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  1. #4421
    Salvage Bans
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    Quote Originally Posted by Dammerung View Post
    RDM Nuke>Sleep to prep Mata for phys works. It is much easier just to have a DD hit it and prep for Formless though.

    If you have RDM do it, I suggest making a keybind to start a custom timer "timers create Matamata 55 down sleep" and hit it on TP move so you know when to nuke it awake and when next TP move is due.
    The easiest method for mata is have the PLD hold him and the RDM or SCH or GEO or anyone really nukes after each tp move, then you fight on 7 and it melts to physical. a Good group can go on 6 if everyone is paying attention.

    If TP move #7 comes when you are still fighting raptor or eft (they are usually dead for us) just sleep it and switch, make sure you dont use any DOT on it, they sleep easily.

    This is how we've done it for probably 50+ kills


    edit: realized i guess some groups dont take pld, this is one reason why we do. it also acts as the puller for all of the other NMs past the wall

  2. #4422
    An exploitable mess of a card game
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    I noticed the enfeebling issue on Kurma, but I didn't notice the stun issue on Tojil. I went to Tojil the night of the update. What BM filters are the stunners using?

  3. #4423
    Puppetmaster
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    Quote Originally Posted by Fake View Post
    What kind of mura WS numbers are you getting below 25%?

    Also assuming you have a pld, give them a kclub+sushi+acc build and the rdm or a sch and have them begin prepping Tax'et while mastop is being killed.
    ~2500 but it seemed to gain more evasion as time went on so might have missed hits and dropped it to 1500. We had 1 geo save bolster evasion down for last 25% also and did ES impact @ ~27%. We going to try and prep tax'et on the side since we kinda understand mastop a little bit better now. But its as I said...any longer on the bee and we'll start hitting the stun cap wall (2 of the attempts I know we did)

  4. #4424
    Hydra
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    Quote Originally Posted by Tymon View Post
    Had an observation. If we bead 3 tomorrow it leaves us with 2 mnk with formless down and wasting time.

    Matamata beads are kind of common here so I'll try to buy one before then.

    If not, we have all 4 other beads available. What's the best ones to remove in that situation?

    Or, if we have to fight the matamata early on, we could make it weak to physical damage. How is that approached? I've never done it before.
    Why are your monks using Formless before Tojil anyway? There's no need to.

    Have your Paladin pull the Matamata with Holy II, and have one of your two GEO nuke it inbetween each TP move. So long as the nukes land for at least 1 damage, you're good to go after 7 TP moves. If you're in the middle of fighting another NM when the 7th TP move happens, pull a party of DD off whatever you're fighting to deal with the Matamata.

    Edit: Derp, didn't read the reply at the top of this page before posting

  5. #4425
    Black Belt
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    u can also prep matamata later, it does not need to be nuked right off the bat. If your group cant finish off raptor/eft before it WS 6-7 times, just prep it after u kill 1 NM or so....

    sometimes eft can be a dick and bindga, and someone may dot it, and cant sleep or cant run to mata in time... it can happen i know

    matamata WS counter only starts as soon as it takes 1 damage (either damage ur wanting to prep)

    as for resist, yea it is noticed that kurma is HARD to dispel now, but it shouldnt hinder any potent groups, cos ur looking at just extra 2-3 mins tops....

    no real stun resist observation on tojil... we killed it with only like 2 MNK 1 DRK and 1 DRG 3 hrs ago, fight took 11 mins but till no resists... 2 mnks were on PS2 and dc everytime they engage....

    seriously this is a PS2 game and if current content cant run on a PS2, SE should just release it on PS3 already since FFXIV is going to run on PS4 as well...


    Quote Originally Posted by Fondue View Post
    Been getting bretty butthurt lately, we go in with a buyer and I dualbox stuns- I can't scroll up in chat logs or it freezes but I know one time my ready stun char didn't have baltho in log and it popped up on my other window so obv I missed it, have had lahars not show up at all and like he says everyone gets weakened.. Could they have changed some packet handling/labels? I don't know how it works but I had 0 issues ever before lastweek on
    if your dual boxing ON THE SAME PC, then both ID will use the same chatlog file.

    This means that this log will hold BOTH ID's logs and if you scroll up in game, you may crash the log.

    Even if it dont crash log, it till show u logs from another ID. And this corrupts how the game reads the logs and can crash when u scroll up

    this is not lag issue.

    i have seen this problem since the day i started dual boxing on same PC.

    This also makes parser not able to parse anything if you dual box on same PC

  6. #4426
    Sea Torques
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    Quote Originally Posted by Tymon View Post
    Kurma definitely resists Dispel almost all the time now.

    480~ enfeebling, both GEO spells, Voidstorm from a SCH.. Still resists all the time.

