Item Search
     
BG-Wiki Search
Page 250 of 269 FirstFirst ... 200 240 248 249 250 251 252 260 ... LastLast
Results 4981 to 5000 of 5380

Thread: Delve     submit to reddit submit to twitter

  1. #4981
    Hydra
    Join Date
    Nov 2009
    Posts
    133
    BG Level
    3
    FFXI Server
    Ragnarok

    Quote Originally Posted by Bored View Post
    Shark-

    Well our Mnk's are geared properly. Wouldnt be anything different than what ppl would write on here, Oats, r15's, etc.
    Personally think our DD are doing fine. 1st fight Sam was dead at start, so we started with 5/6 DD, then 1st tp move on pull dropped us to 3/6 DD. Then 1 DD fought adds. so 2 DD on it mostly for the fight.
    Same ppl we do 5-6min tojils.
    Geo's use Atk down and defdown with Maccup/mageva down, ACC is non issue with SV up, (but needed after)

    Just seems confusing until i watched the video of why.
    **We didnt start to fight until 2mins after SV had gone off, 100-75% took 2:47sec, Now the pain begins. Suppose to be BLunt time i thought but 4mnk took 7:15 to get 50% and heres why >.<. SV was off at 54% and Thats where problems started, ppl missing alot, 2DD died, and Not sure why but no songs were put back up for 2mins+, tried to sleep couldnt w/o N/T from bards, etc number off things going wrong. But pretty confident next fight.
    Do you have a PLD for aggro/pull/hold NMs?

  2. #4982
    CoP Dynamis
    Join Date
    Jun 2006
    Posts
    262
    BG Level
    4
    FFXI Server
    Phoenix

    Dakuwaqa doesn't need to be slept actually; just have your DDs turn/disengage to stop feeding it TP. It doesn't have some stupid amount of regain, so it'll at most TP 2-3 times during rebuff situations.

  3. #4983
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    or u can keep on figthing and repply songs after 49th%s verve.... song should be going and end around 35%ish to finish off the fight.... since everything is stunned, brd should not be even close to dying and you can just stay ranged for stringed 3rd 4th song from far and not even get hit...

    if u have a languiek(march +3 strong) u dont even need to get hit at all applying all the songs across both pts, yea you get a lil gimped minuets and madrigals but it will not really determine if you win or lose..

    mainly just need 2 x +4or+5 marches. minuets and mads can be stringed

  4. #4984
    Melee Summoner
    Join Date
    Jun 2013
    Posts
    40
    BG Level
    1

    No we dont use pld. we just kill everything in the way and buff at NMs. weve done it that way for Tojil and and now shark. we get to them with 15mins remaining about every run.
    doing that causes us to pull would be adds while SV to clear a path.
    Kinda mad we didnt win lastnight. wont feel right after update

  5. #4985
    New Merits
    Join Date
    Nov 2007
    Posts
    217
    BG Level
    4
    FFXIV Character
    Helldemon Ffxi
    FFXIV Server
    Balmung
    FFXI Server
    Siren

    It's clearly because I was there on mah amazing drg the first time but not the 2nd

    Edit- We also lost 3-4 support due to mayhem that first run as we were trying to pull it out of the mouth of the tunnel at the start so he ended up coming into range of a couple.

  6. #4986
    Melee Summoner
    Join Date
    Jun 2013
    Posts
    40
    BG Level
    1

    tonigjt think we are going back to our first try setup. mnk/runx1, mnk/warx2, drk, sam, drg. should help kill t5, t4 alot fastet also.

  7. #4987
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    /run isn't a significant DPS loss over /war if your brds/cors don't suck at keeping buffs up. You should take a minimum of 2x mnk/run incase one of them gets killed.

    I don't understand why you would want to take a drk, won't do significantly more damage than an extra MNK and its useless on cracklaw and sevrely gimped for 50% of Krab.

  8. #4988
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Fake View Post
    /run isn't a significant DPS loss over /war if your brds/cors don't suck at keeping buffs up. You should take a minimum of 2x mnk/run incase one of them gets killed.

    I don't understand why you would want to take a drk, won't do significantly more damage than an extra MNK and its useless on cracklaw and sevrely gimped for 50% of Krab.

