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  1. #4121
    Black Belt
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    btw according to JP wiki, everytime dukawaqa uses the WS that grants the aura horm, the next WS is 100% mayhem?

    if its true then it makes it easier for mages to get rdy to gtfo and melee to change to damage cut equip...

    also 6 mura sam is not really a realistic setup to get first win unless you win it once and get the fucking OP gkt!

    being said... if guillotine doesnt kill any PLD at point blank... then rng setup is a 101% win no? >.>

    rng setup just gotta stun 1 hate reset WS i think.....

    sch and rdm can just thunder spell down the horn during aura to remove it....

    seem like really simple to me that way, but downside is to get the beads

  2. #4122
    New Spam Forum
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    In response to Helel. Last night we had 3 MNKs and 2 Muras on it full time, MNKs did formless and WS every 100 TP. Dropped it in just a couple minutes. The orobon actually took us longer lol.

  3. #4123
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    Quote Originally Posted by Arthars View Post
    btw according to JP wiki, everytime dukawaqa uses the WS that grants the aura horm, the next WS is 100% mayhem?

    if its true then it makes it easier for mages to get rdy to gtfo and melee to change to damage cut equip...

    also 6 mura sam is not really a realistic setup to get first win unless you win it once and get the fucking OP gkt!

    being said... if guillotine doesnt kill any PLD at point blank... then rng setup is a 101% win no? >.>

    rng setup just gotta stun 1 hate reset WS i think.....

    sch and rdm can just thunder spell down the horn during aura to remove it....

    seem like really simple to me that way, but downside is to get the beads

    Yes. It always does Verve > Mayhem. I assume it is to stop you stunning Mayhem.

    It does this at 100% / 75% / 50% / 25%. Below 25% it can use Verve > Mayhem at will.

    The ones at 100/75/50/25 are not immediate, it's generally the next TP combo it uses.

  4. #4124
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    great i reviewed my recorded video also

    verve > mayhem always :D

  5. #4125
    CoP Dynamis
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    Quote Originally Posted by bigbomb View Post
    Is it at all possible to have a lua addon for a mule to basically stun a certain move from one of the mobs? Would allow me to focus on my main char instead of waiting for it on my mule for sure..
    Conceptually it's easy and possible to write an OnEvent addon using LUAcore functions, but Windower team in the past was somewhat reluctant to allow an unlimited onevent plugin. No idea what they'd say if someone wrote one.

    My LUA knowledge is somewhat limited still, but the addon would look like this:

    monitor incoming packets for 'keywords' - a lot of this functionality is already within for example Battlemod
    I think the enemy TP moves or player JAs are sent in the packet as an ID code instead of a name (i.e. <m id="548" english="Tortoise Song"/>) so those packets would need to be compared against resource list and converted into text, then compared against 'keyword'. A little slower approach would be letting battlemod handle the conversion and read that output.

    when a 'keyword' matches packet content, write reaction output into chatlog (ie /raw /ma "Stun" <t>)

    have a config file with a list of actions/reactions and optionally a mob name (so that you can stun only Apademak's Thunder IV and not necessarily every Thunder IV spell casted by other mobs), something like:
    <mob='apademak';event='thunder';reaction='/ma "Stun" &lt;t&gt;'>

    Well, sorry for slight offtopic.

  6. #4126
    The Syrup To Waffles's Waffle
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    I doubt it would ever be official, but it definitely works just fine.

    What you described is fundamentally correct as well. Setting up proper configurations and offering a visual interface is actually more complex than the actual functionality.

  7. #4127
    Can you spare some gil?
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    Saw this on ah.com




    I'm kinda curious how you manage to pull off something like this, given that scorp and chapuli is a fucking dick, everything else is not so harsh on time.

  8. #4128
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    Quote Originally Posted by Shenrien View Post
    Saw this on ah.com





    I'm kinda curious how you manage to pull off something like this, given that scorp and chapuli is a fucking dick, everything else is not so harsh on time.
    If I had to guess its a MNK heavy strategy again. Maybe some /NIN to block stun from Scorpion.

