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  1. #581
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Arthars View Post
    everything that involves good damage with SA is back to endgame now

    and QD as usual

    /thf is the new sj
    Pretty much this. I witnessed a group on Tax'et and they had two Aegis PLD's tanking with dedicated whm's. They had all their Melee's /THF with Cor's in each party doing Tacticians/Chaos roll and the Melee's would form a line. One by one the melees would go in and SATA WS one of the PLD's and then get back in line and repeat the process. They had pretty consistant 1-2k damage every 15-30 seconds this way since the acc was floored due to rage timers.

  2. #582
    Impossiblu
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    Quote Originally Posted by Darkmagi View Post
    Can you revert a weapon/armor piece to original stats and pick another path?
    you can wipe augs but you don't get your points back obv

  3. #583
    D. Ring
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    Does anyone know what causes and how to remove the massive PDT from the butterfly NM? killed it a lot and this is the first time encountering it. Just stayed at a massive 90%+ pdt, was in a fracture so it wasn't rage.

  4. #584
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    butterfly != moth...3am my bad. I think I've heard something related to SC and/or MB.

  5. #585
    Fake Numbers
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    Treed

  6. #586
    Who's driving? Oh my God Bear is driving! How can that be??
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    Updated OP. Missing strategies for Ceizak I/II and Foret II-V. Morimar is complete. Nothing on the mega bosses yet.

  7. #587
    Sea Torques
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    We just took down moth in PUG. Main source of DMG was me and 2 other BLMs MBing Freeze2.

    3 hours of joy.

    GKT dropped with ~6 Airlixers.

  8. #588
    Old Odin
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    Quote Originally Posted by Darkmagi View Post
    Does anyone know what causes and how to remove the massive PDT from the butterfly NM? killed it a lot and this is the first time encountering it. Just stayed at a massive 90%+ pdt, was in a fracture so it wasn't rage.
    we killed it with mixed ally set up of tank dd and nuker pt. i think the key to get rid of its -dt is either MB or aspir/draining the ass of it. dunno which because didnt watch log

  9. #589
    Can you spare some gil?
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    Quote Originally Posted by Damane View Post
    we killed it with mixed ally set up of tank dd and nuker pt. i think the key to get rid of its -dt is either MB or aspir/draining the ass of it.
    Let it spam Exuviation about 10-15 times, if not more ask your dds how hard they are hitting and when they are doing normal damage stop spamming debuffs on it and just take it down. Did that fight twice today, first to try and figure the mob out and let it reset, and a second to actually take it down, when we figured it out on the second pop it was dead within 8-9 minutes. It's a very easy NM surprisingly.

  10. #590
    Old Odin
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    my bad im meanz the butterfly not wamoura

  11. #591
    Can you spare some gil?
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    Oh, fought that today as well, at random at like 20% it took no physical and stayed that way for about a minute not sure what removed it but we were setup kinda like how you said you were, didn't mb or notice any aspirs going off just a couple of nukes thrown out I think.

  12. #592
    Old Odin
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    Quote Originally Posted by Shenrien View Post
    Oh, fought that today as well, at random at like 20% it took no physical and stayed that way for about a minute not sure what removed it but we were setup kinda like how you said you were, didn't mb or notice any aspirs going off just a couple of nukes thrown out I think.
    its exactly for every 25% HP

  13. #593
    Old Merits
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    Did the Gnat in Ceizak with an alliance, was a pretty long and boring fight.

    We pulled it to zone line which in retrospect probably wasted the first 5-6mins of good DD time. In future it does really want to end up near a bivouac or the zone line but the first 15mins should be spent zerging it down at pop spot.

    In total about 1h45 with main source of damage at end being Mura SA WS sams. It seemed to have varying degrees of both MDT and PDT after it had raged, with SA shoha doing from 500-1500 sporadically, smns became completely useless after the first hour but were consistent before that (nether blast/night terror). Blms pretty much only seemed useful for meteor, I didn't notice nukes ever doing that great (but I think we only had 2 blms and 1 changed jobs).

