
Originally Posted by
Fwahm
People saying it's Abyssea tier are way overstating. Keep in mind that many of you guys are completely decked out in mega boss weapons and armor, which the vast majority of people who couldn't clear before don't have. You basically got extra attack and accuracy for the DDs, and enfeebles land easier. That helps for silence, but from my experiences, the ~10 minute stun barrier is still there even with extra 70-100 accuracy for the SCHs.
The accuracy and attack helps remove the need for 6-8 song rotations, but the DDs still need to know how to gear for TP, WS, DT, and hybrid, and since we basically take the same amount of damage as before, the WHMs still need to be on point.
Pickup groups without mega boss weapons/armor still need rotations, so you need bards and cors that can rotate (at least on Tojil), and your SCHs need to be able to stun reliably, which as hard it is to believe, is beyond 95% of pickup SCHs. I've been on a dozen runs where we've gotten Tojil to <50% both before and after patch, and not a single time did I go with SCHs that could stun every Lahar, even by animation.
You guys already could do it before, with near perfect coordination, gear, timing, and strategies. Of course you can win easily. The stunning and coordination requirement still puts even Tojil beyond 80% of the english player base, unlike Abyssea, where even the most gimped players could clear 99% of it just due to the obscene buffs. That's better than it being beyond the ~95% before the patch, but it's not nearly as much as you guys are saying.