    2 minutes 20 seconds, give or take, for the first 25% of Tojil with no boss weapons. Includes the DRK dying initially. Good? Bad? Terribad?

    We got it to 60% and 50% respectively before timing out. Not slow on Tojil really, just bad luck on other stuff. Disconnects and stuff.
    In this case, would a RDM do better on kurma? I think RDM can have way above 500 enfeebling skills + GEO spells + voidstorm from a SCH. Correct me if I'm wrong.

    Btw it never came in Matsui's mind that the accuracy floor of Ceizak and the ice spikes of Hennetiel could be the reason people are spamming morimar...

  7. #4427
    Old Odin
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    Quote Originally Posted by Detzu View Post
    In this case, would a RDM do better on kurma? I think RDM can have way above 500 enfeebling skills + GEO spells + voidstorm from a SCH. Correct me if I'm wrong.

    Btw it never came in Matsui's mind that the accuracy floor of Ceizak and the ice spikes of Hennetiel could be the reason people are spamming morimar...
    Forets lag is also considerebly more frequent then morimar or ceizak...

  8. #4428
    So hard we fuck rocks
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    Ice spikes most overated zone buff. i surmise shark would have been first 5NM+MB dead, since the 5 mobs are jokes, but everyone fucking hates dealing with paralyze

  9. #4429
    Blue Magic is Best Magic
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    http://forum.square-enix.com/ffxi/th...-%28Jul.-10%29

    [Issue Details]

    -A part of Delve's Notorious Monster"Kurma" is not showing correct resistance value.

  10. #4430
    Sea Torques
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    Quote Originally Posted by Draylo View Post
    http://forum.square-enix.com/ffxi/th...-%28Jul.-10%29

    [Issue Details]

    -A part of Delve's Notorious Monster"Kurma" is not showing correct resistance value.
    What a horrible way to word that, lol

  11. #4431
    Blue Magic is Best Magic
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    Yeah really lol.

  12. #4432
    Requiescat in pace.
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    Camate must have the day off and they are resorting to google translating stuff.

  13. #4433
    Old Merits
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    Quote Originally Posted by Arthars View Post
    if your dual boxing ON THE SAME PC, then both ID will use the same chatlog file.

    This means that this log will hold BOTH ID's logs and if you scroll up in game, you may crash the log.

    Even if it dont crash log, it till show u logs from another ID. And this corrupts how the game reads the logs and can crash when u scroll up

    this is not lag issue.

    i have seen this problem since the day i started dual boxing on same PC.

    This also makes parser not able to parse anything if you dual box on same PC

    Windower4 sandbox plugin completely alleviates any chat log related crashes and allows Kparser to work just fine.

  14. #4434
    So hard we fuck rocks
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    *buzzer noise*. I have never got that plugin to work worth a damn, however, ACTUALLY running sandboxes as with XI-utils, is fantastic. I've gone 3-5 days with 4 instances up on the same comp with no crashes. Usually a plugin will hang in one though and that instance hangs but it's fairly rare, and IMO, completely at an acceptable level.

  15. #4435
    Relic Shield
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    Quote Originally Posted by shepardG View Post
    *buzzer noise*. I have never got that plugin to work worth a damn, however, ACTUALLY running sandboxes as with XI-utils, is fantastic. I've gone 3-5 days with 4 instances up on the same comp with no crashes. Usually a plugin will hang in one though and that instance hangs but it's fairly rare, and IMO, completely at an acceptable level.
    I 3-4 box and ever since it was released haven't had a chat log crash. There may be issues when you first use it if you don't reboot your game. It needs to be loaded in init or the plugin manager.

  16. #4436
    The Syrup To Waffles's Waffle
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    I have no issues with the plugin, either.

  17. #4437
    Weaboo of the House of Weave
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    I did a pick up Tojil group earlier that did WC a little differently and I think we might be doing it wrong.

    What is the right order for that? What we do is Random Deal after HF+Formless+Mantra from the 1st 2 MNK and then WC after 75% when I use Spirit Surge we WC.

  18. #4438
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    Random deal isn't worth doing before wildcard unless you expect some protracted fight and feel like adding another layer of complexity that will, generally speaking, only curb performance rather than enhance it.

    Use WC after all the melees have burned the relevant JAs so that nobody is waiting when it comes around to redoing songs / using all JAs again. Random deal can be used after the melee have reused their JAs after they wore from the initial use, if it resets something useful - good, if it doesn't - nevermind.

  19. #4439
    Weaboo of the House of Weave
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    Unrelated, Tojil resisting stuns like 6 minutes into the fight with all relevant debuffs now.

  20. #4440
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    Ziz Gorlin
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    Luopan probably dropped. We had Lahar go off @ 100% so we only had 4 DD instead of 6 for the entire fight and we still killed it in ~9min with no resists.

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