The stun thing is an inside joke. Someone from an another LS continuously slings shit at us and harasses our members in tells. Ideas such as /RUN for MNK's on Shark, /DRG for RNG's on Bee and using /THF before anything about Delve was known make us failures and a joke apparently. We also get carried by our JP stunners (Hint: We don't). It's a shame because I have no issues with his LS or their members but apparently he does with us and I have no idea why. I have never said or done anything negative to him (aside from saying this I guess).
Couple more things for Shark
Whenever it puts up Aura, it removes all debuffs from the Shark. So remember to reapply debuffs after aura is down. Angon 100 > 75. Spirit Surge + Jump 75 > 50. Angon should be back up for 50 > 25. Final 25% is generally the quickest in the zerg anyway, I think our MNK's save HF for it though. Get COR's to decide amongst themselves about Dia II + Light Shot reapplication but obviously make sure it gets done.
Really can't stress enough the importance of making sure every DD puts on full DT when it has Aura up. As soon as we did this along with quick dispels, we went from not being able to kill it to winning every run with no deaths. Full DT means full DT too. It does not mean full DT but I'll just do this WS because I have TP (If you're gonna WS do it in DT gear). As long as you stay alive, it will die so it's better to kill slightly slower than jeopardize the win for a WS.
And Scarlet Delirium wise, I usually pop the first one whilst doing song rotation. After that I try time it on spells or Mayhem/Aura up because even in full DT, it hits hard with Aura up.
EDIT: Oh and whilst it's not vital, it can help in a pinch if your melees have Panacesa for HP down. They will rarely need them but having a few as a just in case doesn't hurt.
and spellcast disabled while in stun recast gear.
I THOUGHT I WAS THE ONLY ONE
Do you really need to disable spellcast if using the /raw /magic stun command?
I dont. But theres currently a bug if you use /raw /ma Stun <stnpc> where it casts immediately without waiting for you to confirm the blue arrow. So be careful about that.
No, but one less possible thing that can screw up during the fight. The plugin occupies SOME resources, even if its not doing anything.
What is the correct usage of the /raw command to make it fire the fastest?
Binding a key in windower to a script that runs it? Just putting the /raw command in a FFXI macro?
I already knew that /raw was faster but I want to know the absolute fastest way to go about using it
Is it at all possible to have a lua addon for a mule to basically stun a certain move from one of the mobs? Would allow me to focus on my main char instead of waiting for it on my mule for sure..
99% sure its possible
100% sure it's possible.
Can use the send addon and make a /console send Mulename //stun <bt> macro on your main char as well. That's what I do.
18% Tojil ): would've been first NA/EU kill on Valefor but we wiped due to a resisted stun on Lahar+Meteor and it regen'd 2 tics. Only had 2m 40s when everyone unweakened to bring it down from 53%. Guessing the fatal flaw here was that our PLD died too and thus couldn't hold it while we unweakened
keep going! u can do it
We tried dakuwaqa yest mainly to get first time hands on 1-5 NM
got the boss to 22% instead, this fight is sure fun and people is right. If you stack up FULL DT gear and stay alive during aura, this fight is a sure win. dont even worry abt DPs, hes squishy and low HP. We didnt have all MNKs prepare full DT this time cos we mainly testing 1-5 NM
oh and also mages to know their own shit where to stand (my group mainly JPs so they dont use windower ; ; getting their max distance is definately my biggest challenge)
also to add on foret NM weakness/strategy:
Craklaw: Formless MNK and mura sam. DRG can start attack off the bat. Geo help to thunder/blizzard. Nothing dramatic of this NM, just stun all WS
Uragnite: debuff + zerg. Remember to get out of doom countdown and re-enter dont be lazy
Pugil: Silence is definately the key i think, never see him near peak enspell. Not sure if "no magic" is 1 of the weakness as well cos we seeing skillchain flying all over the place anyway
Orobon: Rogue's roll and focus the first few stuns before lantern is broken.... after broken hes a joke
Crab: ALMOST identical to craklaw. Except we followed the JP wiki method, MNK formless(MONK DO NOT WS) and mura sam WS ONLY until u see formless hit near or 0 damage, after that cancel all ur formless and unleash MNK WSs and DRG can enter to zerg together. During zerg, GEO help to thunder/blizzard it. It should reach 50% when formless is hitting 0, and about 1-2% when physical become near 0 damage at the end. Some elemental magic in between will help push back up the physical weakness. or just mura sam ur way through. we only had 1 mura sam so...
As far as I know, and have experienced, krabguy does not become weaker to physical damage because you nuke it, or deal magic damage to it. Once physical damage hits for 0-1, it says like that forever. The same is true for magic damage. What most groups are doing are simply building the magic damage resistance up first, and then switching to physical damage at 50% (half and half).
Speculation:
I believe that once a certain threshold of physical/magical damage is met, the krabguy uses scissor guard or bubble curtain. From what I've seen, if you only have formless strikes MNK on it, or mura SAM, the crab only uses bubble curtain, and if you have no magic damage whatsoever, he spams scissor guard instead.
I believe this might be preventable by balancing the two damage types, not over the entire fight, but between scissor guards and bubble curtains. For instance, the crab may have a threshold of 10k damage. If one damage type reaches 10k, then the crab is forced to scissor guard/bubble curtain. However, the opposite damage type subtracts from the other damage type. If 5k physical is dealt, and 3k magic damage, then only 2k physical damage is counted toward the threshold. I think the gimmick may be to constantly balance physical/magical damage throughout the fight so one never reaches the threshold. If this is the case, it might be better to assign 1 (or more depending on damage from formless) MNK to weapon skill it during the formless strikes phase while the rest just auto-attack. The crab should build magic resistance slower, and it shouldn't have any effect on physical damage. This should give you a larger window to kill it using physical damage, and prevent the brick wall at low hp.
Just guess-work.
or just bring 6 mura sams and kill it fast.