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  1. #3861
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    forgot to livestream muyingwa kill ><

    that piece of shit goes down in 9 mins.... -_- people didnt lie when they said chapuli takes longer....

    rng setup nothing else to add for info i guess u guys got the idea

    the main thing is once you dia away the 30 blinks... the fight is real easy and also we did not notice damage cut at last 25% like Jem said... so there must be something that contributes to its damage cut

  2. #3862
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    Yeah, Bee is pretty simple. 9 mins is a lot better than we managed but doesn't surprise me. Our last kill took 12 mins with 6 RNG's and was very sloppy.

    There's clearly something unknown about its DT though.

    Quote Originally Posted by Shenrien View Post
    JPs on our server say that every time a message pops up from the fracture the stats of the boss are increased. They say 20-25 minutes = easy, 10-15 minutes = very difficult.
    I don't think this is true purely because of fastest Bee kill was on by far the worst NM kill run we've ever done. We even said before pulling Bee that it was guaranteed loss/timeout because of how little time we had left.



    Sidenote but not sure if it has been said, Shark gains a substantial Attack + Evasion boost with Aura up (Possibly defense too). Hits for like double damage with aura up and acc goes to shit if you don't drop it quickly.

  3. #3863
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    Can anyone help me out on my Bee strat, LS seems to be struggling and not sure where.

    we use :

    GEO RNG RNG RNG RNG COR
    GEO RNG RNG RNG BRD COR
    PLD PLD WHM BRD SCH THF

    (the brd in PLD pt still sings both RNG parties.) We are killing Butterflies in around 10 mins and Chapuli in 14-16. Where we really seem to struggle is the pulling, we had one run where both NMs popped in the furthest possible spots (far E of even where door to t4/5 opens) and the thf got wasted attempting to pull. Were having issues with RNG ocassionally grabbing hate now and then. All rng are 95/99 Bow/Guns I can post parses too. Our DPS for bee is always great, last night we did 40% in around 5 minutes on it, but just keep timing out from the time its taking to do earlier NMs.

    Buffs we are using: prelude x2, etude(agi)x2, Min x3, chaos, hunters, sam, tact rolls. Boost Agi from whm. Pax from sch, Geo acc+ on both pts with eva + def down on all NMs.

    Edit: We are using RNG/SAMs for faster ws spam, and not really making use of Decoy shot til bee, is it worth it?

    Am I going wrong anywhere? Any tips for easier/faster pulls?

  4. #3864
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    we started bee exactly on the last 20 min mark, was worried we may not have enough time but clearly over worried... we did prepare bolster and spirit surge for 25% and somehow it didnt go into any form of DT-

    we bring
    PLD PLD RDM SCH/BLM WHM DRG
    RNG RNG RNG BRD COR GEO
    RNG RNG RNG BRD COR GEO

    parser says rng acc is 70% but i guess thats normal
    we use rng/war for anni and rng/drg for yoichi
    buffs are minuet x4, lvl4 dirge+AF2+2 gloves, 2 prelude and 1 str etude
    rolls are always regain, chaos, hunter, snapshot(this shit is too good)

    we decoy first 25% on GEO COR BRD DRG

    for twith and chapuli my strong recommendation is to kill them SAME time. Pull them side by side and TP on chapuli and WS on twith. YOU CAN BARRAGE chapuli as i bet the 1-2(max) barrage wont fully boost it yet, and at last 20% WS at will should also kill chapuli before he full boost(wat we did anyways) we took 16 mins killing both same time and its only after 2 practice. can prolly go faster with more practice. Also remember namas > namas = light, coronach > coronach = darkness. do it only when u see DT- sometimes twitherym gains DT not immediately.

    killing same time also ensure rng will never pull hate from both the NMs

    once u can reach boss room before 25 mins (give some time to kill mobs on boss pull) you SHOULD be fine, but like i said, there is unknown reason for its damage cut at 25% but still 20 mins should be enough

    we only stun the 2 WSs that does hate reset

  5. #3865
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    @Kujah2010

    Drop the high tier etude, add another minuet. The high tier etude decays over time and doesn't last nearly long enough as compared to another minuet. Your kill times for the crap NMs are super slow. Silly question, but are you exploiting their weaknesses?
    Supernal Chapuli - Exploitable Weakness: Do not use weapon skills or abilities which deal damage. Just shoot it to death.
    Unfettered Twitherym - the WS thing in wiki.

    Without seeing a parse, are your rangers all capping RACC on these? If not, you have things to fix. Is their damage all similar or do you have weak links? Are any of them cheaping out on food/ammo/meds? There are all kinds of factors you need to consider, but the parse should identify the major issue(s).

