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  1. #4881
    Old Odin
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    Quote Originally Posted by Bored View Post
    Ok. Yea think we will do that, we have 1gun 1bow rngs and enough rngs with surefire to just do that, and mnk sam drg in the other pt. So just /drg for those rngs and /war is fine for the relics im assuming?

    So shark 1st is the idea then. Reading over most looks like same setup for tojil but sams instead of drk that have mura.?
    And our mnks /run.

    T1 balance dmg formless with ws.
    T2 zerg run on doom
    T3 silence zerg?
    T4 crit hit zerg
    T5 magic it until 0 then melee?
    B no clue yet havent read on what to do here except theres 1tp move followed up by another thats deadly.

    If youhappen to know the page its on with the info on this, what we should stun sleep etc. started at page 100 havent seen any info yet.
    you need 1 mura-SAM or BLU with requiescat for the carkclaw and krabakarop, otherwise you will hit a wall on those pre NMs never reaching the shark, but yeah setup is pritty much the same as tojil.

    T2 is btw applying debuffs and impact is extremly helpfull on that one, the more debuffs the more dmg it takes.

  2. #4882
    Weaboo of the House of Weave
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    I already got into this a couple days ago, but based off the posts it looks like the consensus is that if you have 3-4 RNG, anyone can do the bee (especially with beads) but with all melee you should be capping on shark first?

  3. #4883
    Old Merits
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    You absolutely don't need a blu or mura sam, especially for cracklaw which dies in 1min with 4 MNKs.

    T5 it depends how fast it can use scissor guard/bubble curtain

    All melee Bee is not worth doing, as already said you don't need relic rngs. Just get Shark win bullets + plasm/crafted gun and use 3-4 RNG

  4. #4884
    Old Odin
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    Quote Originally Posted by Fake View Post
    You absolutely don't need a blu or mura sam, especially for cracklaw which dies in 1min with 4 MNKs.

    T5 it depends how fast it can use scissor guard/bubble curtain

    All melee Bee is not worth doing, as already said you don't need relic rngs. Just get Shark win bullets + plasm/crafted gun and use 3-4 RNG
    sorry wut, we have hit on krabakarpo everytime a wall when there was no mura or no requiescat around. Pls elaborate how this prevents it from beginnin to take 0 dmg of any form once it hits 10% HP?

  5. #4885
    Melee Summoner
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    You say it hits a wall at 10%? So we should have the sam cors and drks carry a sword then and Resq it. Will twilight scythe work in place of that?

    And sry if it was mentioned been reading from a hundred pages back getting caught up on the other nms.

  6. #4886
    New Spam Forum
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    It does but really just use a Mura.

  7. #4887
    Old Odin
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    Quote Originally Posted by GeneyusTitan View Post
    It does but really just use a Mura.
    Mura is obviously the easiest (and best choice) compared to requiescat. (not saying requiescat cant do it, it can, it just needs more time compared to a sam with access to mediate and SP and lots of STP)

  8. #4888
    The Syrup To Waffles's Waffle
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    "All melee bee is not worth doing" when it takes ~35 minutes for 5/5 + Boss after you've figured everything out (and even less once the PDT is known)? Maybe you should do better?

  9. #4889
    Old Merits
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    Evidently you had some luck with it not gaining PDT at every 25%, because if you can avoid it even once its easy. I've tried it a number of times and it just ends up with maximum PDT after 25%, so unless there is some workable theory on that, its just easier to use a RNG pt (which can still clear in ~35mins easily) and have the bee die faster than some of the NMs.

  10. #4890
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    Quote Originally Posted by Damane View Post
    you need 1 mura-SAM or BLU with requiescat for the carkclaw and krabakarop, otherwise you will hit a wall on those pre NMs never reaching the shark, but yeah setup is pritty much the same as tojil.

    T2 is btw applying debuffs and impact is extremly helpfull on that one, the more debuffs the more dmg it takes.
    I just want to agree with what Damane said and expand a little bit for ppl who still need a little bit more intel. The back line GEO with Focus up should be able to easily land Slow/Para/Grav/Silence (unless you have a RDM doing the II versions of said spells).

    As for the t1, there are 2 strats I've done and I'm not sure which I like best. The more common one is to just have mnks on Craklaw with Formless Strike up (BEFORE they engage) and just auto-attackign till 65% of the Crak's HP, at which point they Shijin and basically just kill it in 3 seconds.
    Alternatively we have our mnks Formless Strikes and 1 Mura sam on it. They all ws at whenever they can and Lights will go off for 20-60k, often knocking out 10-15% every couple of seconds. To date this is my preferred way of killing it and resulted in the fastest kill I've seen yet. Note, on neither approach do DRKs or DRG even touch the mob.

