Adoulin was introduced right then yes so here's the flipside. How can you adjust something that has yet to be released? You can't. It didn't exist with the old correction in place therefore it cannot be adjusted. We're arguing semantics though. There's no way of knowing.
Actually wait... yes there is. Byrth's battlemod tells you the monster level when you check it as that data is sent by the server in the packets. So theoretically if you check a mob after it rages, it should give you a higher level than when you checked it before rage.
Ah boo, that throws that out of the window then unless there's a mob that isn't ITG that can rage. I can't think of any myself though.
seems more likely to me that the monster's evasion, defense, and attack skyrocket and some of them gain additional layers of PDT/MDT on top of that considering level correction doesn't exist in adoulin, making level fairly worthless outside of xp.
Could just use rng
BLM doesn't seem too bad on those NM's either. Thundaja was doing 3200+ unresisted, and Thunder V was doing 2400+ to the Cracklaw in Foret. Had a decent amount of resists but I was using some gear that had - M Acc on it. And my Elemental Magic Merits had been removed for a bit. Since BLM was in disuse.
Rounded out the gear a bit more, and put the merits back in, (thanks to the extra 8/8 magic merits this update). Throw a Warlock's Roll in there and should actually be pretty solid damage on them.
I wonder how a 4 x BLM, BRD, COR PT might work? Ballad, Ballad, Ballad, March, Wizard's Roll, Warlock's Roll?
Smart use of Enmity Douse and Random Deal should keep the BLM's alive long enough to kill the NM with a good PT of melee's.
Perhaps there is a new sweet spot for skill/INT like the old 320/120 and that's why people were getting resists. BLMs have been gearing mostly for MAB because a skill set hasn't been needed since level 75.
Well yeah of course there is mobs are higher lvl with more meva and more int than lvl 75 mobs. Part of it might be this though
Under the resolved issues from the this weeks update notes
"•An issue wherein magic accuracy is higher than intended when caster’s level is lower than its opponent"
I'm guessing they think us landing spells at a decent rate is a bug lol
Reposting from the other thread
I got the Bokwus gloves, the +13cure potency hands. Path A gives me 6macc, Path B gives me 6mab, Path C gives me 8acc.
It also says Rank: 1 and NextRP:50 at the bottom, whatever that means.
http://img690.imageshack.us/img690/5...0501193136.png
16min26second fight. Had roughly 580,000 HP.
Is generally fairly easy until 50%, when it starts spamming Testudo Tremor. Even then. it's easy enough to keep people alive, but we were having major issues with WHMs taking hate off DD and DD not being able to get it back at around 10%, which made it a nightmare.
Pretty much all melee for DD. We've tried using BLM and SCH for nuking/stunning, but they still can't come close to doing enough DD in time before rage.
I see a badass named Martel in that pic!
Killed those shitbird butterflies in Ceizak. Dropped Inquisitor Bead Necklace.
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Not sure if we're putting augments for the gear here or in a separate thread, but got beret and am doing Path A augments since we have someone reporting for Path C already. Nothing too crazy yet but will update as I progress.
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Ummm... 8 Airlixers down the drain for 1 Evasion... Rank 3. Next Rank is 120 (12)
http://img254.imageshack.us/img254/5...0501182015.png