    This ^

    I'd go MNK/RUN x3 until you get Shark down. Taking his Aura down in the number one priority and its not like /RUN is that big of a DPS loss.

  9. #4989
    Melee Summoner
    Join Date
    Jun 2013
    Posts
    40
    BG Level
    1

    Sounds like a plan mnk/runx2. the foresaid drk can come mnk/run. Hopefully win number 1 on shark tonight. thx for the info.

  10. #4990
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,630
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Quote Originally Posted by Fake View Post
    /run isn't a significant DPS loss over /war if your brds/cors don't suck at keeping buffs up. You should take a minimum of 2x mnk/run incase one of them gets killed.

    I don't understand why you would want to take a drk, won't do significantly more damage than an extra MNK and its useless on cracklaw and sevrely gimped for 50% of Krab.
    It'll be even less of a DPS loss now with the incoming changes. Minuets won't be as big of a deal anymore.

  11. #4991
    Cerberus
    Join Date
    Sep 2011
    Posts
    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Why would you not use PLD (or something else) to pull NMs? You're just wasting time.

  12. #4992
    Melee Summoner
    Join Date
    Jun 2013
    Posts
    40
    BG Level
    1

    im not really seeing why we are wasting time though. weve always get to the bosses with @15mins or more. and if you cant kill in 10mins anyways youll hit the stun wall and probably lose anyways. No matter if we get to the NM faster fight time is still limited to 10mins basically. maybe now after update there might not be.

  13. #4993
    E. Body
    Join Date
    Jul 2008
    Posts
    2,271
    BG Level
    7
    FFXIV Character
    Okiru Sasayake
    FFXIV Server
    Sargatanas
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Bored View Post
    im not really seeing why we are wasting time though. weve always get to the bosses with @15mins or more. and if you cant kill in 10mins anyways youll hit the stun wall and probably lose anyways. No matter if we get to the NM faster fight time is still limited to 10mins basically. maybe now after update there might not be.
    Someone should be pulling the mobs to you so that there is no gap in between fighting NMs. We're always right onto the next one as soon as the last is dead.

  14. #4994
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    I like it when people come to ask for help and then proceed to argue with the people who give them suggestions.

  15. #4995
    E. Body
    Join Date
    Jul 2008
    Posts
    2,271
    BG Level
    7
    FFXIV Character
    Okiru Sasayake
    FFXIV Server
    Sargatanas
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Rhealana View Post
    Dakuwaqa doesn't need to be slept actually; just have your DDs turn/disengage to stop feeding it TP. It doesn't have some stupid amount of regain, so it'll at most TP 2-3 times during rebuff situations.
    Well I'd agree that it doesn't *need* to be slept, I'm not sure why you wouldn't especially if you had DD turn anyway so that you don't actually gain anything besides the chance for a BRD to die.

  16. #4996
    Sea Torques
    Join Date
    Oct 2008
    Posts
    664
    BG Level
    5
    FFXI Server
    Bismarck

    Holy complete joke batman.

    Cleared the first 5 Foret NMs in 17 minutes, full clear in 29. All DD can now eat RCB and waaaaay overcap with standard gear/rolls. No Wildcards.


    Now I'm pretty sure the only limiting factor preventing people from clearing will be stuns. DPS is insane.

  17. #4997
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    Inb4 legendary weapons require a 10 million plasm key item. That's lost on quest completion.

  18. #4998
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by shepardG View Post
    Inb4 legendary weapons require a 10 million plasm key item. That's lost on quest completion.
    That's not tough tbh.

  19. #4999
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    That's 142 boss clears. Not "tough", but annoying as fuck.

  20. #5000
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Especially for servers where your timezones aren't getting clears

Page 250 of 269 FirstFirst ... 200 240 248 249 250 251 252 260 ... LastLast

Similar Threads

  1. Moblin Maze Mongers Delve Deeper Into Your Heart! (06/26/2009)
    By MoogleAura in forum FFXI: Everything
    Replies: 68
    Last Post: 2009-06-30, 22:30
  2. Replies: 75
    Last Post: 2009-04-07, 03:38
  3. Replies: 77
    Last Post: 2009-04-02, 12:33
  4. Delve Deep with the Moblin Maze Mongers! (12/17/2008)
    By Not Kuno in forum FFXI: Everything
    Replies: 66
    Last Post: 2008-12-17, 16:42