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  1. #521
    Impossiblu
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    So far, upgrades seem to follow this pattern for both weapons and armors (melee ones):

    Type A: Attack primary, Accuracy secondary, STR tertiary
    Type B: Accuracy primary, Attack secondary, DEX tertiary
    Type C: Evasion primary, Accuracy secondary, AGI tertiary



    Projected armor growth pattern:
    Rank 0 -> 1: +primary
    Rank 1 -> 2: +secondary
    Rank 2 -> 3: +primary
    Rank 3 -> 4: +secondary
    Rank 4 -> 5: +tertiary
    Rank 5 -> 6: +primary
    Rank 6 -> 7: +secondary
    Rank 7 -> 8: +tertiary
    Rank 8 -> 9: +primary
    Rank 9 -> 10: +secondary
    etc.


    Just a prediction, I suspect that this pattern is different for weapons and armors.

  2. #522
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    Quote Originally Posted by pooter01 View Post
    Ok, so doing ceizak Delve today, we ended up with cricket and butterflies on us at once. one pld was able to hold each np for most of the fight, and when one died, the other pld held both without too much trouble.

    Aside from that, when everything else was floored acc, Staves started hitting more often than other weapons. other very small tests showed one weapon being accurate for a period of time, then flooring. potential of it changing weapon types as it takes dmg from the correct type? we were fighting the cricket btw.

    Was very small sample sizes, but potential to look at?


    Interesting. An alliance member last night said their ACC shot up during certain points as well. I wasn't paying enough attention. We were 2 SAMs, 3-4DRKs and a PLD, so all slashing the whole time.

  3. #523
    Sea Torques
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    Quote Originally Posted by Prothescar View Post
    So far, upgrades seem to follow this pattern for both weapons and armors (melee ones):

    Type A: Attack primary, Accuracy secondary, STR tertiary
    Type B: Accuracy primary, Attack secondary, DEX tertiary
    Type C: Evasion primary, Accuracy secondary, AGI tertiary



    Projected armor growth pattern:
    Rank 0 -> 1: +primary
    Rank 1 -> 2: +secondary
    Rank 2 -> 3: +primary
    Rank 3 -> 4: +secondary
    Rank 4 -> 5: +tertiary
    Rank 5 -> 6: +primary
    Rank 6 -> 7: +secondary
    Rank 7 -> 8: +tertiary
    Rank 8 -> 9: +primary
    Rank 9 -> 10: +secondary
    etc.


    Just a prediction, I suspect that this pattern is different for weapons and armors.
    Hope the mage stuff is augmented differently...

  4. #524
    I enjoy tapping my sisters fine ass
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    Its Macc Mab ACC for mage stuff I believe its a post some where its those 3 stats , so my guess is they will look something like
    Mab > Macc > Int
    Macc > Mab > Mnd
    Acc > Macc > Chr

  5. #525
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    The wiki page has nothing listed for the Matamata and 26 pages is a lot to sort through. Is there a reasonable strategy for bringing it down, or a pattern for when it takes increased magic/physical damage?

  6. #526
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    Quote Originally Posted by Obsidian View Post
    The wiki page has nothing listed for the Matamata and 26 pages is a lot to sort through. Is there a reasonable strategy for bringing it down, or a pattern for when it takes increased magic/physical damage?
    The time we did it, I think it just has a shitload of HP. You can do it in the fracture and not worry about the rage timer though.

  7. #527
    Puppetmaster
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    Quote Originally Posted by Prothescar View Post
    So far, upgrades seem to follow this pattern for both weapons and armors (melee ones):

    Type A: Attack primary, Accuracy secondary, STR tertiary
    Type B: Accuracy primary, Attack secondary, DEX tertiary
    Type C: Evasion primary, Accuracy secondary, AGI tertiary



    Projected armor growth pattern:
    Rank 0 -> 1: +primary
    Rank 1 -> 2: +secondary
    Rank 2 -> 3: +primary
    Rank 3 -> 4: +secondary
    Rank 4 -> 5: +tertiary
    Rank 5 -> 6: +primary
    Rank 6 -> 7: +secondary
    Rank 7 -> 8: +tertiary
    Rank 8 -> 9: +primary
    Rank 9 -> 10: +secondary
    etc.


    Just a prediction, I suspect that this pattern is different for weapons and armors.
    Arthars reported that you didn't get tertiary until Rank 6 on a previous page

  8. #528
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    As long as we're doing drops:

    New Shark boss - Whirlpool Mask + Greaves, Tsurumaru, Illapa, Izhiikoh, Rockfin Tooth, Rockfin Fin
    New TRex boss - Yaoyotl Helm + Gloves, Buramenk'ah, Oatixur, Gabbrath Meat, Gabbrath Horn
    New Bee boss - Nahtirah Hat + Trousers, Kerehcatl, Upukirex, Bztavian Stinger, Bztavian Wing

    Unknown:

    Eddy Necklace :: Shark
    Hurch'lan Sash :: TRex?
    Vespid Mantle :: Bee?

    Beeline Ring :: Bee
    K'ayres Ring :: Shark?
    Sangoma Ring :: T-rex?

    Levigated Rock?

    Looks like each main boss might drop 2 accessories as well, or gives access to them at the NPC. Apart from Levigated Rock, which is probably be involved in some event, this would round out the patch's drops.

  9. #529
    The Once and Future Wamoura
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    Those 6 items would make sense as additional drops/rewards for the New Naakuals as well, just in terms of some of their names.

    Levigated Rock, on the other hand, looks like it's related to Cracked Nut, Moist Rolanberry, Ravaged Moko Grass, Cavorting Worm, Little Lugworm, and Training Manuals; which if I had to guess have to do with the 11th anniversary?

