Item Search
     
BG-Wiki Search
Page 202 of 269 FirstFirst ... 152 192 200 201 202 203 204 212 252 ... LastLast
Results 4021 to 4040 of 5380

Thread: Delve     submit to reddit submit to twitter

  1. #4021
    Melee Summoner
    Join Date
    Feb 2013
    Posts
    25
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Jem View Post
    None of these strategies require a stun bot. It obviously helps but is by no means required. Your mileage is going to vary depending on your stunners competency / lag / gear / etc.



    All 3 of them are killable without stun locking.
    I agree. I have also been bitching about the advantage JPs have over us because of where servers are, but this will never change so I deal with it. I would like for them to come up with monsters that are immune to the stun lock and DD zerg. The ranger strategy doesn't require stun locking, so that is an option. Personally I would rather be able to 5NM + kill boss with melee than get 2-3 beads and kill with rangers. Its a love-hate relationship.


    I think they should have lowered the time for zones, so that way only the best groups could melee zerg 5nm+boss in time limit. It is too easy once you figure out the 'tricks'

  2. #4022
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by fantasticdan View Post
    Or let the bot discussion go on, and let those 'individuals who monitor the site' take note that so many players (probably the majority of non-JP groups) are using bots to clear this content, and actually investigate the programs/adjust the content?
    Or let the little staff they have work on the important stuff, like blue mage adjustments and cait sith.

  3. #4023
    Lah
    Lah is offline
    Banned.

    Join Date
    May 2013
    Posts
    63
    BG Level
    2

    Quote Originally Posted by Jem View Post
    All 3 of them are killable without stun locking. It just isn't as efficient due to needing Beads.
    You kind of addressed your own defence here. "All 3 of them are killable without stun locking, if you spend hours and hours farming beads before hand and want to earn 3 times less Plasm" yeah, that's hardly a fair trade off. I think the best fix they could make would be to change the beads from locking nms to weakening the mega boss. This way all people can get the win, the better groups can still go as often and win and weaker groups can get the kill with a lot of time put in to farm beads.

    Maybe like one bead = locks one not so bad TP move, 5 beads removes ridiculous TP move (i.e. Lahar) and whatever inbetween.

  4. #4024
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    The point I was making is you implied you would have to nerf the fights if you removed the ability to stun lock. Yet you wouldn't have to do this because they would still be killable.

    5 NM's + Boss Plasm reward has spoiled us really. I have a hard time believing that SE expected us to be able to do it so easily, if they even intended us to be able to do it at all. 5 NM + Boss allows the full ally to cap out on each Bosses drops after 12 runs even if the Bosses had no drop pool. That is not inline with SE's usual loot distribution methods.

    31.5k plasm per run using beads was good up until someone managed a 5 NM run. If nobody could 5 NM runs (or only the very top tier LS'es could) then 'only' getting 31k per run wouldn't be so bad.

    That being said, if they did that I would want them to up Bead drop rates.

  5. #4025
    New Merits
    Join Date
    May 2005
    Posts
    206
    BG Level
    4

    Anyone else experience a veritable brick wall at around 5% on Krabakarpo? Our last kill we tried having 4 Monks start on it with Formless Strikes and Enspells. Waited until magic damage was hitting for 0 and then switched to Physical. Damage was fine up until 10-15% then basically got progressively worse until 5% where both physical and magical wasn't hitting for pratically anything. Were able to down it with just DoTs and 100 damage nukes eventually, but is there some gimmick we're missing at low HP besides relying on Mura SAMs and/or Twilight Scythe DRKs for that portion? Assuming everyone that's doing this mob in a timely fashion is still relying on at least one of these weapons for that portion?

  6. #4026
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    Did your mnk ws with formless strike up?

  7. #4027
    New Merits
    Join Date
    May 2005
    Posts
    206
    BG Level
    4

    Nah, no WS, just Formless Strikes damage, Quick Draws, debuffs and nukes up until monk punches are basically 0.

  8. #4028
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    You need to be WS'ing it too to take advantage of the see-saw damage. Let it build up a while and then start WS'ing.

  9. #4029
    Melee Summoner
    Join Date
    Jun 2013
    Posts
    40
    BG Level
    1

    On Tojil should we stunning Lahar and shell only, If its silenced? We were landing silence fine but it would wear off fast, that common or should it last a few mins?

  10. #4030
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    If Silence wears off fast, it means it was resisted in duration, which is still an accuracy issue. It should last full duration with Elemental Seal. Could try wind m.acc Magians staff to see if it makes a difference, but I'm guessing ES is the only way you're gonna be reliably sticking it for full duration either way.

  11. #4031
    Salvage Bans
    Join Date
    Jun 2008
    Posts
    936
    BG Level
    5

    My first silence lasts until around 60%. The second silence usually lasts til around 40% and from there on I have to use it every 10% or so. If a fight lasts long (7mins+) then youre going to literally be spamming silence the whole time towards the end of the fight as it wears almost as quick as it lands...Makes me wonder if its even worth it at that point? I have one of the best Wind M.Acc Setups available atm.

