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  1. #381
    Blue Magic is Best Magic
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    Quote Originally Posted by EjinCaitsith View Post
    Yes. We have killed 4/5 Morimar NMs so far all in under 15min. Turtle#5 is the one we're working on. We got it to 20% last night in 15min, but it was fairly late and lost some people, so I'm confident we'll be able to kill it today before it rages.
    What was your general setup for it?

  2. #382
    Jem
    Jem is offline
    Claustrum. Really?
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    Quote Originally Posted by dasva View Post
    Except adoulin was introduced right then....nso could take it a 3rd way depending on what time they meant yet to be introduced. Regardless when they were talking about it before they specified only the lvl correction of mob att to player def. Since it was part of there make player defense matter thing
    Adoulin was introduced right then yes so here's the flipside. How can you adjust something that has yet to be released? You can't. It didn't exist with the old correction in place therefore it cannot be adjusted. We're arguing semantics though. There's no way of knowing.

    Actually wait... yes there is. Byrth's battlemod tells you the monster level when you check it as that data is sent by the server in the packets. So theoretically if you check a mob after it rages, it should give you a higher level than when you checked it before rage.

  3. #383
    Relic Weapons
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    Caprese Dionir
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    Hyperion
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    Quote Originally Posted by Jem View Post
    Adoulin was introduced right then yes so here's the flipside. How can you adjust something that has yet to be released? You can't. It didn't exist with the old correction in place therefore it cannot be adjusted. We're arguing semantics though. There's no way of knowing.

    Actually wait... yes there is. Byrth's battlemod tells you the monster level when you check it as that data is sent by the server in the packets. So theoretically if you check a mob after it rages, it should give you a higher level than when you checked it before rage.
    NMs don't send their level, it sends a generic NM message that tells your client to report "Impossible to Gauge"

  4. #384
    Jem
    Jem is offline
    Claustrum. Really?
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    Ah boo, that throws that out of the window then unless there's a mob that isn't ITG that can rage. I can't think of any myself though.

  5. #385
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Jem View Post
    Ah boo, that throws that out of the window then unless there's a mob that isn't ITG that can rage. I can't think of any myself though.
    Knight Crabs, I believe. That said, it seems likely that *if* that actually changes we'd have heard about it by now.

  6. #386
    Impossiblu
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    seems more likely to me that the monster's evasion, defense, and attack skyrocket and some of them gain additional layers of PDT/MDT on top of that considering level correction doesn't exist in adoulin, making level fairly worthless outside of xp.

  7. #387
    Ridill
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    Bahamut

    Could just use rng

  8. #388
    E. Body
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    Quetzalcoatl

    BLM doesn't seem too bad on those NM's either. Thundaja was doing 3200+ unresisted, and Thunder V was doing 2400+ to the Cracklaw in Foret. Had a decent amount of resists but I was using some gear that had - M Acc on it. And my Elemental Magic Merits had been removed for a bit. Since BLM was in disuse.

    Rounded out the gear a bit more, and put the merits back in, (thanks to the extra 8/8 magic merits this update). Throw a Warlock's Roll in there and should actually be pretty solid damage on them.

    I wonder how a 4 x BLM, BRD, COR PT might work? Ballad, Ballad, Ballad, March, Wizard's Roll, Warlock's Roll?

    Smart use of Enmity Douse and Random Deal should keep the BLM's alive long enough to kill the NM with a good PT of melee's.

  9. #389
    Ridill
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    Quote Originally Posted by Prothescar View Post
    seems more likely to me that the monster's evasion, defense, and attack skyrocket and some of them gain additional layers of PDT/MDT on top of that considering level correction doesn't exist in adoulin, making level fairly worthless outside of xp.
    Going back in the dev notes it says they were only planning on adjusting the level correction from in dmg dealt from mobs not dmg to mobs nor was there any plans to do such.

  10. #390
    CoP Dynamis
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    Perhaps there is a new sweet spot for skill/INT like the old 320/120 and that's why people were getting resists. BLMs have been gearing mostly for MAB because a skill set hasn't been needed since level 75.