    I'm also curious that the 3 new Naakuals have KIs associated with them, which they probably drop, but are temporary key items as opposed to permanent KIs like the yggzi. I have to speculate that those KIs might be consumed when trading for one of their items, I guess?

    Vespid Mantle is most likely Bee-related, http://en.wikipedia.org/wiki/Vespidae; which would leave the Hurch'lan Sash to be from T-rex and I'm willing to bet Sangoma is from Shark and K'ayres from TRex just because of the colour of their gemstones.

  10. #530
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Obsidian View Post
    The wiki page has nothing listed for the Matamata and 26 pages is a lot to sort through. Is there a reasonable strategy for bringing it down, or a pattern for when it takes increased magic/physical damage?
    The OP on the first page has strategies as they are being posted. If I have missed anything recently please PM me.

  11. #531
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    Has anyone found the ??? for Zaffre 4(Orobon NM)? I was trying to mark all the pops on my map, and I scoured Foret de Hennetial from top to bottom and couldn't find it, unless it's on the same island with the Veil, which I doubt. But I couldn't check there since the reive was up.

  12. #532
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    Quote Originally Posted by TummieGaruda View Post
    The OP on the first page has strategies as they are being posted. If I have missed anything recently please PM me.
    Woops. Never occurred to me to check the OP.

    To add on to what I read somewhere else in this thread, it has an obscene amount of HP. I Zantetsuken'd it for 33,000 and only took off 3%.

  13. #533
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Byrthnoth View Post
    As long as we're doing drops:

    New Shark boss - Whirlpool Mask + Greaves, Tsurumaru, Illapa, Izhiikoh, Rockfin Tooth, Rockfin Fin
    New TRex boss - Yaoyotl Helm + Gloves, Buramenk'ah, Oatixur, Gabbrath Meat, Gabbrath Horn
    New Bee boss - Nahtirah Hat + Trousers, Kerehcatl, Upukirex, Bztavian Stinger, Bztavian Wing
    Do we know if these are direct drops? It could be entirely possibly that each Boss Naakual drops the temp KI associated with it which can be exchanged for items that belong to that Naakual.

  14. #534
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    Quote Originally Posted by TummieGaruda View Post
    Do we know if these are direct drops? It could be entirely possibly that each Boss Naakual drops the temp KI associated with it which can be exchanged for items that belong to that Naakual.
    If that was the case, would kind suck for Gabbrath Meat. You gotta be pretty capped on items to pick a food material as your 1 item.

  15. #535
    Ridill
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    Quote Originally Posted by TummieGaruda View Post
    Do we know if these are direct drops? It could be entirely possibly that each Boss Naakual drops the temp KI associated with it which can be exchanged for items that belong to that Naakual.
    Oh god that would just be so funny for the synth mats

  16. #536
    D. Ring
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    Saw no info posted about morimar basalt fields T3 Eft, so I'll just throw in what i remember from fighting it last night, I sadly stupidly kept no screenshots of the fight so most of this is based on memory, went and popped the field version with 7 people, brd sch whm thf cor drk mnk and had no problem keeping everyone up, it kept casting paralyga, bindga, blizzaga III, blizzard 4/5 during the fight, DDs reported having moderate acc issues with just madrigal and hunter's roll, we were able to take it to 50% before rage set in and it then started boosting it's aga nukes to doing 600-900ish with just shell and tp moves and hits were starting to take big chunks out of people's hp when it raged, we ended up wiping at 50% the min it raged, but pretty sure it can be done with a few more DDs np. It used the usual eft tp moves and had only one unique TP move, think it was Tarucktoxin or something like that, can't remember the name completely, it was an aoe attack that also inflicted poison (didn't notice how potent).

  17. #537
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Classikmage View Post
    If that was the case, would kind suck for Gabbrath Meat. You gotta be pretty capped on items to pick a food material as your 1 item.
    Well it could drop cyrstals/synth mats and then the KI's are used to choose armor and weapons. Then again the KI could be used for a new ultimate weapon where you need all 7 temp KI's.

  18. #538
    Impossiblu
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    NMs inside of fractures don't seem to be the same as the ones outside (expected). Scorpion's AoEs still do damage even with debuffs on it, Eft gets a potent poison aura, etc.

  19. #539
    Sea Torques
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    Quote Originally Posted by Robertfb View Post
    Saw no info posted about morimar basalt fields T3 Eft, so I'll just throw in what i remember from fighting it last night, I sadly stupidly kept no screenshots of the fight so most of this is based on memory, went and popped the field version with 7 people, brd sch whm thf cor drk mnk and had no problem keeping everyone up, it kept casting paralyga, bindga, blizzaga III, blizzard 4/5 during the fight, DDs reported having moderate acc issues with just madrigal and hunter's roll, we were able to take it to 50% before rage set in and it then started boosting it's aga nukes to doing 600-900ish with just shell and tp moves and hits were starting to take big chunks out of people's hp when it raged, we ended up wiping at 50% the min it raged, but pretty sure it can be done with a few more DDs np. It used the usual eft tp moves and had only one unique TP move, think it was Tarucktoxin or something like that, can't remember the name completely, it was an aoe attack that also inflicted poison (didn't notice how potent).
    I don't know if it's similar to the one inside fracture, but my alliance got hit as it was running past the PLD holding the eft, and I'm pretty sure I remember myself thinking, "oh shit, how strong is this poison"

    IIRC was 15hp/tic

  20. #540
    Impossiblu
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    The eft outside is easy as hell. The poison from the TP move itself is pretty weak and nothing else that it does is incredibly threatening as long as you have competent healers. Have fought it several times now and it's never reached rage yet for us. The one inside of the fracture, though... not entirely difficult until it puts up its poison aura, was something stupid like 100/tic and idk what triggers it, probably HP% or Tarcatoxin.

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