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  1. #4061
    Relic Shield
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    Quote Originally Posted by Julian View Post
    I tried going /rune the first two runs, and it really didn't seem worth it. It's such a huge dps decrease. Like, I went from being last/2nd to last in the parse (during both regular nms & the boss) to being in 1st/2nd in the parse. Against SAM's getting 50tp returns on ws. I don't recall exactly how much of a dps decrease that was, but I was easily doing 20-30k less on regular NMs, and like 60k less than most on the boss.

    Although, it may be a somewhat moot point if you still have enough dps to kill it in a certain amount of time.
    We killed it in 8 minutes with the setup when we stayed alive (dispels hit right). Fix Ari's PC since that is likely going to be his reasoning. I'm with Ccl, easy fight if you hit your dispels ASAP.

  2. #4062
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    Quote Originally Posted by Jem View Post
    And I wasn't going to say this but if Ccl is willing to post our strat, it should be fine... You can sleep the Shark (as long as aura down) and recover/rebuff if things go wrong or are getting a little too hairy. It does need Troub to land though (no idea if ES Sleep lands) so it's best to get your support party Bard to do it.
    Whoa dont post strats(or on bg) you might get booted from the ls! oh wait... wrong ls

  3. #4063
    Jem
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    Claustrum. Really?
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    We took 3 MNK/RUNs to our 8 min kill and that included a full duration sleep to rebuff. We didn't need the sleep but it just removes the chance of your BRD's getting bitch slapped around whilst doing it.

    Anytime it uses Verve, we call it in LS/Party chat and all DD's switch to full DT (including on WS) until we're given the ok that it has been removed.

    DPS isn't remotely an issue for Shark really. It's purely about making sure you stay alive.

  4. #4064
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    Quote Originally Posted by Raffi_XI View Post
    Whoa dont post strats(or on bg) you might get booted from the ls! oh wait... wrong ls
    It's ok, I'm married to the 99 Harp/Horn BRD! I should be ok >_>

  5. #4065
    ccl
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    Quote Originally Posted by Julian View Post
    I tried going /rune the first two runs, and it really didn't seem worth it. It's such a huge dps decrease. Like, I went from being last/2nd to last in the parse (during both regular nms & the boss) to being in 1st/2nd in the parse. Against SAM's getting 50tp returns on ws. I don't recall exactly how much of a dps decrease that was, but I was easily doing 20-30k less on regular NMs, and like 60k less than most on the boss.

    Although, it may be a somewhat moot point if you still have enough dps to kill it in a certain amount of time.
    Well our bard hate me so they won't rotate 3 pt, also one extra bard give us one extra SV if we have to recover for w/e reason.

    Also I believe with so much def down and att buff, mnk only lose 10DA by subbing run(but gain add effect dmg!) but I could def be wrong on that.

  6. #4066
    A. Body
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    What GEO buffs/debuffs on the Shark?

  7. #4067
    ccl
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    def down/evadown/macc+/meva down, our Geo rotate 2h, the geo who 2H is doing eva down/def down, both geo/rdm and they cure each other.

  8. #4068
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    is 1hr def down wise when you are taking a drg? Between angon/drg 1hr and dia II + double light shot seems like you would be hitting cap majority of fight with even just nq def down. (if its a similar zerg fight as tojil)

  9. #4069
    ccl
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    Quote Originally Posted by Sukian View Post
    is 1hr def down wise when you are taking a drg? Between angon/drg 1hr and dia II + double light shot seems like you would be hitting cap majority of fight with even just nq def down. (if its a similar zerg fight as tojil)
    We use that much def down for Tojil too. There is just nothing better to use geo 2h on.

  10. #4070
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    Magic evasion would probably be better (at least on tojil) makes it easier to land enfeebles for the rdm. I dont know how hard it is to dispel shark but it could help there too. On a longer fight the drg angon/1hr wont be on it though so thats when you would benefit from increased def down from geo

    Edit: Also on one of our runs our backline geo decided to nuke (very average nuking gear) and pulled 10k total damage but it was the only run we've knocked off aura on tojils. (was using water nukes)

  11. #4071
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    You can always farm 1-3 beads and do it dd method too.

  12. #4072
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    Quote Originally Posted by Sukian View Post
    Magic evasion would probably be better (at least on tojil) makes it easier to land enfeebles for the rdm. I dont know how hard it is to dispel shark but it could help there too. On a longer fight the drg angon/1hr wont be on it though so thats when you would benefit from increased def down from geo

    Edit: Also on one of our runs our backline geo decided to nuke (very average nuking gear) and pulled 10k total damage but it was the only run we've knocked off aura on tojils. (was using water nukes)
    We don't use rdm for Tojil nor shark and geo focus/macc+ is enough for our brd to never had trouble to finale tojil/shark.

