So how are people killing the Gnat. After awhile it starts hitting me for 640 non crits in def/pdt build on pld.... while doing the normal gnat thing of attacking stupid fast. Although to note it's sleepable by lullaby light shot and repose very easily for a few times then impossible lol. And still takes forever to bring down even with heavily buffed teams of sam/thfs
Do you still get the KI for killing inside? I assume so. If mobs don't rage then for people who just want the KI so that they can buy items, killing inside sounds like the way to go.
Also on the subject of the Gnat. Does anyone know what triggers it to suddenly start taking 0 damage? We were merrily killing one tonight before it decided to go 'lolnope!' at 30% ish and started taking 0 damage from all magical sources including QD. Wasn't rage related.
So far pattern has been:
Rank 0 -> Rank 1: 20 RP [Adds: Attack +8]
Rank 1 -> Rank 2: 50 RP [Adds: Accuracy +4]
Rank 2 -> Rank 3: 80 RP [Adds: Attack +1]
Rank 3 -> Rank 4: 120 RP [Adds: Accuracy +1]
Rank 4 -> Rank 5: 170 RP [Adds: Presumably third stat]
Definitely wasn't double weak. Wasn't even single weak. It happened to all 5 COR's and the 1 SMN at the same time.
Can shards drop from the particular mob in any part of the zone or only the mobs near its respective ???. Droprate solo right now is too horrible without thfwanna make sure I'm killing the right things.
Sorry Arthars, just wanted to clarify.
A bit confused, so kill the NM T4/T5 to open the weapon option,
And then get go into delve and farm?
You just need the shard to go into the delve, right?
Just too many things , and i think i am getting them confused as to what is needed lol
Playing during work is not a good idea, makes you all confused..
Thanks
Theres 2 modes bro, Chest opening i think makes it take double damage from magic at least from what i notice from 1.6k atonement and 1100ish QD and 2.4k WFs
however after he rage, and even with chest opening, u will still prolly end up getting resisted WF but QD is most consistent in this NM(same for other rage NMs as well lol)
SA WS will def only do 1000-2000 dmg at best on this thing due to dmg reduction... but mura sam can do consistent 2ks
our PLD died like once each time or maybe twice at mosty but never both same time, just make sure u dont get caught between gear swaps
rangers prolly can change job to COR after rage cos ranger will never land anything on this dude after rage. Transform ur rng pt to cor pt, and do regain save TP MAB MACC rolls, really helps QD, and can boost ur resisted WF a lil (hey 400ish isnt bad still) and brd double etude
Numbling blossom is melee's best friend to get TP
u can also farm points solo via shards
and entering is rocks, not shards. shards mainly for field NMs/points if u eat it
I wonder whats with the ridiculously low rage timers all of a sudden? Back in 2007 or whatever, you had an hour before rage started on kings, and even then it took like an extra 10 min for the full rage to set in. Now its "because fuck you, thats why" mode in 15-20 min? And these mobs have 5-6x as much HP (factoring level differences for a lv75 target and a lv99 target).
the rage mode in 15 mins is ok i feel BUT SE did not take into account the special mobs with special properties which are asshats... like Uragnite Gnat Adamantoise etc
now the question is, will SE nerf QD? because for now thats the only most consistent reliable "non element" damage atm........(well still elemental, but non element lol u know what i mean)
i am going to bet that 5 cor did not have capped marksmanship and they got resisted flat out
my irl friend was doing shitty dmg QD as well on gnat, his gear is top notch almost as good as mine, but he didnt have arma.... his QD is doing like 25x max while mine was going for 600-800s, 900-1100 with MAB roll
he then checked wiki and his skills, his skill was only 256 skill and mine was cap
from wiki: Quick Draw accuracy is modified by the user's AGI stat, Magic Accuracy, and Marksmanship Skill.
Thanks Arthars, i went ahead reread to understand again,
The rocks dropped from normal mobs too? So far I have gotten only shards..just wondering.
Or is it because i have yet to kill wildskeeper so it doesn't pop for me?
It sure sounds like rocks and going into Delve is better than normal outside, since you can kill NM and everything in there, seems only reason to do outside is the thing that blocked the NM right?
QD nerf has been overdue for years. The fact that they haven't done it already would lead me to believe that it's not even on their radar, although I could be wrong considering how many people have been doing Wildskeeper Reives with pretty much just QD damage.
It has never done that for us and I've fought it for 2 hours a couple of times so idk. Never saw increased dmg though definitely saw lower ones.
Yeah no muras.
and yeah it wasn't gear swaps. I mean no shit I got hit for a non crit 640 with 1200+ def with 30% pdt and ochain (not that it matters since by then I couldn't block anything). Granted that was the high but the lows by then were 450ish. With it doing constant triple attack + super haste move how do you survive that? Cause it just wrecked us at that point. Went from full to dead in 1 attack round. Or is it just not wrecking people as badly as it is over here? Maybe they differ between servers or something? Colo rate? Friggin raptor did same thing and wiped us though alot of people had left but still started doing insane dmg and everyone here says its easy
And yeah tp wasn't a problem with sams and cors. The stupid thing repopping on the plds kinda was.
Something makes gnat take 0 magical damage, and something makes it take increased. I don't know what, but it's definitely not just "resisting," it becomes flat out immune for certain times. We also noticed physical blue (specifically Benthic Typhoon) works really well (up to 3k damage each time).