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  1. #4461
    Old Odin
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    Quote Originally Posted by Ramzii View Post
    I'm pretty sure our rdm was dispelling a few times after verve but not 100% sure, also no, no panacea after defense down is probably the issue. I'm assuming a regular melee swing causes it occasionally? We also had some issues with hp down but I think that was due to pelagicccleaver/no experience so we didn't think to rasa.

    Good call on switching brd into mage pt, could help until brd has to swap back in for wild card. We did our wild card method the same way as tojil(right after mantra 2) but i assume it doesn't need to be as rushed
    Get the defense down off and you will be fine. Shark hits for retarded amounts of dmg if def down is on.

  2. #4462
    Pens win! Pens Win!!! PENS WIN!!!!!
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    nvm read post

  3. #4463
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    Quote Originally Posted by Damane View Post
    Get the defense down off and you will be fine. Shark hits for retarded amounts of dmg if def down is on.
    Personally, I swap to hybrid whenever def down is on just to be safe. I also WS during aura when I'm on SAM and there's never any issues as long as you do it intelligently, however obviously you should have such a long time to fight it regardless that it doesn't really matter.

  4. #4464
    Impossiblu
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    Prothescar Centursa
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    So got bee to like 15%. Went down to around 50% within 2~3m, but as soon as we got to that point damage slowed down significantly. Does it do something around there?

  5. #4465
    Hydra
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    Quote Originally Posted by Prothescar View Post
    So got bee to like 15%. Went down to around 50% within 2~3m, but as soon as we got to that point damage slowed down significantly. Does it do something around there?
    The last 25% or so it gains a steady and eventually massive damage taken reduction. Supposedly piercing is still decentish and if you can get unresisted magic damage on it then that'll help too (though mages are usually always busy). Mura Samurai might work better for the last phase as well.

  6. #4466
    Old Odin
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    Quote Originally Posted by Diomer View Post
    Personally, I swap to hybrid whenever def down is on just to be safe. I also WS during aura when I'm on SAM and there's never any issues as long as you do it intelligently, however obviously you should have such a long time to fight it regardless that it doesn't really matter.
    i am talking from my geo perspectiv standing near it. no def down and i am safe, def down on me and things might become difficult especially after the 25% mark

  7. #4467
    Relic Shield
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    Thanks a ton for the suggestion guys. Tried your suggestions and got it down to as low as 18%. Was a near win and then it was like "lol let's move 1 yalm" and then mayhem'd all the mages

  8. #4468
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    with the new cursor thingy, no one should be eating mayhem anymore

    if your mages have to move in to cure someone, then that means that DD is straying away from mages and his death is nobody's fault but his own

  9. #4469
    Sea Torques
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    It was probably one of its normal attacks with knockback and someone didnt get back into position fast enough, causing shark to inch forward

  10. #4470
    Old Odin
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    Quote Originally Posted by Arthars View Post
    with the new cursor thingy, no one should be eating mayhem anymore

    if your mages have to move in to cure someone, then that means that DD is straying away from mages and his death is nobody's fault but his own
    not like its hard to avoid it as a whm when you are allready almost out of range

  11. #4471
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    it is fucking hard for JP pugs to do it atm tho... mainly cos of WHM and SCH dying

    or they stay alive running WAYYYYYYYYYYY off and then too late to return to cure....

    most of them just clear once and go back to tojil farm...

  12. #4472
    Old Odin
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    Quote Originally Posted by Arthars View Post
    it is fucking hard for JP pugs to do it atm tho... mainly cos of WHM and SCH dying

    or they stay alive running WAYYYYYYYYYYY off and then too late to return to cure....

    most of them just clear once and go back to tojil farm...
    ew... toss out a curaga IV when you see the horn animation go up -----> run 2-3 yalms out of range, wait for mayhem ----> go fast in curaga IV, should be np ¬.¬. He does NO attack between getting his horn up and useing mayhem.

  13. #4473
    Nidhogg
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    Quote Originally Posted by Damane View Post
    He does NO attack between getting his horn up and useing mayhem.
    Is this really the case? Haven't fought him, but all prior reports that I've read have said that once horn comes up, his next TP move he uses will be Mayhem. Does he really do nothing until Mayhem?

  14. #4474
    Relic Shield
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    Yeah, I'm not really sure what happened there. I think again, due to inexperience, I forgot to tell them it auras whenever it wants <25% and kinda told them last second. Whoops!

    But yeah, all our backs were facing the mages so they were sufficiently far enough, was a knockback->aura->mayhem.

    Although that doesn't really solve the stunners being too close

  15. #4475
    Old Odin
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    Quote Originally Posted by Malithar View Post
    Is this really the case? Haven't fought him, but all prior reports that I've read have said that once horn comes up, his next TP move he uses will be Mayhem. Does he really do nothing until Mayhem?
    he really does nothing until mayhem

  16. #4476
    Cerberus
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    Quote Originally Posted by Prothescar View Post
    So got bee to like 15%. Went down to around 50% within 2~3m, but as soon as we got to that point damage slowed down significantly. Does it do something around there?
    From my experience, it seems to work similar to mastop. If you have only one damage source on it, then it will steadily gain -DT to it every 25%. The first -DT is exactly 50% (easy to determine based on ranged damage), and I can only assume that it is further cut by 50% after that.

    One damage cut doesn't make a huge difference; damage is still decent, but two damage cuts slows down damage substantially. My advice would be to add some RNG to the setup. I'm not sure exactly how the -DT works, but with a mixture of melee and RNG, we've never seen two damage cuts, only one. First fight we had no damage cuts at 75, but did at 50, and then damage went back up at 25. Second fight, no damage cuts at 75 or 50, but did at 25.

    RNG do not need relic as long as they /DRG. Just make sure to stun all the hate reset moves and whirlwind. Nothing else is really dangerous if WHM is paying attention to sacrifice stinger volley.

    Edit: Other possibility might be to formless one of the early phases so it takes both magic/physical damage.

  17. #4477
    D. Ring
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    That doesn't really seem to make sense considering the first people who killed it used all RNG dmg and had no DT issues.

  18. #4478
    Cerberus
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    Quote Originally Posted by Darkmagi View Post
    That doesn't really seem to make sense considering the first people who killed it used all RNG dmg and had no DT issues.
    Pretty sure they did. iirc they said the last 25% took forever.

  19. #4479
    D. Ring
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    No, jems group said they ran into no DT issues. It was taints group that had trouble afaik.

  20. #4480
    Cerberus
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    Well regardless, mixture of melee and RNG seem to prevent DT from building, or full-blown RNG, though I'd imagine hate would be difficult to manage if every RNG didn't have relic. 3 melees worked well for us, 2 MNKs and a DRG.

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