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  1. #5281
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Norto View Post
    If Haste is overwritten by Slowga or dispelled, it could also be a problem to reapply during some fights - wouldn't a level 49 Garuda be an easy one-shot by various NM TP moves? Eft comes to mind with Cyclotail and Geist Wall spam.
    Bring a FC/haste set and use FC roll on NM that needs fast haste reapply then.

    You lose way too much /SMN, /WHM offers way more for support.

  2. #5282
    Old Merits
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    Quote Originally Posted by Ophannus View Post
    Well the eft dies in less than 3 minutes with our DDs and since we have Yagrushes, it's just convenient I guess. Also the CORs say it gives them more time to shoot for damage, which actually does add up to be decently considerable with those new bullets. Usually they do the Hastega before NMs are engaged and since there's only like 1 NM per zone that takes longer than 3 minutes, it's no problem to cast it before each fight and have it last.

    It's just a suggestion, it may or may not work for you and your group but it's something to consider. There's more than one way to milk a cow. Also /DNC fails for DRG. I have to reemphasize that. Unless the DRG is wearing Karieyeh and a rank 2 Ophidian, he should be /SAMing it up. Even when I had Ophidian, I was still rocking 3-4k Stardivers on shit and WSing often.
    Nobody argued that it couldn't work, its just provides 0 benefit over /whm, also it doesn't take much (if at all) longer to cast haste 3x with decent gear/buffs than it does to call gaurda > run to melees > use hastega > release.

    A group aiming for faster kills will bring cor/dnc that melee, which is far more damage than lolshooting for cor, and will also benefit jobs like blu and Oatixur mnk that don't quite hit haste cap without some extra JA haste. Brds can easily haste 3 people if your whms can't

    Quote Originally Posted by Viar View Post
    Bring a FC/haste set and use FC roll on NM that needs fast haste reapply then.

    You lose way too much /SMN, /WHM offers way more for support.
    The guy you're quoting is already arguing /smn is bad.

  3. #5283
    RIDE ARMOR
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    Quote Originally Posted by Viar View Post
    Bring a FC/haste set and use FC roll on NM that needs fast haste reapply then.

    You lose way too much /SMN, /WHM offers way more for support.
    I probably worded my post sloppily, but yeah, I meant that a COR/SMN tasked with hasting the DDs in their party might encounter some problems against some NMs. It could be pretty cumbersome to reapply haste after a dispel or slowga, with Blood Pact: Ward's long recast, among other potential issues.

    I'm sure it's not difficult to work out such issues, and if it works for people, that's cool, but like you and others have said, it really doesn't offer much over other subjobs.

  4. #5284
    Relic Horn
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    Sylph

    I wouldn't have expected his HP to range this much, but my linkshell just killed a Tojil with 1,340,000 HP, which is a good 10% above the normal value reported on wiki. I'm wondering how much of a level range he has.

  5. #5285
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    Quote Originally Posted by Fwahm View Post
    I wouldn't have expected his HP to range this much, but my linkshell just killed a Tojil with 1,340,000 HP, which is a good 10% above the normal value reported on wiki. I'm wondering how much of a level range he has.
    It's possible the wiki value was wrong, I think it was only based on one person's account before. I'd be surprised if the NMs have a range at all, considering the set "content level."

  6. #5286
    Relic Horn
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    Sylph

    On another note, I don't think the Jagil's enspell damage is related to doing magic damage to it. I've done runs where we've done no magic to it, and I've done runs where I've had endark on, doing magic damage every swing. I've noticed zero difference in enspell damage both times; they both start off at negligible amounts of damage, then ramp up over time to ~250-300 at 4-5 minutes or so, whereupon it dies.

    I think it just increases with time.

  7. #5287
    Old Odin
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    Quote Originally Posted by Fwahm View Post
    On another note, I don't think the Jagil's enspell damage is related to doing magic damage to it. I've done runs where we've done no magic to it, and I've done runs where I've had endark on, doing magic damage every swing. I've noticed zero difference in enspell damage both times; they both start off at negligible amounts of damage, then ramp up over time to ~250-300 at 4-5 minutes or so, whereupon it dies.