    As for the t4, the approach I value the most is again having the MNKs all Formless Strike and again having the Mura sam ws from the start. MNKs do not ws on it till Formless Strikes does 0 dmg - at which point MNKs call out, drop it, start wsing, DRG / DRK join the fray and go all out. This way you should get Krabakarpo to 40% or lower using just Formless/Mura Shoha which will prevent you from hitting the wall later on.

    I've been in groups doing it differently and saw it work, but this is how my group (core of maybe 8 players and lots of randoms) get 1-5 Kills in 24ish with no deaths barring some /facepalm moments.

    Sorry for the long post and I hope this helped a few ppl still looking for more intel.

    Side note: Being the back line GEO with Focus, I can land about any debuff. Being the front line GEO and only having Languor, I notice a much higher resist rate. Not sure if this has been noted yet, but in 10+ runs (not even really a sample size, I know), I'd swear that Focus is much more potent than Languor.

  11. #4891
    CoP Dynamis
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    Quote Originally Posted by Fake View Post
    Evidently you had some luck with it not gaining PDT at every 25%, because if you can avoid it even once its easy. I've tried it a number of times and it just ends up with maximum PDT after 25%, so unless there is some workable theory on that, its just easier to use a RNG pt (which can still clear in ~35mins easily) and have the bee die faster than some of the NMs.
    Yeah clear the zone five minutes faster with RNG at a significantly higher cost. Sign me the fuck up.

  12. #4892
    Weaboo of the House of Weave
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    Wanna make Tax'et even more trivial than it already is?

    He doesn't remove BRD debuffs with Exuviation, and he won't heal himself with it either. He still uses it, though.

    Just use no debuffs at all but Threnody and Requiem, keep both on the entire fight. DD it hard from the start. He won't even use other TP moves, ever.

    Proof:

    Spoiler: show

  13. #4893
    HABS SUCK!!!!!
    Sepukku is my Hero
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    thats pretty hilarious, but it gon get patched now

  14. #4894
    Weaboo of the House of Weave
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    I considered this before posting, but came to the conclusion that any benefit it actually gives is so small in the end that I won't care much if it does get patched.

  15. #4895
    Ridill
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    Yeah plus while it's been awhile since I fought it... like basically little after it came out it never seemed to respond well to just brd debuffs. Well brd + dia. Then again everytime I went it was a pain to get exuvation to go off in general

  16. #4896
    D. Ring
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    Exuvation stops being forced once you reach a certain number, 20? I'd imagine for good groups this would slow you down, since it would require you to not take away the DT fully. Still nice to be able to 100% idiotproof it.

  17. #4897
    Weaboo of the House of Weave
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    I can't see how it would slow you down. You can go all out from the very beginning, and it would never heal at any point. The fight I posted a screenshot of, it used only Exuviation, and it used it 32 times.

    Essentially the DT is going down the entire fight, hits the cap, and then it just does absolutely nothing for the remainder. It never heals itself, so it can't possibly slow anyone down.

  18. #4898
    Relic Horn
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    24, but I'm not sure I understand what you mean. If anything, it would be using Exuvation faster because you may as well put everyone on it from the get-go. The only change being that for however long you typically watched it heal itself back to full, it wouldn't be

  19. #4899
    Weaboo of the House of Weave
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    To change the subject for a second, is Muyginwa's blink aura even relevant at all? I was wondering how people can kill it in like four minutes if it has 150 shadows. Do the melee just evaporate them immediately?

  20. #4900
    Ridill
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    Quote Originally Posted by Tymon View Post
    I can't see how it would slow you down. You can go all out from the very beginning, and it would never heal at any point. The fight I posted a screenshot of, it used only Exuviation, and it used it 32 times.

    Essentially the DT is going down the entire fight, hits the cap, and then it just does absolutely nothing for the remainder. It never heals itself, so it can't possibly slow anyone down.
    Really depends on the difference in exu uses. For example with purely made up numbers just to illustrate a point let's say you just use brd debuffs and it takes like 5 minutes but because of the DT you only get it down to 70% in that time. Let's say using all debuffs takes it down in 2 minutes. True you healed it a bit and basically did no dmg in those 2 minutes but then in the next 3 you get it down to 60%. Again purely made up numbers that aren't necessarily representative of what would actually happen. They are there just to illustrate how slower exuvations could slow things down. And again not sure if it's changed or was just weird flukes in all the runs I had since I haven't fought it in a bit. I just remember several horrible runs where it would refuse to use exuvation without tons of debuffs on it

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