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  1. #3821
    The Syrup To Waffles's Waffle
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    If the MNKs are subbing a job with MP, it is most likely RUN.

  2. #3822
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    Quote Originally Posted by Cairthenn View Post
    If the MNKs are subbing a job with MP, it is most likely RUN.
    Care to elaborate?

  3. #3823
    The Syrup To Waffles's Waffle
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    Enspells to remove the shield without MP cost or cast time, Vallation, perhaps Flash for hate reset, some MDB as well. RDM is pointless by comparison, though I'm not entirely sure if RUN has enough benefit to merit a SJ. Then again, I've never fought the shark.

    Edit: Swordplay too?!

  4. #3824
    Sea Torques
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    Jem, I have 110 MP in my PDT sets on all my nonMP jobs. 70 from merits and another 40 from dark rings. 8/7 HP/MP is the even split so he's probably just MNK/WAR.


    Also, now tjat I think about it, I don't really need mp merits anymore...

  5. #3825
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    Anyone with more insight to share on the Faded Craklaw and Krabakarpo fights as it pertains to doing them with MNK and/or RNG setup?

    The Craklaw gimmick is somewhat clear in that we've stuck 2 Monks on it with Formless and let them punch it until it's about to wear off. After doing that, Physical attacks and WS do boosted damage in the range of 40 to 60K damage but damage quickly goes back to 0s after knocking off 30% or so. After that we'd have to start over with new Monks doing Formless and build it up again making it a roughly 15 minute kill. In our experiences it didn't seem to work in reverse like the Matamata either. The sentiment I've seen a lot is just to use Mura SAMs to bypass the damage. Would be interested in knowing Raffi's setup since it seems at most 2 SAMs were used. Anyone know if it has a cap of some sort or a way of telling when Magic damage is peaked so you know to switch to physical?

    The Krab has probably the least information out of all Delve NMs so far. I'm assuming this means it goes down easily enough with just standard melee setups and Stuns? Much like the Craklaw, the sentiment I've been seeing is Mura SAM it to death. Believe there were people discussing BLU/THFs doing well too, but info is so buried now. Curious what Raffi's group experienced with this fight and if it's just a matter of good Stuns like the Peiste/Orobon.

    Thanks for any information can contribute.

  6. #3826
    Jem
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    Quote Originally Posted by Cairthenn View Post
    If the MNKs are subbing a job with MP, it is most likely RUN.
    99% certain you're right.

    The stupid thing is I thought to myself 'RUN would be better than RDM for enspells' because that's what we had our MNKs sub. I just completely forgot RUN gets an MP pool which is why I put /RDM.

    Shocking because I have RUN levelled.

  7. #3827
    Yoshi P
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    Wouldn't /run enspells only be like 2/3 the damage of a normal enspell from sch/rdm?

  8. #3828
    Pro's Pet
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    Then you'd have to rotate the sch too though |:

  9. #3829
    Yoshi P
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    Considering they'd last 7.5 minutes, I don't see what the big deal would be? You'd also be getting more hits to enspell that way from the mnks keeping DA from /war.

  10. #3830
    Relic Horn
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    Doing /run for the -mdt, enspells are only to drop shields too so it's not like potency or duration matter

  11. #3831
    Yoshi P
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    Why wouldn't potency matter? Is the aura dispel just a random chance rather than a damage threshold?

  12. #3832
    Jem
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    Not to mention a SCH/RDM is going to take up an extra ally slot.

    Rotating them in is simple in theory, in practice it's a PITA. That's not speculation, that's speaking from experience.

  13. #3833
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    shield is number of hits

    if your melee PT is using SCH to cure, then u have embrava and regen and also enspell so u can sj WAR

    if not, sj RUN to knock off spikes

    potency doesnt matter its number of hits needed to down shield not damage

    instead of bringing a drk(for tojil), you bring a mura sam

    everything else is same as tojil, stun WS and deadly spells(none for this case), and remember to pray to jesus at 25% and below

    most groups are winning when lady luck show up or wiping at 5-10% afaik on odin

  14. #3834
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    Quote Originally Posted by fantasticdan View Post
    Wouldn't /run enspells only be like 2/3 the damage of a normal enspell from sch/rdm?
    If BG-wiki is correct, enspells cap out around 30 dmg at 500+ enhancing. As MNK/RUN with Oatixur, the enspells go a bit over 30 (not counting resists) with 2 runes active. I never tested it thoroughly, but for 2 runes, the average enspell damage seemed to be around DMG/Delay * 100. For h2h, Dmg is SkillDmg+Weapon and Delay is 480+WeaponDly.

  15. #3835
    Jem
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    Quote Originally Posted by Arthars View Post
    shield is number of hits

    if your melee PT is using SCH to cure, then u have embrava and regen and also enspell so u can sj WAR

    if not, sj RUN to knock off spikes

    potency doesnt matter its number of hits needed to down shield not damage

    instead of bringing a drk(for tojil), you bring a mura sam

    everything else is same as tojil, stun WS and deadly spells(none for this case), and remember to pray to jesus at 25% and below

    most groups are winning when lady luck show up or wiping at 5-10% afaik on odin

    DRK is still 100% viable, you just can't take tons of them. I don't know what sort of shenanigans were involved, and there definitely must have been shenanigans, but I did literally twice the damage of an Oatixur MNK for Shark. And the Oatixur MNK is someone who is every bit as good a player as me.

    DRK isn't great for Cracklaw and Krab but it will win the parse for the other 3 NM's. Krab is hit and miss. I've had runs where I could pull off damage equal to the MNK's and SAM's and then other runs where they out-damage me 2 to 1. Not sure what causes the fluctuations though but it doesn't seem to have that much HP anyway. Cracklaw I don't even engage.

  16. #3836
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    Quote Originally Posted by Renzy View Post
    Grats on the kill Bill, is that a pickup alliance? I thought you went with Ccl's group
    I go with CCL group. This was a pick up group more or less that went at 2am EST. Most of the members were JP that play together frequently. I was just cor so I play no vital role really other than coordinating with the other cor when to rotate and stuff.

    Our set up we didnt use any /run. pretty much the same set up as a tojil except an extra mura sam for krabimanjaro crab. Nothing special to report about the shark fight that hasnt been reported already. Every 25% it does the shield move that needs to get broken by thunder, and last 25% it does it multiple times. Biggest key was to have support (brd/cor) sub whm to spam erase and haste 1-2 dd so whm can focus on curing.

    Both kills took about 15 mins for us to kill each, with one kill we almost timed out with 1-2 mins left

  17. #3837
    ccl
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    Agit seems mnk/run, he has the same hp and mp when we both went mnk/run on a pug group, GJ on kill. Hopefully new delve boss next update and harder :D!

  18. #3838
    Ridill
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    Quote Originally Posted by fantasticdan View Post
    Wouldn't /run enspells only be like 2/3 the damage of a normal enspell from sch/rdm?
    run enspell dmg is weird and seems to be based pretty much soley on weapon dps and number of runes. Though with h2h and dual weild it uses base delay before the traits

  19. #3839
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    Quote Originally Posted by Arthars View Post
    shield is number of hits

    potency doesnt matter its number of hits needed to down shield not damage
    How can you tell? Did you try variations of strong/weak ele damage on other boss NMs?

  20. #3840
    Impossiblu
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    had 4 mnks with enwater up and CORs doing water shots in between light shots and couldn't drop tojil's shield. the number of hits must be pretty huge.

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