I know it's been said already, but we've managed to lower our Tojil kill time to under 5m with MNK/WARs (no /RUN) such that we only need 1 SCH for stun, and no random deals/wild card from COR. One lahar got off on one of our runs the other day, so one random deal was necessary. I just don't see the point of trying to remove his aura, gimping MNK damage not only on the boss, but the other NMs as well. I know it's not a 'huge' difference, but when tojil already only takes 5m, you might as well go at full power imo.
There is no point. Done plenty of sub 5min Tojil's. Its more for experimental reasons to figure him completely out. After you've killed him 50 times its pretty boring, going /run was refreshing if anything.
There is an obvious DPS increase with the Aura down esp without perfect buffs, so for 2 song BRD groups or first time groups there could be some relevant benefit.
And gimping for the other NMs doesn't matter at all. If anything /RUN is nice for Kurma and the rest die in 3minutes regardless of SJ. (again we brought 1 /run)
Isn't it worth it at least for Dafuqwa?
Anyone have evasion values for the bosses?
Even if you can't yet use megaboss drops taking down the aura is still pretty inconsequential. I'm assuming your setup looks something like this:
DD DD DD WHM BRD COR
DD DD DD WHM BRD COR
SCH SCH GEO GEO RDM PLD/Twilight sac
Even in a situation where 6-8 songs and 4 rolls isn't enough to overpower the attack down aura it seems like it would be easier and more worthwhile for the MNKs not to lose the extra DPS from /WAR and just have your RDM and backline GEO be responsible for removing the aura. If you don't have any 3/4 song BRDs I could maybe see the appeal, but I would prioritize any of the following before relying on /RUN: SCH/BLM with optimized stun sets, Skillcapped/merited GEOs and a DRG/DNC with augmented relic hands/body +2.
Aura down tojil full dispel seems a lot worse than lahar getting off, especially when you can cap or nearly cap pdif with proper buffs regardless of aura. Also with how fast t1 nukes cast now, wouldn't it be best to just try to knock it off with mages since tojil aura is generally the least of your problems?
Volcanic Stasis going off is pretty much a guaranteed -1~2 DDs. Lahar doesn't have the same impact unless your DDs don't have DT sets and are thus bads.
We experimented with this a bit, and we found we got our quickest kills (4min10sec) by taking a single MNK/RUN, 3 MNK/WAR and 2 DRK/SAM. Aura is removed pretty swiftly, only sacrificing optimal damage from a single MNK. For groups without Oatixurs, removing the aura could be the difference between a loss and a win. I'd much rather risk the Dispel getting off than risk resisted Stuns after dragging the fight on unnecessarily due to attack down. (again, pre-Oatixur)
But if your SCH are up to scratch, this shouldn't be an issue. (Full Disclosure: We've lost two due to Dispels during the Formless phase... <_<)
For anyone wondering on Tojil aura Wind -> Light - > Dark -> Water isnt order. Tested it yesterday. Wind -> Dark -> Light -> Water did work 100% each time tho. Took all 4 auras down successfully with that order multiple times.
So my group did tojil recently, and we decided to leave the aura alone. Horror of horrors, it came off anyway during 100-75 phase. MNKs werent WSing, only dark and light shots, no nukes, and DRG and DRK werent tryin to SC, so not too likely. Saw reso and dunno if that can frag with DRG. Anyone else seeing this happen?
Assuming frag not light drops aura
I honestly can't even figure out what you're asking. Wind taking off the first aura has been said many times, you did a SC with wind properties.
Everyone is not wrong, everyone is right.
Use what works for you, because it sure as fuck seems like it's virtually random.
Stardiver>Resolution does make frag I believe.
Any weaponskill with the Fusion or Gravitation property can open Fragmentation if you're closing with Resolution (or any other weaponskill with the Fragmentation property).
During delveruns, the game on that char freezes then crashes 1-4 times per run, it's the only zone I've ever seen this happen. I usally have 2-4 chars on close to 24/7, and even another game on the second monitor from time to time, and this freeze never happens no matter where I go or what I do. I've tried running ffxi without -plugins/addons/effects/windower/other chars on, I even played in fpv staring into walls 95% of the time with no success.
Praying for a quickfix, thank you in advance.