Agreed. Halachuinic R15 isn't too bad, though
Agreed. Halachuinic R15 isn't too bad, though
Ninja doesn't even have a boss weapon yet, so having access to Pamun (which has a rather crappy delay) doesn't help them relative to other dual wielders. It just makes them slightly less (but still completely) fucked.
Yeah the whole skill only applies to that hand is probably going to leave all dualwielders with a somewhat gimpd offhand unless they take the rare tag off or have 2 or of each weapon type of each ilvl they are doing
Some pug leader is asking me to geo-poison eft NM, does this do something special, or is this guy just retarded?
Terror is useful on uragnite. Can bypass doom aura entirely. Also works on jagil and orobon. I haven't been able to land it on krab, and I'm not sure about craklaw (dies so fast; probably not worth it). Not sure about other zones/mobs.
works on matamata too (but its worthless since it dies so fast when prepared), can be used on scorp (very usefull below 50%) and mastop too in ceizak, works on the wamoura too, but that was rather a missmacro by myself which resulted in terror.
orobon (right at start to prevent charmga) and scorp are the best uses for terror, however they make other NMs also less annoying to deal with.
I pop it on scorp as soon as it hits 50%, usually lasts until 30~35% and then the RDM can chainspell from there np
Oh, it does land on the scorp. That's really nice.
I added some random and unnecessary information that someone might find interesting on the pages for Dakuwaqa and Tojil (working on Muyingwa next). The elemental alignment of nukes and available debuffs to the mobs shifts with each 25% HP as well as whether or not the aura is active. This is based on tons of parses that I'm reviewing now, so I'm sure it's accurate (though probably missing a spell or two).
https://www.bg-wiki.com/bg/Tojil
https://www.bg-wiki.com/bg/Dakuwaqa
On Tojil, I'd also strongly wager that the elements of the spells he casts has a direct correlation with the element of whatever drops his aura (e.g. wind/earth drops aura when he's casting earth/thunder, dark/light when light/dark, water/ice when fire/wind).
Also, just to confirm, the spell list (like the damage resistances/susceptibilities) switches at 25% HP intervals, not with the usage of the marker TP moves (Blistering Roar, Carcharian Verve).
Muyingwa really only casts wind stuff, so I'd just be looking at how the tiers change when she's got the blink aura up. I assume her nukes increase as HP decreases also, and maybe her debuffs rotate too.
Some random info:
One of the CORs in my LS says he did 7.8k last stand to dakuwaqa during the 25-50% phase. I'm wondering if dakuwaqa is weak to ranged damage at this point? He is susceptible to ranged damage at the start of the fight as well, but 7.8k seems unusually high for COR. Any other CORs experienced this?
Always experienced a -50% DT on the bee under 25% on RNG. I have capped pDIF so it's very easy to notice (multiply damage by 2 and you get the exact damage you do @ start of fight). This is usually the only -DT noticeable on RNG. The blink aura doesn't always seem to trigger for us either. I'm wondering if a certain amount of damage knocks it off, not just ice damage. I've yet to see any of the my ranged attacks get absorbed by shadows this week.
That sounds about right. People really underestimate CORs worth and its total dmg output (considering its a cor), really a shame they don't get access to highest tier ammo :/
There's nothing inherently wrong with COR, it just isn't usually practical to optimize its damage output. You're almost always going to be missing half of the available songs(which means you have roughly a 50% chance of not having marches), and a fair portion of the time you'll have an Evoker's Roll on you. Sure, you can shoot, but a predominantly ranged approach is going to be horrible for overall DPS.
At the end of the day I'd rather have our CORs /RDM or /WHM to lend a hand to support, or /DNC for steps and Samba. Neither bodes well for their offensive contributions.
I wasn't implying that it took the slot of a dd, I was merely stating that players (and even most cors) underestimate CORs value outside of buffs. You can cap melee acc easily for all current content thus avoiding the shit that is ranged dps, you can /dnc for samba and steps, evokers is moot for pretty much everything group related at this point sans t6s (you can still put up a respectable % w/o any rolls), and getting full melee songs isn't hard and only requires a modicum of attention. Again, I'm not saying cor is wtfamazing dmg, I'm just pointing out all of the reasons you just mentioned aren't really why cors suck shit putting up respectable numbers.
Everything I mentioned has to do with the woes of rotating. I specifically said that no inherent aspect of the job prevents it from dealing respectable damage. COR has a difficult time with significant offensive contributions because of its role in the alliance, and nothing else
I'm not really sure what you're disagreeing with
Even more confused at what Buffy was trying to highlight
I'm saying Cor doesn't particularly benefit from marches if they are shooting for TP, since march and haste don't affect ranged attack speed.