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  1. #4261
    Black Belt
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    Quote Originally Posted by Prothescar View Post
    relatively certain that our issue is our DRK+DRG since they've yet to outparse even our worst rigor MNK

    Generally goes something like JP Oatixur MNK that goes with us > Me = Shen > Other rigor mnk (about 5~10% behind) > DRK = DRG (equal to or 5%~ behind the worst mnk, with the DRG sometimes behind by a more pronounced amount)
    no way a drk doing = damage to a drg

    only a muyingwa polearm drg can come closer to a oatMnk and will/should still be last dmg in parser due to /dnc , landing steps(box at start, stutter later) and haste samba everyone

    if doing this and the drk still only = drg, its time to change a drk

    for tojil, being the only slashing dmg DD on tojil, there is no way an oatMnk will out parse a senbaak drk (1 drk doing all slashing damage x2 in slash phase vs 4 mnk spreading out blunt damage in blunt phase pulls the gap wide here)

    bloodweapon souleater first 25% and then souleater in slash phase pls

    its usually 260kish(drk) dmg vs 230kish(oatMnks) and the drg/dnc (w/o muyingwa polearm) in the region of 120kish for drg(totally understandable with haste samba/steps)

  2. #4262
    ccl
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    Why are your drg subbing dnc at all?

    edit: Haste samba does nothing for mnk, for drk neither if you're good with timer wc. and box step def not worth losing /sam!

  3. #4263
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    Only time there is any point to drg subbing /dnc is when you do a rng strat and the drg is sitting in the tank party.

  4. #4264
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by ccl View Post
    edit: Haste samba does nothing for mnk
    Uh?

  5. #4265
    ccl
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    The gain it give is next to nothing when I did input it on spreasheet compared to what drg lose, my bad on poor wording.

  6. #4266
    Ridill
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    Oat mnk with capped magic/gear haste is already at -79.5% of total delay thanks to martial arts. Haste samba would only add like 1.5% to attack speed. Less if you have any MA gear on. Rigors would gain slightly more

  7. #4267
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    well im not the leader of PUGs and have no say on setup but thats what the JP do anyway

    kills were consistently at 27ish min so they must be doing something right!

    on a side note, im guessing cos its a pug, the extra def down/haste samba for NMs, mag eva down on boss helps overall since all mnks nowadays have oatixur/senbaaks but not all drg have muyingwa pole.... so they rather gimp the fork drg for better overall benefits? XD and that few mag eva down can help on boarderline schs...

    i have only done 2 tojils in my own made LS and they are both rng setups

  8. #4268
    ccl
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    Yeah if the drg isn't using bee polearm/ryu it make sense I guess my bad, I'm spoiled.

  9. #4269
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    First time ever trying this setup, but completely obliterated krabakarpo with 4 MNKs, DRK, and BLU (me) for melee. Requiescat did 3.5k-4.5k the entire fight (tojil sword and r15 delve offhand). Fight took 4m.

    MNKs did formless until 38%, DRK did melee, and BLU, and then switched over to physical damage. MNK and DRK did not WS until after 38%.

  10. #4270
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    How are people killing Mastop so quickly?

    We were told by one JP member that we need to let him use Emetic Discharge and then not erase any of the statuses. What we observed is that it's more of a see-saw damage effect like the Krab. Monks using formless were hitting for like 800/swing after enough damage of other types. Sacrificing people had no effect at all on their damage.

    ftr, Mastop has around 200 AGI (Impact + Discharge gave -41 AGI to one of our members).

  11. #4271
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    u need a good mix of damage (blunt pierce slash) to keep all damage high than just all MNK blunt only, or all DRK slash only. Sam Drk drg mnk will be perfect mix

    and then apply 2 debuffs(idk why 2 tbh just always been told the magical number 2) on it, dia and threnody so it uses Emetic Discharge 95% of the time

    zerg and win

  12. #4272
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    Had 2 MNK/RUN rotating elements, dropped aura on all four phases of Tojil. My filters are way too heavy to know what dropped it during which phase, but it definitely dropped in each of the four phases.

