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  1. #3981
    Jem
    Jem is offline
    Claustrum. Really?
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    Kaith Laqueus
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    Ragnarok
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    Asura

    In fairness, nobody in our LS wants to try stunning because of how harsh we are on people when they fuck up >_>;

    It didn't seem that bad stunning when I was doing it on DRK those 2 times but it's definitely not something I would want to do fulltime.

  2. #3982
    Requiescat in pace.
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    Lakshmi

    Yeah try being the guy whose fault it is when you fuck up and wipe everyone. Not fun at all. SE needs to fix it so that one guy screwing up can't wipe you.

  3. #3983
    ccl
    ccl is offline
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    Asura

    Should just make everything stun immune, tired of those fear tactics involving stun locking mob!

  4. #3984
    Chram
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    Fenrir

    My first attempts at stunning were pretty bad. After turning off all player animations, turning on enough filters that only the bare minimum was getting through, and angling the screen so that I could see the mob, but cut off about half of the players, I had no issue with stunning in a timely manner. I can watch for the animation, check the chat log for the move it's readying, and still nail the stun. However I can still miss stuff at the start if I'm not given time to set things up just so.

    I will note, however, that there is a huge gap in the 'perception' of how long it takes to ready a move when viewed as a DD compared to when viewed as a backline mage. As a DD, I can see the moves get readied and feel like I have all the time in the world to get ready for them. I can't imagine a stunner missing it when it's so obvious, and so much time is available. Filters open and animations on seem to be irrelevant. As a backline stunner, if I'm not hovering over the key ready to twitch the instant I even think something might be about to happen, I'll miss the stun by a mile. I can't explain the difference, but I experience it all the time.

    It might also explain why, when possible, I prefer to stand right in with the DDs when I'm whm. It feels like I have all the time in the world to deal with anything that happens, while it feels like I'm constantly pressured with no time at all when I'm standing way in the back.

  5. #3985
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by Motenten View Post
    My first attempts at stunning were pretty bad. After turning off all player animations, turning on enough filters that only the bare minimum was getting through, and angling the screen so that I could see the mob, but cut off about half of the players, I had no issue with stunning in a timely manner. I can watch for the animation, check the chat log for the move it's readying, and still nail the stun. However I can still miss stuff at the start if I'm not given time to set things up just so.

    I will note, however, that there is a huge gap in the 'perception' of how long it takes to ready a move when viewed as a DD compared to when viewed as a backline mage. As a DD, I can see the moves get readied and feel like I have all the time in the world to get ready for them. I can't imagine a stunner missing it when it's so obvious, and so much time is available. Filters open and animations on seem to be irrelevant. As a backline stunner, if I'm not hovering over the key ready to twitch the instant I even think something might be about to happen, I'll miss the stun by a mile. I can't explain the difference, but I experience it all the time.

    It might also explain why, when possible, I prefer to stand right in with the DDs when I'm whm. It feels like I have all the time in the world to deal with anything that happens, while it feels like I'm constantly pressured with no time at all when I'm standing way in the back.
    TP animation and mob stance initiation are much less apparent from a distance. Even more so when you have GEO bubbles floating around.

    Then again, DDs could bitch less and do stuns themselves. Oh wait.

  6. #3986
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    Going to try to do skillchains tonight if we end up doing Tojil. Drakesbane -> Shijin, Dragon kick -> Ground strike, and Asuran fists -> ground strike should cover all 3 levels, have a feeling level 3 might have a higher chance to break than level 1 if this works at all so will have to try it out. I imagine darkness would be fairly common for a RNG setup though so I guess that one's already out

  7. #3987
    Melee Summoner
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    I've always felt Tojil was easy to see/stun. It crouches down when it readies TP moves so there is a really noticeable change in stance for animation stunning. I normally have a good 2-3 seconds of leeway when stunning.

  8. #3988
    D. Ring
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    Phoenix

    Yeah, stance change when he's readying stuff makes it really easy if you just watch for that.

  9. #3989
    Salvage Bans
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    Odin

    Just did another run with RNG and beads to get some more people the clear before we switch to DDs for 5NM+Boss. Was a bit messy but manageable. Lots of masks



    Gonna see what these Tsurumarus can do!

  10. #3990
    Weaboo of the House of Weave
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    Can Tsurumaru find out why kids love the taste of Cinnamon Toast Crunch?

  11. #3991
    Relic Horn
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    Scrappy Doo
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    Sargatanas
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    Asura

    getting good at foret lel doing better here than morimar
    http://cdn.guildwork.net/albums/imag...6f6e699444.jpg
    8min fight 10min left in zone

    NOT SURE WE WOULD'VE WON WITOUT NATEN COUNTING

  12. #3992
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    Quote Originally Posted by Tymon View Post
    Can Tsurumaru find out why kids love the taste of Cinnamon Toast Crunch?
    No, but it can get give sams 50 tp return with misers lol

  13. #3993
    ccl
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    Hope next update bring more and harder boss, I can't wait to see how strong NM/boss will be now that they can expect us to have delve boss wpn for next tier of content! Also wonder if they will make Ionis give more save tp next update I guess we're back to sam > all!

  14. #3994
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    Odin

    First 5NM+Shark! interesting fight, we had to tweak some stuff to get better cures and less dmg taken


  15. #3995
    Cerberus
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    Odin

    War's attempt to avoid the screenshot from getting posted failed it seems.

  16. #3996
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Either Incinerating Larhar or Weakness itself imparts some kind of Accuracy Down or gives Tojil some kind of Evasion Buff. DDs went from 90-95% accuracy to 69-70% accuracy after that TP move.

  17. #3997
    E. Body
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    Okiru Sasayake
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    Sargatanas
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    Gilgamesh

    What songs are you using on Daku with the 5 NM setup? Wondering mainly if Scherzo or Minne is pointless.

  18. #3998
    Salvage Bans
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    Quote Originally Posted by Diomer View Post
    What songs are you using on Daku with the 5 NM setup? Wondering mainly if Scherzo or Minne is pointless.
    Mad x2 March x2 Min x3 Scherzo is what we use, not sure if it does anything.

  19. #3999
    Hydra
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    Odin

    Quote Originally Posted by ccl View Post
    Also wonder if they will make Ionis give more save tp next update I guess we're back to sam > all!
    50 is the cap for Save TP which is already achievable for Tsurumaru with either a lucky or XI Miser's Roll (with the +5 from Ionis). Extra save TP would make it easier to hit the cap (IX or X would also cap with another +5) although I'm pretty sure if you're saving snake eye for miser's you can probably hit V or XI ~50% of the time. I did it every single time in the one run I was in where we had a SAM pt, but there was some luck involved.

  20. #4000
    Cerberus
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    Sakura Ephemera
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    Brynhildr
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    Bismarck

    Just killed Tojil with 1 SCH/BLM as the only stunner (me) and COR. I used 5 charges, rasa for 3:30m, used 4-5 charges, told COR when to random deal me, used 4-5 charges, told COR to wild card, 4-5 charges, random deal, etc. although we got lucky and he reset my 1-hour, so I just used rasa again. None of the MNKs had oatixur so the fight took relatively long, but strategms were never an issue. I probably would not have run out even without 1-hour reset. Something to try for people who don't have 2 SCH/BLMs. The COR can also provide warlock's roll and caster's roll, which is enough -recast to stun back-to-back (no need to rotate BRD in, or even embrava, as long as SCH's gear is good).

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