  12. #4032
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
    BG Level
    6
    FFXI Server
    Leviathan

    Uh I think we normally just give up on silencing around the 20% mark and stun meteor / kaustra (altho I'm fairly sure we've eaten kaustra multiple times w/ no problems). Also, lol @ all this mad up in here.

  13. #4033
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Quote Originally Posted by Jem View Post
    The point I was making is you implied you would have to nerf the fights if you removed the ability to stun lock. Yet you wouldn't have to do this because they would still be killable.

    5 NM's + Boss Plasm reward has spoiled us really. I have a hard time believing that SE expected us to be able to do it so easily, if they even intended us to be able to do it at all. 5 NM + Boss allows the full ally to cap out on each Bosses drops after 12 runs even if the Bosses had no drop pool. That is not inline with SE's usual loot distribution methods.

    31.5k plasm per run using beads was good up until someone managed a 5 NM run. If nobody could 5 NM runs (or only the very top tier LS'es could) then 'only' getting 31k per run wouldn't be so bad.

    That being said, if they did that I would want them to up Bead drop rates.
    But the damage has already been done by some servers seeing 20+ 5NM+Tojil kills a day and even NA pickup groups killing it. That is unless they completely move away from the airlixer system, but there will still be an enormous stockpile of plasm, so they would have to move away from plasm, or just increase the costs accordingly and make it into a long grind.

    Right now its a complete waste of time to do more shark/bee after you get members wins because you're better off just doing easymode in morimar (yes you can 5NM shark but nowhere near as easy/consistent as tojil). The only reason to is for the crafted items, of which the shark is the only really worthwhile one.

  14. #4034
    E. Body
    Join Date
    Sep 2008
    Posts
    2,132
    BG Level
    7
    FFXI Server
    Bismarck

    Well they said they didnt' decide if new gears will use new points. I hope they do anyways. Really doubt they expected toji to die so easy as well hehe, or anything to even be 5NM able. I bet they thought at most people might use 2 beads, and kill 3nm + boss.
    Just need to make the t5 mobs harder and take longer to kill inside fractures, or NM to take longer to kill over all inside. And have quicker stun resist buildup. All they gotta do is add 2x cockblock mobs like scorpion and chapuli to every zone.

  15. #4035
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    SE specifically said that they expected players to be able to kill all 5 NMs + boss, and beads were only there to help you gear up with boss items for those that couldn't do it without boss gear.

  16. #4036
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,016
    BG Level
    6
    FFXI Server
    Asura

    I wanna try 5 NMs+bee soon! They gotta make all boss hard enough that if you don't find the way to break the shield, it's so much harder, kinda like shark!

    Also at this point NMX5+shark is as easy as tojil just need a slighty different setup.

  17. #4037
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Yeah, I'd rather do 5 NM + Shark than 5 NM + Tojil. Shark is a quicker run and easier to recover if something does go wrong.

    And the damage already being done has never stopped them before.

    Honestly though, I hope they crank up the difficulty for future content. I mean these still were/are challenging but obviously could be harder given how many people have full cleared zones. Especially since it's being done with like 10+ mins left.

  18. #4038
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Fake View Post
    But the damage has already been done by some servers seeing 20+ 5NM+Tojil kills a day and even NA pickup groups killing it.
    Man my server must suck. I keep a mule parked in a yell zone at all times and haven't ever seen an english megaboss shout. Though see jp ones now almost all day long. My new ls is still kinda dragging it's way into trying a first kill

  19. #4039
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by dasva View Post
    Man my server must suck. I keep a mule parked in a yell zone at all times and haven't ever seen an english megaboss shout. Though see jp ones now almost all day long. My new ls is still kinda dragging it's way into trying a first kill
    Join the club seems a few servers on the NA side are pretty sad as hell.

  20. #4040
    E. Body
    Join Date
    Sep 2008
    Posts
    2,132
    BG Level
    7
    FFXI Server
    Bismarck

    why not start your own and try. What have you got to lose really? If anything you gain knowledge and experience for next time.

Page 202 of 269 FirstFirst ... 152 192 200 201 202 203 204 212 252 ... LastLast

Similar Threads

  1. Moblin Maze Mongers Delve Deeper Into Your Heart! (06/26/2009)
    By MoogleAura in forum FFXI: Everything
    Replies: 68
    Last Post: 2009-06-30, 22:30
  2. Replies: 75
    Last Post: 2009-04-07, 03:38
  3. Replies: 77
    Last Post: 2009-04-02, 12:33
  4. Delve Deep with the Moblin Maze Mongers! (12/17/2008)
    By Not Kuno in forum FFXI: Everything
    Replies: 66
    Last Post: 2008-12-17, 16:42