  6. #3866
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    I wanna say 10min for butterfly is kinda slow, also courser roll instead of tact or sam should increase your dps.

    Replace a the thf with a drg for angon, we cap racc on bee(outside of blink aura). We just have plds pull(or rdm-sch for NM we don't bring plds)

  7. #3867
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    Thanks for the input arthars!

    How much on a -enmity difference is there between Pax and Dirge? my rngs tend to need the agi etudes to keep over 65-70% racc on bee.

  8. #3868
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    Quote Originally Posted by Fodder View Post
    @Kujah2010

    Drop the high tier etude, add another minuet. The high tier etude decays over time and doesn't last nearly long enough as compared to another minuet. Your kill times for the crap NMs are super slow. Silly question, but are you exploiting their weaknesses?
    Supernal Chapuli - Exploitable Weakness: Do not use weapon skills or abilities which deal damage. Just shoot it to death.
    Unfettered Twitherym - the WS thing in wiki.

    Without seeing a parse, are your rangers all capping RACC on these? If not, you have things to fix. Is their damage all similar or do you have weak links? Are any of them cheaping out on food/ammo/meds? There are all kinds of factors you need to consider, but the parse should identify the major issue(s).
    We do exploit both weaknesses. I think to be perfectly honest my rangers are holding back in fear of pulling hate, which has happened a few times.

  9. #3869
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    Quote Originally Posted by Kujah2010 View Post
    We do exploit both weaknesses. I think to be perfectly honest my rangers are holding back in fear of pulling hate, which has happened a few times.

    /DRG is your friend. You have to go really hard on the NMs.

    PLD should be pulling NMs, with 2 PLDs you can sack pull to save time. I"d recommend killing some outside NMs to get their times down.

  10. #3870
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    Ill stick last nights parse in here, see if anything jumps out at you guys, this is when we got bee to 50% within 6 minutes.

    The Rangers are - Reconxx, Swchocolatee, Dammit, Ravenblade, Rohypnol, Rastadax & Menty.

    (sorry for formatting!)

    Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg
    Aemora -85 -0.01 % 0 0 -85 0 0 0 -85
    Dammit 197730 14.55 % 155 78171 2322 117080 0 2 0
    Jakoji 8789 0.65 % 5115 0 917 2679 8 70 0
    Kanokticheck 7656 0.56 % 5748 0 299 1415 0 194 0
    Menty 238503 17.55 % 18 109108 3013 126364 0 0 0
    Mischief -546 -0.04 % 0 0 -574 0 28 0 -574
    Muyingwa 3091 0.23 % 1895 0 0 0 1196 0 0
    Rastadax 145131 10.68 % 118 50429 9164 85420 0 0 0
    Ravenblade 149057 10.97 % 31 85905 0 63118 0 3 0
    Reconxx 203441 14.97 % 10 96937 6979 99515 0 0 0
    Rohypnol 229471 16.88 % 195 95414 10866 122996 0 0 0
    Slytribal 3239 0.24 % 3239 0 0 0 0 0 0
    Swchocolatee 153101 11.26 % 58 60941 5916 86186 0 0 0
    SC: Darkness 1628 0.12 % 0 0 0 0 0 0 0
    SC: Distortion 112 0.01 % 0 0 0 0 0 0 0
    Supernal Chapu 18896 1.39 % 0 0 6049 0 12847 0 0
    Total 1359214 100.00 % 16582 576905 44866 704773 14079 269 -659

    Ranged Damage

    Player RngDmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit%
    Dammit 78171 39.53 % 142/135 51.26 % 51.26 % 0/0 529.67 529.67 16 77/2014 714.50 11.27 %
    Menty 109108 45.75 % 216/55 79.70 % 79.70 % 0/0 458.19 458.19 29 443/2836 807.83 13.43 %
    Rastada 50429 34.75 % 129/70 64.82 % 64.82 % 0/0 378.71 378.71 7 462/690 603.71 5.43 %
    Ravenbl 85905 57.63 % 203/77 72.50 % 72.50 % 0/0 399.50 399.50 22 53/1552 617.95 10.84 %
    Reconxx 96937 47.65 % 176/51 77.53 % 77.53 % 0/0 437.63 437.63 33 49/3133 1041.09 18.75 %
    Rohypno 95414 41.58 % 178/79 69.26 % 69.26 % 0/0 496.74 496.74 26 505/2112 765.77 14.61 %
    Swchoco 60941 39.80 % 138/55 71.50 % 71.50 % 0/0 385.53 385.53 14 501/2250 938.21 10.14 %


    Timespanned: June 24 June 23
    Chapuli 00:15:57 00:16:41
    Butterfly: 00:10:24 00:12:42

  11. #3871
    ccl
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    Did your rng made racc set ? Are you geo using 2h/ja eva/def down stuff ? Are you sure your buff are reapplied before they wear off ? Wich food are your ranger using ?

