligatory picture of Mafai eating dirt;

    Spoiler: show

  4. #3724
    Flowery Twats
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    Quote Originally Posted by Dotsudoku View Post
    your SCH should be at minimum stun recasts without Embrava.
    He said they save Tabula Rasa for when they run out of strats. Tabula Rasa gives you unlimited stratagems for the duration. You do it for that, not for embrava.

  5. #3725
    Sea Torques
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    Quote Originally Posted by Arthars View Post
    blood weapon + souleater first 25% is madness too
    Really? We've only killed Tojil 4 times but I always popped Souleater and brud wepan at 50% when slashing weak starts. Managed to kick out a 10995 with Bereaver because scarletites are nonexistant. Damage seemed pretty low during first 25% and during slash weak 1000 norm hits are common, allowing the whm to get some breathing room even riding souleater.

  6. #3726
    Jem
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    Quote Originally Posted by Squah View Post
    Really? We've only killed Tojil 4 times but I always popped Souleater and brud wepan at 50% when slashing weak starts. Managed to kick out a 10995 with Bereaver because scarletites are nonexistant. Damage seemed pretty low during first 25% and during slash weak 1000 norm hits are common, allowing the whm to get some breathing room even riding souleater.
    I usually pop Souleater + Blood Weapon around 75% ish. Logic being that I know I'm getting a Wild Card reset shortly after so it lets me get 2 minutes of Souleater time in the zerg.

    Basically lets me full-time Souleater for the 75 > 25 phase where you have less bonus damage types (1 Slashing + 1 Piercing). After that it's blunt time with 4 MNKs so not really as beneficial.

  7. #3727
    Sea Torques
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    I usually do pop BW right before wildcard, but that's right around 55% or so. If it doesnt reset 1hr I won't souleater again if it stresses the mage too much.

    Curious how much Nagan does seeing as I've had 1200 norm hits, 1500 crits and the aforementioned 11k with Bereaver, can't even imagine how silly Nagan is.

  8. #3728
    Melee Summoner
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    Some of the problems we had are pretty easy to fixes, but 1 i cant figure out. All mnks both runs had -atk down when we started, cant find where thats coming from. was always -atk and hp down, maybe from wivres or something? Cant find it in Logs but was there both fights.

  9. #3729
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    Blistering roar which it does on pull, 75% 50% and 25% its aura goes up and the attack down is from that. It is possible to stun it on pull, I've no idea if it prevents the aura though.

  10. #3730
    A. Body
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    Quote Originally Posted by Bored View Post
    Some of the problems we had are pretty easy to fixes, but 1 i cant figure out. All mnks both runs had -atk down when we started, cant find where thats coming from. was always -atk and hp down, maybe from wivres or something? Cant find it in Logs but was there both fights.


    Tojil's Aura causes that when he Roars at the start.

  11. #3731
    BG Content
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    Lakshmi
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    It does not prevent the aura. I stunned it and the aura still shows up. There's probably some way to remove the aura (similar to Thunder damage vs. the shark), but it's not a way that we know right now. It could literally be the same as thunder damage vs. the shark (water damage vs. Tojil) but people haven't tested it because it's possible to win even if you don't mess with that mechanic.

  12. #3732
    Sea Torques
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    We have dropped Tojil's aura using water shot. Whether it is number of uses or a damage threshhold, I'm not sure. Regular setup, one cor light shots and the other water shots and I noticed the aura dropped at least once in our 4 fights.

  13. #3733
    E. Body
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    Our shark losses are due to key people crashing during the fight costing us the needed dps and time. Should have easily won both our last 2 if not for stupid crashing.

    For your melee method, are your sams spaming muras at some point?

  14. #3734
    Relic Shield
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    Quote Originally Posted by macross View Post
    Our shark losses are due to key people crashing during the fight costing us the needed dps and time. Should have easily won both our last 2 if not for stupid crashing.

    For your melee method, are your sams spaming muras at some point?
    Not on the shark, only on the pre-NMs (both crabs). Maybe it works nicely < 25%, but haven't tried yet. I think if we save our 2 hours for under 25% it should be good. This is the most dangerous part of the fight.

  15. #3735
    Impossiblu
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    Quote Originally Posted by Byrthnoth View Post
    Has anyone successfully stunned Roar on pull? Does it remove his attack down aura?
    stunned on pull several times last night and it still got the aura up even though the roar never went off. have to assume the auras take effect at the beginning of the TP move's charge rather than after it goe soff, similar to matamata DT shifts.

  16. #3736
    Banned.

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    I need the KI from kurma and never see any shouts for it so im gonna set one up what it the best setup and strategy for a win?

  17. #3737
    E. Body
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    Quote Originally Posted by Mafai View Post
    Not on the shark, only on the pre-NMs (both crabs). Maybe it works nicely < 25%, but haven't tried yet. I think if we save our 2 hours for under 25% it should be good. This is the most dangerous part of the fight.
    any idea what dmg type its 75-50? our dps stalls then hehe. Assumed it would be magic weak?

  18. #3738
    Lah
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    So people could use en-Water for Tojil to drop his aura?

  19. #3739
    ccl
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    Quote Originally Posted by macross View Post
    any idea what dmg type its 75-50? our dps stalls then hehe. Assumed it would be magic weak?
    I believe it's magic too, with rng, we saw the same decrease as with Tojil 100-75%.

  20. #3740
    Puppetmaster
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    Quote Originally Posted by Lah View Post
    So people could use en-Water for Tojil to drop his aura?
    Any water damage basically. Enwater, Watershot, Water spells, etc. Enwater is probably best option since most bring 4+ mnks for it and HF FS at start will probably quickly break his aura.

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