  13. #4073
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    Won bee twice tonight with MNK MNK DRG BRD COR WHM MNK MNK DRK BRD COR WHM GEO GEO RDM SCH SCH PLD. Force wiped under 25% because of WHMs capping enmity, pretty easy to finish after.

  14. #4074
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    also anyone that didn't know, shark is sleepable.

    Had our Ghorn bard sleep and I light shot'd and it stayed "zzz" for a good bit (long enough for us to unweak/re-buff fully/swap bards/cors

  15. #4075
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    Quote Originally Posted by Darkmagi View Post
    Won bee twice tonight with MNK MNK DRG BRD COR WHM MNK MNK DRK BRD COR WHM GEO GEO RDM SCH SCH PLD. Force wiped under 25% because of WHMs capping enmity, pretty easy to finish after.
    To clarify, all melees were in full-acc ~700. Oatixur MNKs & Senbaak DRK. DRG had Ophidian since these were our first bee kills. Has Upu now.
    BRD 1 is ghorn99/daurd99, BRD 2 is ghorn99/daurd95. WHM 1 is Yagrush, WHM 2 was rotated but decently geared. CORs were rotated. SCHs had 12s or less recast stuns with a lot of MACC.
    GEOs were in -DT (one with d.ring). RDM had full complement of staves, PLD is ochain/aegis/excal/d.ring/yaddayadda.

    So melee strat can/will work, but requires even more focused gear than the RNG strat. We stunned only Incisive TP moves in first fight, added in Stinger Volleys towards the end. 0 problems with stuns being resisted once we did this.

  16. #4076
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    Quote Originally Posted by Sukian View Post
    Magic evasion would probably be better (at least on tojil) makes it easier to land enfeebles for the rdm. I dont know how hard it is to dispel shark but it could help there too. On a longer fight the drg angon/1hr wont be on it though so thats when you would benefit from increased def down from geo

    Edit: Also on one of our runs our backline geo decided to nuke (very average nuking gear) and pulled 10k total damage but it was the only run we've knocked off aura on tojils. (was using water nukes)
    Our RDM chainspell nukes at the start of the fight. It does a substantial amount of damage and speeds up the first 25% by quite a bit. Never knocked his aura off as far as I can tell, though.

  17. #4077
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    Quote Originally Posted by Rhealana View Post
    To clarify, all melees were in full-acc ~700. Oatixur MNKs & Senbaak DRK. DRG had Ophidian since these were our first bee kills. Has Upu now.
    BRD 1 is ghorn99/daurd99, BRD 2 is ghorn99/daurd95. WHM 1 is Yagrush, WHM 2 was rotated but decently geared. CORs were rotated. SCHs had 12s or less recast stuns with a lot of MACC.
    GEOs were in -DT (one with d.ring). RDM had full complement of staves, PLD is ochain/aegis/excal/d.ring/yaddayadda.

    So melee strat can/will work, but requires even more focused gear than the RNG strat. We stunned only Incisive TP moves in first fight, added in Stinger Volleys towards the end. 0 problems with stuns being resisted once we did this.
    Did you lock anything?

  18. #4078
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    Quote Originally Posted by grevenilvec75 View Post
    I think byrths group is the only NA that has killed tojil on our server (and they only did it once). I havent logged in much lately so it might have changed. If they are having problems then the rest of us dont stand a chance.
    No.

  19. #4079
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    Some more info on Krabakarpo since it's the NM that's slowed us down the most:

    Managed to kill it twice in roughly 6 minutes or so each time with 1 Mura SAM and 1 Twilight Scythe DRK for the last 10%. Would imagine if you really don't have a Mura SAM you can get away with just 2 Twilight DRKs, but may have to wait til a lower % since you don't want the Twilight effect to wear before it's dead.

    As far as getting it to 10% assuming you're not using multiple Mura SAMs, start the fight by putting enspell on all the melee. Have the Monks either all use Formless at the start or around 50% to see-saw the damage more effectively. Weapon Skills are ok during the Magic portion since it doesn't offset the balance too much if Monks are all doing Formless together. Should make it so the damage on it doesn't slow until around 10%. At that point, really dependent upon the Mura SAM or Twilight DRKs finishing it.

    No matter how we've tried to balance damage leading up to 10%, there always still seems to be that wall between 5-10% where all forms of damage save for Mura WS and twilight drops significantly. Has to be something else we're missing for that portion to break through that barrier, but Mura/Twilight seems like the way to go for now.

  20. #4080
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    could just be weak vs ranged attacks at that point.

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