  9. #4129
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    Quote Originally Posted by Shenrien View Post
    Saw this on ah.com





    I'm kinda curious how you manage to pull off something like this, given that scorp and chapuli is a fucking dick, everything else is not so harsh on time.
    prolly a mnk/nin setup or so

    /nin to avoid the dickness of the scorpion

    and mnks with tojils hand-to-hand murder the chapuli straight up

    prolly a tojil mnk setup with /nin involed

    the scorp is piss easy too if you have melees use /nin to avoid stun and have a drk/nin that can instantly reapply bio before the next move goes off during the zerg.

    not to mention the drg and drk + mnks convenantly can alternate their dmg on mastop with formless blunt piercing and slashing which makes it prolly a 4 min fight tops, and the butterflies and taxet arent a problem at all.

    while /nin looses alot compared to /war, if you can cap acc and attack on the bee with buffs from cor brds and debuffs of geo (and angon)I dont see why this should not work for the bee. Assumign stuns are on point.

  10. #4130
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    5NM + Daku killed on Bismarck



    Used the MNK/RUN strategy. Seemed to take extra magic damage during first 25% (Formless was doing 330~ per punch, versus 180~ or so without). Aura up also gives it a pretty strong Ice Spikes effect (70~ dmg per hit). Rest of it is all what has been said already (be inside 5' or outside 20' for Marine Mayhem)

    Aura would drop in about 15~ seconds or so with 4 MNKs with double Sulpor.

  11. #4131
    The Syrup To Waffles's Waffle
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    Fenrir is incredibly behind. First NA win on this server, finally.


  12. #4132
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    muyingwa 5 NM + bss is do-able

    chapuli and scorpion is shitty but because the boss goes down like a piece of shit, it kinda even out

  13. #4133
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    Quote Originally Posted by Arthars View Post
    muyingwa 5 NM + bss is do-able

    chapuli and scorpion is shitty but because the boss goes down like a piece of shit, it kinda even out
    Bee still seems to far and away be the most difficult of the three NM's. If you've figured out some way to make its evasion not be absurd at 10% and below, do share.

    We've killed it, but its just no where close to being on the same "5NM + boss" status as shark and trex.

  14. #4134
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    eh never had a problem with evasion.... you just need to remove the "aura" to remove the evasion

    personally have not heard abt spiked evasion randomly(below 10% specifically for instance) except when its aura is on

    and of course, zone message <- this i have no idea how to remove by any means

  15. #4135
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    Would having 2 mnk/run work for removing Tojils aura?

  16. #4136
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    http://www.youtube.com/watch?v=-nb4jJteJFk

    Video for the second shark win right after Squah's. Followed Ccl's set up with minor changes. Enjoy!

  17. #4137
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    Quote Originally Posted by Arthars View Post
    eh never had a problem with evasion.... you just need to remove the "aura" to remove the evasion

    personally have not heard abt spiked evasion randomly(below 10% specifically for instance) except when its aura is on

    and of course, zone message <- this i have no idea how to remove by any means
    Ok, so how are you removing the aura?

    I apologize if I'm a bit behind on the thread-based strategies. But after sifting through the last 10 pages, I see nothing about removing the Bee's aura.

  18. #4138
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    Quote Originally Posted by Wardeniii View Post
    Ok, so how are you removing the aura?

    I apologize if I'm a bit behind on the thread-based strategies. But after sifting through the last 10 pages, I see nothing about removing the Bee's aura.
    just dia 30 times to remove the blink. AOE spell dont work for this instance

    your DDs will be missing alot during aura, so its really unreliable to just rely on punches to remove them.

    with 1 rdm? 2 geo, 2 cor, 2 brd, 30 shadows should go down in 3-4 cast(or lesser) per person max

    Quote Originally Posted by Allen View Post
    Would having 2 mnk/run work for removing Tojils aura?
    for tojil's aura, for now with people testing water spells/damage doesnt seem to get it off

  19. #4139
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    Tojil aura is random as fuck. We've tried everything: enwater, timed numerous water4s at same time, reverberation. The only one that worked was reverberation (about 5-6 drakes>shijins) and it only occurred once. The next attempt we did over 15 reverberations and didn't knock it off.

  20. #4140
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    The only time we actually saw tojils aura drop was after an SC+wyvern breath MB. Anyone have any tojil logs of aura dropping and MBs going off?

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