Item Search
     
BG-Wiki Search
Page 31 of 269 FirstFirst ... 21 29 30 31 32 33 41 81 ... LastLast
Results 601 to 620 of 5380

Thread: Delve     submit to reddit submit to twitter

  1. #601
    Hydra
    Join Date
    Oct 2010
    Posts
    114
    BG Level
    3
    FFXI Server
    Cerberus

    Awesome on Tax'et.

    In both my fights with it I was "We should try doing more debuffs on it as we seemed to do more damage." And everyone was like "Are you stupid?". Seems like I was right in theorycrafting on that one!

  2. #602
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by Karbuncle View Post
    The Gnat is almost assuredly weakened by throwing debuffs back on you. So keep Dia on it at least, and you'll notice its DT go down. Rather its duration the debuffs are on, or it throwing buffs back on us, something about keeping it debuffed lowers its DT over time. Makes the fight easier, think it took our group ~20 minutes? ~25 minutes? I didn't keep count but it starts out pretty DT, but around 75~80%HP you'll notice the DT lessening take effect.
    This. Was tanking in this alliance. There's definitely something funky because whilst other peoples damage was going up Sanguine, Atonement and Spirits all dropped to 0.

    I'd take a stab at his DT being on some sort of sliding scale with his TP moves affecting which direction it goes in.

    Our strat was basically 2 PLD's + SAM/THF's SATA'ing them (EDIT: Forgot, we had some BLU/THF's too). Like Karb said, took about 20-25 mins. Damage noticeably got better as the fight went on. Was essentially harmless to a PLD. I think once initial hate was established, both PLD's could have probably gone completely AFK. Obviously we didn't but I can't see how it could hurt a PLD as even past the 15 min mark when rage started, it still only hit for 200 on a non shield block.

  3. #603
    CoP Dynamis
    Join Date
    Dec 2011
    Posts
    262
    BG Level
    4

    While doing salt fields Delve runs, we honestly ended up feeling that the Peiste is easier to kill than the Eft. Peiste evasion definitely increases as its HP decreases, but it ends up being better than the poison aura/AoE dispel/AoE nukes from the eft.

    I think these may be the best two NM's to open up the path to the t-rex, unless some new gimmick is revealed that makes the eft or matamata significantly easier (I know the matamata alternates between taking enhanced magic/physical damage after TP moves -- but it still has so much HP that I'm not certain if it would be easier than the peiste).

    Another extremely important point is that in the long run, we're going to need to seek out setups that not only kill 2 particularly NM's as quickly as possible, but that same setup also being what is capable of killing each chamber's respective mega-boss.

    So for starters, for the T-rex chamber I think rangers may end up being particularly useful. They wouldn't have to deal with the petrification of the peiste, and would also be able to stay out of range of the attack-down aura of the t-rex.

  4. #604
    Hydra
    Join Date
    Mar 2010
    Posts
    116
    BG Level
    3
    FFXI Server
    Bahamut

    Quote Originally Posted by Damane View Post
    15 min max here with an ally of 1 tank 1 rng and 1 blm pt. how many people did you have.
    We joined at 49%. They had PLD, whm, smn, thf, brd. We ended up on blu, dnc, mnk. Smn left later, blm joined.



    After reviewing the log, it looks like the dt went away after skillchains. First was darkness. Second was gravitation. So it is possible that a particular skillchain type is required to remove the dt each time.

  5. #605
    CoP Dynamis
    Join Date
    Apr 2006
    Posts
    269
    BG Level
    4
    FFXI Server
    Cerberus

    Rigor Baghnakhs TypeA

    1: Att+8
    2: Att+8 Acc+4
    3: Att+9 Acc+4
    4: Att+9 Acc+5
    5: Att+10 Acc+5
    6: Att+10 Acc+5 Str+1
    7: Att+11 Acc+6 Str+2


  6. #606
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    I

    no

  7. #607
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    Those are naughty, I like.

  8. #608
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    I'm sure it's already been said before but judging from how other gear augments, it looks like those results are going to be the same on all armor/weapons as long as you go down that path. I'd imagine on the accuracy path you substitute the STR for DEX and switch the Acc and Attack around.

  9. #609
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Just to tag on to Cairthenn's earlier post about Tax'et, it was really a joke. Once the DT was removed it was probably the easiest of all of the fights we've done so far barring maybe the raptor. I have to wonder if taking advantage of each monster's "weakness" or whatever you want to call it would make as significant a difference as it did on Tax'et.

    BTW, someone earlier said it was about 10 Exuviations that cleared the DT, that's not correct. In two attempts, at about 10 Exuviations he would still only take ~50% damage. Second fight we went closer to 20 Exuviations and he seemed to be taking full damage, or close enough to full that we couldn't tell the difference. Once he starts using Exuviation he will use it over and over and over in quick succession as long as you keep applying debuffs quickly. Because of the amount of HP healed by Exuviation, you are basically stuck holding the monster until you clear the DT (any damage you deal is going to be healed right up). So really, you're just feeding TP and holding the monster while removing the DT, then you can go ahead and fight like normal (making sure to not cast any more debuffs or land any debuff adds if you can avoid it).