    Edit: Also, random, but /RUN is kinda nice on Kurma with his damage multipliers, can get up to like 90+ add per hit if he's spamming Harden Shell.

  13. #4273
    I pullout to go pee.
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    You can do it with all MNKs just cycle through formless 2 at a time (2 with formless 4without) and keep two debuffs on it.

  14. #4274
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    Observations from this evening: we scratched the /RUN idea because we had no idea how it worked, and seemingly without cause, the attack down(the aura?) dropped in the first 25%, and then never came back up for the duration of the fight. Roars were stunned of course, but afaik that doesn't prevent it from coming back up

  15. #4275
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    RNG is a nice job for mastop, particularly with armageddon. Wildfire is rarely resisted and does ~3.6k. Then you get piercing damage with every shot. It builds the +dt for the melees pretty effectively. I imagine BLU with requiescat would do very well also.

    Oh and you need 2 debuffs simply because 1 isn't enough. 2 debuffs basically forces him to use only emetic discharge. 1 does not.

  16. #4276
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    For Dakuwaqa, has anyone tried 4 mnk/runs to see if they can get the shield down before his first TP move goes off?

  17. #4277
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    Quote Originally Posted by Helel View Post
    Oh and you need 2 debuffs simply because 1 isn't enough. 2 debuffs basically forces him to use only emetic discharge. 1 does not.
    hmm... I know that spamming the crap out of different debuffs (threnodies, Dia, etc.) didn't result in him using Emetic discharge all the time. Perhaps it has to be an even number of debuffs vs. odd or something.

  18. #4278
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    Quote Originally Posted by Byrthnoth View Post
    How are people killing Mastop so quickly?

    We were told by one JP member that we need to let him use Emetic Discharge and then not erase any of the statuses. What we observed is that it's more of a see-saw damage effect like the Krab. Monks using formless were hitting for like 800/swing after enough damage of other types. Sacrificing people had no effect at all on their damage.

    ftr, Mastop has around 200 AGI (Impact + Discharge gave -41 AGI to one of our members).
    Mura Sams with sushi, madrigals, hunters etc. Fight duration with 4 Mura sams with good acc is around 5mins (with a DRG + MNK). Removing the debuffd transferred to players doesn't do anything. Take a cor/dnc using haste/drain samba + steps, sambas reapply a debuff after every hit, also works on Tax'et. Other debuffs to use are helix, dia, threnodies, requiem, ele enfeebs, stuff like impact just ends up hurting your own DPS too much to make them worth it.

    I'm not sure exactly how the debuff transfer affects his evasion/defense but it definitely isn't consistent throughout the fight.

  19. #4279
    Weaboo of the House of Weave
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    Back from my post yesterday with some observations to be evaluated.

    We used the PUP and cleared 5NM varying between 30 and 36 minutes (eg. not fast enough), though I know why, at least. Didn't have much time to work on Tojil.

    Main problem for us I think is the stunners can't consistently keep Peiste locked down, and the Tarichuk. Raptor goes down in under 3 minutes. Kurma is Kurma. Last attempt used Tortoise Song 28 times and took 16 minutes. There's not a whole lot we can do about that, really. Not that I know of. First one used it like 3 times and died in under 6 minutes. Go figure.

    I'm not sure what to think about the Tarichuk. It goes down really slow. Like 6 minutes or more. Buffers are keeping stuff on, except for 4 rolls. Can't expect those to all stay on with the recast timers.

    I'm willing to admit the DDs are bad if they actually are, but with the speed of kills on the Raptor and Peiste (when locked down) it's hard to admit that.

  20. #4280
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    Even when it spams tortoise song like that the fight should take nowhere near 16mins, your DDs are failing or your brds/cors aren't putting buffs back up quickly. Tarichuk is a 5min fight max if it dispels best buffs early on.

    Sounds like your DDs are sucking pure and simple. Also 15mins left on Tojil is more than enough time, even if you take off 5mins to account for runnning the remaining distance to tojil room and buffing up.

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