    There is definitely some gimmick to removing PDT/MDT as there is no other way to explain such a huge variance in non Mura SAWS.

    Bombing Bombilation would be only thing to cause damage to anyone but tanks doing 1000-1800 (no shell?). After rage only way to remove haste from Cimicine Discharge would be to either have Troubadour or Ele Seal up otherwise it would resist, haste did end up getting left on and plds died a couple of times each over the course of the fight.

  14. #594
    The Syrup To Waffles's Waffle
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    Removing Tax'et DT is very obviously directly related to Exuviation. It took awhile before it started using it, but then it would use it immediately upon a debuff hitting it. We made it use it about 15 times, and it took what seemed to be normal damage. After that, we dropped it in less than ten minutes with melees, stunning spells and TP moves as much as possible (only 2 BLM). I was on PLD to hold it while it had DT-.

  15. #595
    The Syrup To Waffles's Waffle
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    Also, the "100 plasm kill" is a result of killing two mobs simultaneously. It shows as one message rather than doubling up.

  16. #596
    Hydra
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    Quote Originally Posted by Damane View Post
    its exactly for every 25% HP
    It looked like after ~2% more damage, it unlocked the dt. I'll have to review logs closer to see if there is something we did both times it started taking normal damage, but I don't think so.

    The fight took a total of 5-6 hours.

  17. #597
    Old Odin
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    Quote Originally Posted by krizz View Post
    It looked like after ~2% more damage, it unlocked the dt. I'll have to review logs closer to see if there is something we did both times it started taking normal damage, but I don't think so.

    The fight took a total of 5-6 hours.
    15 min max here with an ally of 1 tank 1 rng and 1 blm pt. how many people did you have.

  18. #598
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    Killed the Crab in Foret last night in one of the longest and most painful fights I have ever been a part of. We started out using a mix of melee and magic damage (magic damage was mostly from summoners). He raged around 50%, at which point we switched to using summoner almost entirely. Eventually we got to the point where Nether Blast was doing <200 damage, at which point we switched to Melee/THF + Tactician's as our primary source of damage. His DT continued to build as he approached 0%, and by the end Nether Blast was doing 103 damage and our best SATA WSs were doing ~200. I saw nothing odd the entire fight and never saw any indication that we were reducing his damage taken.

    For Turtle in Morimar, we had a similar-ish experience. We popped it with a bunch of BLMs, one or two SMN, and enough melee to make skillchains. The fight was slow and he took dumps on magic damage almost all the time (except for when he randomly wouldn't). It was unclear what caused him to take unresisted damage, but our summoners noticed that he didn't resist Night Terror (>1000 damage/use). When he raged we all swapped to summoner and spammed Night Terror. The Night Terror damage slowly decreased until it was approximately equal to Nether Blast (~500-600 damage). His resistance to it seemed to decrease if we just didn't use it for a while though. Like, when we kited him over to Bivouac #4 no one could land Night Terror, and then when we got there the damage from it had gone back up. Also, towards the end we must have been doing something right because the Night Terror damage was restored to normal levels, but our strategy didn't really change so I have no idea what it could have been.

  19. #599
    The Syrup To Waffles's Waffle
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    For the turtle, we noticed some sort of cumulative damage build that reset with TP move usage. Damage also spiked seemingly during TP move use.

  20. #600
    Absolute Messenger of Promathia
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    Quote Originally Posted by Fake View Post
    Did the Gnat in Ceizak with an alliance, was a pretty long and boring fight.
    The Gnat is almost assuredly weakened by throwing debuffs back on you. So keep Dia on it at least, and you'll notice its DT go down. Rather its duration the debuffs are on, or it throwing buffs back on us, something about keeping it debuffed lowers its DT over time. Makes the fight easier, think it took our group ~20 minutes? ~25 minutes? I didn't keep count but it starts out pretty DT, but around 75~80%HP you'll notice the DT lessening take effect.

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