    I think it just increases with time.
    he switches elements, your endark might have have no effect at ramping it up at all when it is not in an element state he can absorb it, I noticed it going up faster as soon as you cast anything he can absorb.

  8. #5288
    Can you spare some gil?
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    My LS has had some interesting things happen to Pugil because monks had Sulper runes up, they would cure him for 30-35 a punch and in the short duration that they would, his enspell damage would go from a low 100-120 to a staggering 800-1k. Needless to say we just exit >.> because that becomes unmanageable quick. Third Eye and Perfect Counter only do so much lol.

  9. #5289
    Relic Horn
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    Leviathan

    Why not just refrain from using runes until the jagil is dead? That seems like a bizarre injection of unnecessary risk

  10. #5290
    A. Body
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    Quote Originally Posted by Dotsudoku View Post
    Why not just refrain from using runes until the jagil is dead? That seems like a bizarre injection of unnecessary risk

    Yeah either wait until Jagil to use Runes or Lunge them off on a mob just before him.

  11. #5291
    New Spam Forum
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    Bonechewer

    We had a similar experience when we first started doing shark runs. We used sulpor on the Cracklaw for fun and didn't really think about it doing anything to the Jagil. Was doing 2k a swing in about 15s of fighting it so we just left and decided not to do that anymore.

  12. #5292
    Weaboo of the House of Weave
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    We also had a run where we had the DRK accidentally leave Endark up on the Jagil. Of course it started on dark and wiped us up. Had a friend from out of LS in for KI too. Embarassing.

  13. #5293
    Ridill
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    So just noticed there is a pic of someone doing an over 100k displayed dmg barrage on matamata that based on it's hp should've done around 1mil dmg... anyone else ever seen something like that?

  14. #5294
    Salvage Bans
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    Quote Originally Posted by Taint View Post
    Yeah either wait until Jagil to use Runes or Lunge them off on a mob just before him.
    I always just swap to a different element if I see it healing and we never have problems on it.

  15. #5295
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by Michelob View Post
    I always just swap to a different element if I see it healing and we never have problems on it.
    Whoa whoa, a DD job actually paying attention to shit thats going on? UNHEARD OF!!

  16. #5296
    Hydra
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    Did several Foret De Hennetiels last night, using 3x Sulpor runes on the Pugil every time and it never went haywire like that. Though I guess we silence it, so it probably never reaches the lightning absorption phase before it dies.

  17. #5297
    Bagel
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    Quote Originally Posted by Ranth View Post
    Did several Foret De Hennetiels last night, using 3x Sulpor runes on the Pugil every time and it never went haywire like that. Though I guess we silence it, so it probably never reaches the lightning absorption phase before it dies.
    It can start in any elemental alignment. You just got lucky.

  18. #5298
    Relic Horn
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    How do people still not know how this mob works? Just don't use runes in the zone until the thing is dead. It's probably the second thing you fight, you'll survive without them

  19. #5299
    Melee Summoner
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    I'm in need of some advice for the Ceizak Battlegrounds fracture.

    I have been told that Rangers are very useful for runs there but how many would you say are needed? The linkshell has four well geared Rangers but only one of them has the Annihilator. As it stands we're using four Rangers in the fracture and we get the NM's down in good time, apart from the Scorpion which can really go die in a fire.

    How many Ranger would you suggest are needed for the Ceizak fracture and what jobs do you suggest for the front line? I've heard people suggesting everything from Mura-Samurai to Blue Mage.

  20. #5300
    Fake Numbers
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    My best experience has been. 2 MNK, 2 DRG, 2 RNG as far as DD's go.

    More balanced damage on Mastop helps very well to get it down faster too.

    BLU could replace a DRG or RNG.

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