  10. #610
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by zephr View Post
    Rigor Baghnakhs TypeA

    1: Att+8
    2: Att+8 Acc+4
    3: Att+9 Acc+4
    4: Att+9 Acc+5
    5: Att+10 Acc+5
    6: Att+10 Acc+5 Str+1
    7: Att+11 Acc+6 Str+2

    Well this PUP will be very happy

  11. #611
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Do we know what the max rank is on weapons/armor?

  12. #612
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    I don't get choosing Type A on any weapons you intend to use for Delve, especially on a 1 handed DD whos main WS has a DEX mod.

  13. #613
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Quote Originally Posted by TacoTaru View Post
    I see a lot of people saying Salv2/NNI/Meebles are dead now, but aside from weapons (and granted we don't know all the augments for armor yet) only a couple of pieces are really killing all of this old gear. In Motenten's spreadsheets I still have a lot of Salv2/NNI gear relevant. Are people meaning it's irrelevant because it's more efficient to farm this first than do the other stuff, or do they straight up mean it's irrelevant period, because if it's the latter I'm not seeing it.
    At the least, it means that you might well see people doing Adoulin first, THEN going back to pick up whatever's BIS from pre-Adoulin content wherever possible. Folks might settle for "decent" rather than best for a while while doing that, just because the upgrades are so much more dramatic for Delve vs. say NNI.

  14. #614
    Smells like Onions
    Join Date
    May 2013
    Posts
    1
    BG Level
    0

    On the Turtle I would suggest about 10 Paladins just spamming Atonement the Damage begins at 500 caps at 2250 but sometimes does 4500. Based on which mode it is in physical or magical. Also the Skillchains tear it up as well. Light magic or any magic.

  15. #615
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Quote Originally Posted by Fake View Post
    I don't get choosing Type A on any weapons you intend to use for Delve, especially on a 1 handed DD whos main WS has a DEX mod.
    I think it comes down to exactly what you said. Whether you intend to use them in Delve or not. I'd imagine a lot of people will feel that they simply won't use that job in Delve so they opt for the attack.

    I think I'll end up going for Accuracy even for non-delve jobs purely as a safeguard for future content. I can't imagine them going back to easily capped accuracy in the near future.

  16. #616
    Relic Weapons
    Join Date
    Aug 2010
    Posts
    335
    BG Level
    4
    FFXI Server
    Asura

    Well depending on the item I can see why going Type A would still be a reasonable thing to do. The acc you gain with Type A isn't all that bad especially on a weapon that starts off with acc+15.

    Acc+15 + aug acc+6 + any merits + any +acc from other gear should be sufficient. There's also that new ammo piece with acc+15. Not sure if all jobs can use that piece.

    I'm thinking if you're gonna use delve weapons and armor just mix and match to get a setup that suits you best.

  17. #617
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,907
    BG Level
    8
    FFXI Server
    Quetzalcoatl

    I wonder if the weapons will get stuff like increased weaponskill damage or cure potency (club/staff?) at higher ranks, and armor stuff like fast cast and auto refresh. Those cure potency gloves would be amazing if you could get something like cure casting time on them.

  18. #618
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Quote Originally Posted by Treize Kordero View Post
    Well depending on the item I can see why going Type A would still be a reasonable thing to do. The acc you gain with Type A isn't all that bad especially on a weapon that starts off with acc+15.

    Acc+15 + aug acc+6 + any merits + any +acc from other gear should be sufficient. There's also that new ammo piece with acc+15. Not sure if all jobs can use that piece.

    I'm thinking if you're gonna use delve weapons and armor just mix and match to get a setup that suits you best.
    The thing is, it isn't sufficient and that is quite easy to see from numerous NMs and even the fodder mobs inside delve. Type A makes 0 sense if you plan on doing any of this new content with said weapon.

  19. #619
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,907
    BG Level
    8
    FFXI Server
    Quetzalcoatl

    I wouldn't say it's pointless yet; we don't know what they give at higher rank.

  20. #620
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    I'm convinced that much (though not all) of the evasion problems are due to us not figuring things out properly, even on the non special NMs. There's definately things we haven't figured out.

    For example, on a recent Delve farming run I was on, I parsed ~90% accuracy on the first 6 diremites. However, I literally had floored accuracy on the 7th; I missed nine times in a row, and then whiffed an entire Resolution, first hit ACC bonus and all. I had normal accuracy again on the 8th.

Page 31 of 269 FirstFirst ... 21 29 30 31 32 33 41 81 ... LastLast

Similar Threads

  1. Moblin Maze Mongers Delve Deeper Into Your Heart! (06/26/2009)
    By MoogleAura in forum FFXI: Everything
    Replies: 68
    Last Post: 2009-06-30, 22:30
  2. Replies: 75
    Last Post: 2009-04-07, 03:38
  3. Replies: 77
    Last Post: 2009-04-02, 12:33
  4. Delve Deep with the Moblin Maze Mongers! (12/17/2008)
    By Not Kuno in forum FFXI: Everything
    Replies: 66
    Last Post: 2008-12-17, 16:42