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  1. #4281
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    Use Embrava on Tarichuk and Kurma to speed things up, because it can't be dispelled. Also, make sure your Scholars are dispelling Harden Shell (Voidstorm, Klimaform, Geo MAcc spells) on Kurma. You can also ES Impact the eft (and maybe Kurma, depending when you pull him) to speed things up.

    On Peiste, we have one stunner wait on Calcifiying Mist and the other freestun and be the second stun in case there are two Mists in a row.

  2. #4282
    Weaboo of the House of Weave
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    I like the Peiste method. SCH were bitching about log stunning being hard. I'll just have to make them learn to deal with it or use a script. Really wish someone would do a script for that, by the way.

    I'll admit the DDs we took aren't the best we could, but it's the best we can do right now with our 2 main stunners on vacation. When they get back we'll probably be using 4 MNK and 2 Senbaak DRKs. That should speed stuff up a lot. The DRKs are going to have to catch up with Mikinaak gear, though, I think. Anything special to mention to the DRKs to make sure they don't get wrecked by stuff when they inevitably pull hate off the MNKs? Other than the obvious..

    edit: That 16 minute Kurma was fucked up. Awful PLD picked up from shouts, adds everywhere, DDs having to get off to kill them.. Dispel is sticking fine. We normally kill it in 8 to 9 minutes.

    Our bad time runs are almost always due to NM positioning. Few times now we've had Matamata in the big room and everything else all the way down by the wall, and then Kurma and the Peiste all the way at Tojil. That really really sucks for time.

  3. #4283
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    1 of the DRK should be drg, no angon is going to slow down tojil and kurma especially. You don't need macc gear to stun pieste if you are using 2 GEO, if you are using a setup that doesn't have a BRD giving sch marches then they can use full haste/fast cast gear and stun all tp moves by animation (delta thrust will often still get through but thats irrelevant).

  4. #4284
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    Quote Originally Posted by Byrthnoth View Post
    On Peiste, we have one stunner wait on Calcifiying Mist and the other freestun and be the second stun in case there are two Mists in a row.
    Is that realistically doable without a bot?

  5. #4285
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    Until I either find a good DRG on this awful server or a MNK as good or better than I am so I can go DRG myself we're just going to have to use what we have.

    I could maybe play around with a setup involving a BRD on the SCH (they have good fastcast gear though..) but it would sacrifice the RDM.

  6. #4286
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    If a single person in your ls doesn't already have 99 DRG and a spare couple of hours to get the relevant AF3+2/plasm gear then sure. You're obviously underestimating the difference it will make or being stubborn.

    Yes you can beat 5NM+Tojil comfortably without drg, but since you're struggling without one why the fuck would you handicap yourself further when requires such a small investment to remedy.

    The only thing rdm adds is some extra support for your pld (a GEO can easily do that), silence reliably for the first 2/3s of tojil, gravity where applicable. Stunning spells won't bring you to resist cap considerably faster, and in a drawn out fight silences duration goes to shit and it will cast spells anyway.

  7. #4287
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    on Quetzalcoatl, small investments are large ones.

    This is an impossible argument for me to make because I agree with you completely, unfortunately I do not have the luxury of being able to force people into doing things or removing them from the equation.

    If it was as simple as picking up replacements for people, then it would have been done a long time ago. all 4 of our MNKs and both of our DRKs are A-list players. If one of them, or I, go DRG, then I have to find an A-list MNK or DRK off of the server. Or if one of the support jobs goes DD, then I have to find an A-list support job. I've been posting for weeks on here indirectly complaining about how hard that has proven to be here, with such a small talent pool available.

  8. #4288
    ccl
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    We did a few tojil(and shark maybe? not sure) w/o drg in about 5min for tojil, if your drg are that bad, going on a good job will prolly give better result than angon alone.

  9. #4289
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    Quote Originally Posted by Tymon View Post
    If it was as simple as picking up replacements for people, then it would have been done a long time ago. all 4 of our MNKs and both of our DRKs are A-list players. If one of them, or I, go DRG, then I have to find an A-list MNK or DRK off of the server.
    Except no you don't because you're making a direct trade, 1 DD for another. You don't need 4MNKs either, mantra is nice but not essential and Matamata can be taken down by a single mnk using formless. 1 MNK can maintain mantra for the first 6mins of tojil, minimum, it goes up to 9mins if random deal works.

  10. #4290
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    Quote Originally Posted by ccl View Post
    We did a few tojil(and shark maybe? not sure) w/o drg in about 5min for tojil, if your drg are that bad, going on a good job will prolly give better result than angon alone.
    Your being able to kill tojil in 5mins without a drg is not relevant to someone who hasn't even managed to kill tojil at all yet (for lack of DPS of all things). It takes minimal effort to get drg to a point where it will do good enough damage to make it worth bringing for angon.