  11. #391
    Ridill
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    Quote Originally Posted by zephr View Post
    Perhaps there is a new sweet spot for skill/INT like the old 320/120 and that's why people were getting resists. BLMs have been gearing mostly for MAB because a skill set hasn't been needed since level 75.
    Well yeah of course there is mobs are higher lvl with more meva and more int than lvl 75 mobs. Part of it might be this though

    Under the resolved issues from the this weeks update notes

    "•An issue wherein magic accuracy is higher than intended when caster’s level is lower than its opponent"

    I'm guessing they think us landing spells at a decent rate is a bug lol

  12. #392
    Fake Numbers
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    Quote Originally Posted by arus2001 View Post
    Well, I see it's Type C. SE's example showed A and B types, as well. Did it list Type C when you first got it? Had you tried trading it to the NPC on its own before Arlixers to see if maybe it could set a path? Might mean mob drops are locked to a type on drop, whereas the only way the player might choose is if buying with currency.
    . . .

    Quote Originally Posted by Cambion View Post
    Ok guys... I'm not sure if there's a list yet, but I suppose this is as good a place to start as any.
    Took my Beret, traded it to Benjamien J-10 Western (Inventors)

    He offered 3 starting Augments? (Mezzotint Equipment?)
    A: Attack +8
    B: Ranged Attack +8
    C: Evasion +8

    So... You trade him the gear, select a path (no item needed for this)
    Then it lists on the item [1] -------------
    Which I assume means you now need an Airlixer/+1/+2 to receive the augment, of the path you chose.
    Starts at Rank 0.
    30 RP to Rank 1
    50 to Rank 2
    80 to Rank 3
    No clue how high it goes. (I see 6 on the body)

    Each nq Airlixer is 10 RP.

    I need 4 more airlixer to get Rank 3, up to 25k Plasm though.

  13. #393
    Relic Weapons
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    Bismarck

    Reposting from the other thread

    I got the Bokwus gloves, the +13cure potency hands. Path A gives me 6macc, Path B gives me 6mab, Path C gives me 8acc.

    It also says Rank: 1 and NextRP:50 at the bottom, whatever that means.

  14. #394
    Salvage Bans
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    Caitsith

    http://img690.imageshack.us/img690/5...0501193136.png

    16min26second fight. Had roughly 580,000 HP.

    Is generally fairly easy until 50%, when it starts spamming Testudo Tremor. Even then. it's easy enough to keep people alive, but we were having major issues with WHMs taking hate off DD and DD not being able to get it back at around 10%, which made it a nightmare.


    Quote Originally Posted by Draylo View Post
    What was your general setup for it?
    Pretty much all melee for DD. We've tried using BLM and SCH for nuking/stunning, but they still can't come close to doing enough DD in time before rage.

  15. #395
    An exploitable mess of a card game
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    I see a badass named Martel in that pic!

  16. #396
    A. Body
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    Quote Originally Posted by Atoreis View Post
    Yeah sure with 20% acc :D
    Right. So time to go make a magian 2-4 hit scythe then.

  17. #397
    Sea Torques
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    Valefor

    Killed those shitbird butterflies in Ceizak. Dropped Inquisitor Bead Necklace.

  18. #398
    Impossiblu
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    Prothescar Centursa
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    Not sure if we're putting augments for the gear here or in a separate thread, but got beret and am doing Path A augments since we have someone reporting for Path C already. Nothing too crazy yet but will update as I progress.


  19. #399
    Relic Weapons
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    Quote Originally Posted by EjinCaitsith View Post
    Hmm with that staff and staff merit ws. Mages can have a bit of melee fun on some lower level non-dangerous content. Also got me thinking about the club equivalent and realmrazer for WHM and GEO for melee fun.

  20. #400
    Fake Numbers
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    Ummm... 8 Airlixers down the drain for 1 Evasion... Rank 3. Next Rank is 120 (12)

    http://img254.imageshack.us/img254/5...0501182015.png

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