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  1. #3841
    Relic Horn
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    Asura

    maybe toji's aura =/= shark stunshield? lol

  2. #3842
    New Merits
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    Quote Originally Posted by Auronku View Post
    Anyone with more insight to share on the Faded Craklaw and Krabakarpo fights as it pertains to doing them with MNK and/or RNG setup?

    The Craklaw gimmick is somewhat clear in that we've stuck 2 Monks on it with Formless and let them punch it until it's about to wear off. After doing that, Physical attacks and WS do boosted damage in the range of 40 to 60K damage but damage quickly goes back to 0s after knocking off 30% or so. After that we'd have to start over with new Monks doing Formless and build it up again making it a roughly 15 minute kill. In our experiences it didn't seem to work in reverse like the Matamata either. The sentiment I've seen a lot is just to use Mura SAMs to bypass the damage. Would be interested in knowing Raffi's setup since it seems at most 2 SAMs were used. Anyone know if it has a cap of some sort or a way of telling when Magic damage is peaked so you know to switch to physical?

    The Krab has probably the least information out of all Delve NMs so far. I'm assuming this means it goes down easily enough with just standard melee setups and Stuns? Much like the Craklaw, the sentiment I've been seeing is Mura SAM it to death. Believe there were people discussing BLU/THFs doing well too, but info is so buried now. Curious what Raffi's group experienced with this fight and if it's just a matter of good Stuns like the Peiste/Orobon.

    Thanks for any information can contribute.
    To answer my own question in regards to the Craklaw at least, it doesn't seem to have a magic damage cap. Was able to kill it pretty quickly 3 times in a row by doing the following:

    Stick Formless Stike Monks on it until its HP drops to roughly 80%
    Start WSing and/or cancel Formless after hit 80% and should fall over quickly

    Worked 3 times in a row average 3 minute fight or so. Would guess you can do the same thing with nuking it down to 80%, but obviously wouldn't be as quick. We didn't bother trying it in the reverse manner.

  3. #3843
    RIDE ARMOR
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    wondering it the panacea removes the weakend status tojil inflicts, just currious since jp's buying the hell out of em and their price has sky rocketed to 1.5 mil a stack.

    any insight or knowledge on this?

  4. #3844
    Black Belt
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    it dont

    JP/people buy them because they remove stuffs so u dont have to wait for erases

  5. #3845
    Black Belt
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    Quote Originally Posted by Gwynplaine View Post
    How can you tell? Did you try variations of strong/weak ele damage on other boss NMs?
    god knows wats the req for other NMs are.... i mean who the fuck cares abt tojil aura when it doesnt matter anyway for a 6-7 min kill. reason why no one ever found out tojil's aura removal requirement yet

    for shark its found so thats all we know for now; thunder hits

    muyingwa is just dia the shit out of its blink to remove aura... surely u dont spam blizzard on it cos its wind do you?

  6. #3846
    E. Body
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    just killed shark and got 2 xbows;;
    got alixir +1 for my bonus item so lame.

  7. #3847
    New Spam Forum
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    NPC can give you Airlixir+2 for clearing all 3.


  8. #3848
    Melee Summoner
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    To give some more info...

    Ranger method. Killed Jagil + urganite.

    Killed shark boss with 8minutes left in zone. Could be faster, as there was dragoon deaths + 1rng death and some disparity between RNG damages.

  9. #3849
    Smells like Onions
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    fyi. i'm not pissed can buy it

  10. #3850
    E. Body
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  11. #3851
    D. Ring
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    Melee strat works on well enough on bee, we just really undershot acc and timed out at 4%. Formless strikes was having a little effect on damage under 25% I'm pretty sure. It wasn't giving full damage, but damage got a decent enough boost from it. Wouldn't really say it's worth doing over rng strat, but completely doable for groups without proper RNG.

    Does anyone know the exact evasion on the bee?

  12. #3852
    An exploitable mess of a card game
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    Setup?

  13. #3853
    Nikkei's Hoe
    Worse than her at uno

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    Quote Originally Posted by Darkmagi View Post
    Melee strat works on well enough on bee, we just really undershot acc and timed out at 4%. Formless strikes was having a little effect on damage under 25% I'm pretty sure. It wasn't giving full damage, but damage got a decent enough boost from it. Wouldn't really say it's worth doing over rng strat, but completely doable for groups without proper RNG.

    Does anyone know the exact evasion on the bee?
    If I had to guess I'd say around 800.

  14. #3854
    Weaboo of the House of Weave
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    Quote Originally Posted by Darkmagi View Post
    Melee strat works on well enough on bee, we just really undershot acc and timed out at 4%. Formless strikes was having a little effect on damage under 25% I'm pretty sure. It wasn't giving full damage, but damage got a decent enough boost from it. Wouldn't really say it's worth doing over rng strat, but completely doable for groups without proper RNG.

    Does anyone know the exact evasion on the bee?
    If your MNKs have the prototypical accuracy sets and full buffs, you're looking at like 900 something total accuracy. If it's still bad, you're looking closer to a thousand evasion.

    Just a ballpark estimate. Feel free to crush me for it.

  15. #3855
    D. Ring
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    We made the mistake of not alternating soul voice on madrigals, that was probably our biggest issue. MNK MNK DRK WHM COR BRD(4song), MNK MNK DRG WHM COR BRD(3song), SCH SCH GEO GEO RDM PLD. We had 55% acc give or take, which would be about 50 acc off assuming it would cap at 80% with the zone buff crap. Big issue was hate capping out on mages due to low damage dealt(mix of acc issues and huge DT), ended up wiping and resetting enmity at 13% and failed to finish that off with 5min.

  16. #3856
    Relic Shield
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    Ziz Gorlin
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    http://cdn.guildwork.net/albums/imag...6097fc4a6f.jpg

    btw we took it down 6%


    ....too bad it regen'd to 16

  17. #3857
    Cerberus
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    Omg Rece lol, tell him bukadan says hi for me;;

  18. #3858
    Sea Torques
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    Quote Originally Posted by Darkmagi View Post
    We made the mistake of not alternating soul voice on madrigals, that was probably our biggest issue. MNK MNK DRK WHM COR BRD(4song), MNK MNK DRG WHM COR BRD(3song), SCH SCH GEO GEO RDM PLD. We had 55% acc give or take, which would be about 50 acc off assuming it would cap at 80% with the zone buff crap. Big issue was hate capping out on mages due to low damage dealt(mix of acc issues and huge DT), ended up wiping and resetting enmity at 13% and failed to finish that off with 5min.
    Don't the zone buff messages stop once the boss wall falls?

  19. #3859
    Can you spare some gil?
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    JPs on our server say that every time a message pops up from the fracture the stats of the boss are increased. They say 20-25 minutes = easy, 10-15 minutes = very difficult.

  20. #3860
    Cerberus
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    Alistrianna Galanodel
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    SE had actually mentioned something along those lines a few days before they removed access to the boss room @30min mark. Boss slowly raged from start time to end.

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