    Evidently they don't have a surplus of top tier DD that they can take sub-optimal lineups, thats the entire point.

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    that is a good point. will try using 3 Senbaak's, 2 MNK, 1 DRG, then. Just have to make people upgrade Mikinaak stuff

    edit: to make my last reference to this server, it's full of

    1) retards who can't perform in delve anyway
    2) people who would prefer to sit on their ass and talk about how bad the server is while not actually doing content themselves
    3) good players that are already spoken for in the 2 competent LS here

    either make it work, or transfer. I would quit first, so it is what it is. The only thing for me to do is come on here and take a bunch of criticism and hopefully gain something out of it.

  12. #4292
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    Quote Originally Posted by Tymon View Post
    that is a good point. will try using 3 Senbaak's, 2 MNK, 1 DRG, then. Just have to make people upgrade Mikinaak stuff

    edit: to make my last reference to this server, it's full of

    1) retards who can't perform in delve anyway
    2) people who would prefer to sit on their ass and talk about how bad the server is while not actually doing content themselves
    3) good players that are already spoken for in the 2 competent LS here

    either make it work, or transfer. I would quit first, so it is what it is. The only thing for me to do is come on here and take a bunch of criticism and hopefully gain something out of it.
    Is this for tojil? The first 25% is going to take a very long time with only 2 MNKs. Stun resist may become an issue, though I guess the 25-50% would go very quickly, so maybe not. On our first win we used 5 MNKs and 1 DRG. Gear was not exceptional by any means at the time (simply b/c it was our first win). We also only used 1 SCH/BLM for stuns (and COR to reset strats).

  13. #4293
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    All noted, and I already suspected that the first 25% may take too long without the MNKs having Oatixur.

  14. #4294
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    Quote Originally Posted by Fake View Post
    1 of the DRK should be drg, no angon is going to slow down tojil and kurma especially. You don't need macc gear to stun pieste if you are using 2 GEO, if you are using a setup that doesn't have a BRD giving sch marches then they can use full haste/fast cast gear and stun all tp moves by animation (delta thrust will often still get through but thats irrelevant).
    Angon is virtually worthless for Kurma. It lasts all of 3 seconds

  15. #4295
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    I've had full duration Angons on many, many occasions. There's probably a way to manipulate its AI, because it seems to operate in patterns, but I'd have no idea what that is.

  16. #4296
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    Quote Originally Posted by Dotsudoku View Post
    Angon is virtually worthless for Kurma. It lasts all of 3 seconds
    As already said, I've fought Kurmas that didn't use harden shell at all, other times where it didn't use tortoise song at all, then fights where it used one of them 20+ times. Far from useless, but yes I meant especially for tojil, I didn't even think about it when I wrote it.

  17. #4297
    An exploitable mess of a card game
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    Quote Originally Posted by fantasticdan View Post
    Is that realistically doable without a bot?
    If you use battlemod, mist is doable without a bot (Many don't realize this, but battlemod actually speeds up chat reception). I wouldn't rely on stunners for Toxin without one though because, depending on their screen resolution, GEO spells will obfuscate visibility. If they have the appropriate resolution though, stun by animation, unload SC, idle with stun gear, etc. Honestly, stunning after the ability at least gives the healers room to Curaga, but many WHM simply don't do that.

  18. #4298
    Requiescat in pace.
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    Can you use battlemod JUST for the faster chatlog? or do you have to have all the shit turned on?

  19. #4299
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    You're more than able to rework the output yourself. Battlemod is interpreting the incoming action packets, dropping the chat messages entirely, and providing custom ones based on the information the packet contains.

    If you want something quick, the answer is no.

  20. #4300
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    Battlemod Settings.xml:
    Code:
    <?xml version="1.1" ?>
    <settings>
    	<global>
    		<cancelmulti>true</cancelmulti>
    		<commamode>false</commamode>
    		<condensebattle>true</condensebattle>
    		<condensebuffs>true</condensebuffs>
    		<condensedamage>true</condensedamage>
    		<line_aoebuff>${actor} ${abil} ¨ ${target} (${status})</line_aoebuff>
    		<line_full>[${actor}] ${abil} ¨ ${target} (${number})</line_full>
    		<line_noabil>AOE ${number} ¨ ${target}</line_noabil>
    		<line_noactor>${abil} ${number} ¨ ${target}</line_noactor>
    		<line_nonumber>[${actor}] ${abil} ¨ ${target}</line_nonumber>
    		<line_roll>${actor} ${abil} ¨ ${target} ª ${number}</line_roll>
    		<oxford>true</oxford>
    		<supersilence>true</supersilence>
    		<targetnumber>true</targetnumber>
    	</global>
    </settings>
    The two dots are the arrows.

    As you can see, the ${NameOfStuffHere} is basically a variable for the value. So, you can move these around and even add custom text to design the type of chat you wish to display.

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