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  1. #3921
    ccl
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    Quote Originally Posted by bechyni View Post
    Huh? Not at all! I was just admiring the potential of how great that GK can be. Must be nice to have it.
    ok sry then I must be tired, it is really good indeed, just gonna replace fighter's by misers for bee/shark and old stuff. If you can 5NM tojil, you can 5NM shark, shark is harder cause it's way more damaging but once your healer/stun are used to it, you should be able to kill.

  2. #3922
    Relic Horn
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    I couldn't tell if Bechyni was being serious at first either, don't worry

  3. #3923
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    Lol you get 45 tp return in VW using tsuru, if you use the 20 save tp atmacite.

  4. #3924
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    can people who cleared foret delve write a writeup on all the NM behaviour and weakness?

    Its been forever since anyone update them on bg wiki :O

    All i know is u have to balance magic/physical for craklaw
    stack enfeeble on uragnite (impact x7 debuff is super)
    pugil idk, hes squishy anyway just kill it before enspell becomes a danger
    orobon break lantern and becomes easy
    crab i have no clue

  5. #3925
    ccl
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    Quote Originally Posted by Arthars View Post
    can people who cleared foret delve write a writeup on all the NM behaviour and weakness?

    Its been forever since anyone update them on bg wiki :O

    All i know is u have to balance magic/physical for craklaw
    stack enfeeble on uragnite (impact x7 debuff is super)
    pugil idk, hes squishy anyway just kill it before enspell becomes a danger
    orobon break lantern and becomes easy
    crab i have no clue

    Ok this is not the exact weakness but that's how we do it.

    T1:Cracklaw: The more magic dmg you do, the more physical dmg you can do, we use formless strike mnk/mura sam/twilight scythe drk, 3 formless strike oatixur mnk with good stun, can kill in <2min, just ws when 100 tp.

    T2: Uragnite: Impact/requiem/thren/dia/slow/para etc, the more debuff the more dmg, run away when doom aura@ around 3-4 doom counter; can prolly run @ 2 if ja0wait/gm mode

    T3: Melee zerg, we don't seigan/shadow, just don't cast on it.

    T4: Crit hit break lantern so we use rogue roll/crit ws then murder it.

    T5:Supposedly the trick is magic dmg till they do 0 then physical zerg, 2-3 mura sam =3-4min fight.

    We ussually get to shark with about 25min left.

  6. #3926
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    T3: don't cast on it really? We always silence it.

  7. #3927
    Weaboo of the House of Weave
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    Was not aware of a mechanical with the Jagil about not casting either.

  8. #3928
    ccl
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    Quote Originally Posted by macross View Post
    T3: don't cast on it really? We always silence it.
    Well you can prolly silence it, was just stating how we do it we have no issue with enspell just murdering it, die in about 2min maybe less.

    edit: there are prolly more trick to T5 too, just stated what work for us.

  9. #3929
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    i secretly silence the fish on geo without them knowing

  10. #3930
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    Silence would work too. The other day one of our MNK/RUN's left up enspell and it made its enspells start out at like 400 damage. It didn't slow us down at all, it was just kind of a 'Let's not do that again' type of thing

    I wouldn't be surprised if using the opposite element to its enspell did something too. Since it would match the use Thunder to break Sharks shield thing.

  11. #3931
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    Silence makes the enspell go away doesn't it? least it wont meteor or kaustra if you silence it anyhow hehe. But yeah dies fast anywyas, and we do pretty much same thing to kill the 5 nms, spam muras.

  12. #3932
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    Yeah, it dies so quick that we don't bother. I mean really the only potential stumbling block NM is Craklaw if it decides to be a dick and dispel formless. Everything else just kinda rolls over in 2-5 mins. Craklaw does too, it just has the potential to ffffffuuuuu you. I guess theoretically Orobon does too but it's highly unlikely.

    Foret is probably the easiest / quickest zone to 5 NM. Not by much but it's slightly quicker than Morimar. They're both around the 23-25 min mark anyway.

    It's quite funny in my mind. Such a big fuss was made over the rage / depop timers at release. Yet for Morimar / Foret you could down all 5 NM's combined in under 20 mins if you didn't have to run around.

  13. #3933
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    wats the actual setup for the DDs if you bring that many muras O_O

    i was thinking 3 MNK 2 muras and 1 DRG

    as for craklaw, does the "more magic dmg = more physical dmg" degrade over time?

  14. #3934
    ccl
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    We had something like: mnkX3 samX2 drg, if your stunner are good, I'd suggest only mnk fighting the T1, 3Oatixur mnk do it in about 2min with formless strike up+ free ws.

    Mura is mostly for safety net in case formless strike get dispeled and for the T5 cause formless strike isn't back up, and mura sam kill it just as fast as the "magic dmg it till it does 0" trick anyway.

  15. #3935
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    Quote Originally Posted by Jem View Post

    It's quite funny in my mind. Such a big fuss was made over the rage / depop timers at release. Yet for Morimar / Foret you could down all 5 NM's combined in under 20 mins if you didn't have to run around.
    I think those complaints were mostly centered around some of the T4/T5 mobs, and obviously conditions and gear have improved for some groups between release and today

  16. #3936
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    Quote Originally Posted by Jem View Post
    It's quite funny in my mind. Such a big fuss was made over the rage / depop timers at release. Yet for Morimar / Foret you could down all 5 NM's combined in under 20 mins if you didn't have to run around.
    Well alot of mechanics weren't known. And new weapons have increase dps by rediculous amounts... weapons gotten from defeating said nms. And well I still see some pugs wiping to single nms or taking most of the 20 minutes lol. The difference between really well supported great dds and some thrown together party is vast

  17. #3937
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    Wouldn't be surprised if Reverberation SC nullified the flame aura on Tojil. Can even MB with water for good measure. Worth trying at least.

  18. #3938
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    the RDM could MB, in theory. Shouldn't have to be a big nuke.

    I hope someone tests this. It's worth everyone's time.

  19. #3939
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    The hard part is just setting up the SC with the jobs that come, has to be between MNK DRG DRK SAM WAR I guess and not sacrifice DD. Hopefully a SAM can self SC with their chainbound JA to make it, DDs will have to hold TP and not screw it up. Hell a Wyvern can MB with Smiting Breath if Toji is already weak to water and the DRG puts on AF helm.

  20. #3940
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    After checking the parser 9 Reverberation SC have been made on the same fight for a total of 3213 damage if that matter. Aura has broken after the fifth or sixth SC I believe (it was clearly after Reverberation), it can be random or related to a total number of SC/water damage dealt.

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