  12. #3872
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    Yes, Yes, Yes and squid +1 iirc.

  13. #3873
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    From Wiki:
    higher tier (etude) gives a decaying attribute boost (caps at an initial value of +15 stat from skill, with -1 stat every 10 seconds)
    I haven't played with T2 etudes for a while, but iirc with GHorn you can push it to +20 of a stat. The problem is even then it still decays to +0 in 2minutes, 20 seconds, period. You cannot currently extend it any further in duration - troub/night don't make it decay any slower. When bards are singing 7-9 minute songs in a superbuffed fight and one song is all but useless in 1.5 minutes, you really should consider something else, such as a minuet (assuming 2 prelude, 3 minuets, T1 etude). I feel very strongly that AGI etudes are not the solution to the RACC issue. Rather take advantage of the gimmick that make the NMs take more damage and/or less evasive, as is the case with every NM in the Delve system.

  14. #3874
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    According to a JP I speak to, the Bee only gains increasing DT to melee attacks at each 25% interval (I believe he also said that what jp wiki says, so maybe he was just reading off that). At below 25% melee attacks become pretty useless and hate starts to go all over because it spams hate reset. You can definitely do a straight melee setup but you will want to save 2hrs for last 25%.

  15. #3875
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    Quote Originally Posted by Kujah2010 View Post
    Yes, Yes, Yes and squid +1 iirc.
    We use bream sushi+1, according to JP on asura it give more racc. I'd suggest to try to replace the thf with the drg and put him in the rng pt for the run so he get 6-8song and can DD/tank NMs.

    Also for the chapuli we replace sam roll by rogue roll, and since we believe it has a cap of 10 WS, we do 300tp refulgent arrow(with plasm bow). Also try replacing Tact by coursers, I cannot play rng w/o coursers now it feel REALLY slow w/o it.

    Also it seems most of your rng shot about 270bullet/arrow but 2 of them did under 200, if they didn't die try to figure out why(ussually our pt leader shot less than non pt ldr)

    If you can record your next attempt idm watching it trying to find why it doesn't work, but pretty sure coursers/angon will make a huge difference.

  16. #3876
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    pax is -10 i think and u shouldnt even have a SCH in pt anyways

    dirge lvl 4 is 18? +2 hands give -8 more so a total of -26 is awesome

    not sure if apply to -50 cap but most DD setup rng should have a region of -20ish themselves so thats perfect

    also yea, no reason to have a THF and not a DRG O_O;; THF change job!

    Quote Originally Posted by Fake View Post
    According to a JP I speak to, the Bee only gains increasing DT to melee attacks at each 25% interval (I believe he also said that what jp wiki says, so maybe he was just reading off that). At below 25% melee attacks become pretty useless and hate starts to go all over because it spams hate reset. You can definitely do a straight melee setup but you will want to save 2hrs for last 25%.
    75 to 25% is normal damage, and last 25% is reportedly the "magic mode" but because its a bee, piercing is still a reliable constant damage

    i was eyeballing logs and our rng was doing 3-4k WS from 75% to 0%. Maybe like the twitherym where DT- dont immediately kicks in and is just random

  17. #3877
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    Your nm kill times are way slow too. I wouldn't practice them outside, rather just farm rocks and kill them both inside over and over and over till you kill them fast fast. Just kill both then exit out. You don't get evade buff outside, and who knows if they are stronger or not inside, but best to practice it inside.
    On our first ever win run we killed chap and butterfly both within 15-16 minutes, just killing them one by one. Course bee took us alot longer hehe.

  18. #3878
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    Thank you for all the input guys, leme try summarise here what I should change

    Parties->

    GEO RNG RNG RNG BRD COR
    GEO RNG RNG RNG BRD COR
    SCH PLD PLD DRG WHM RDM

    CORS -> Chaos Hunters Courses Rogues(chapuli) Tact (bee)
    BRDs -> min3/4/5 Prelude x2 Dirge
    RNGs -> /drg and bream +1

    Decoy GEOS, PLDs pull, and rngs balls to the wall!

  19. #3879
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    Your Decoy Target doesn't have to be in the same party as you. Decoy the DRG or the PLD's instead.

  20. #3880
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    Rogue is really only for chapuli since you don't ws, otherwise can stick to regain as fourth.

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