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  1. #701
    Magitek
    Guest

    Yeah, you're going broke there.

  2. #702
    A. Body
    Join Date
    Jun 2007
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    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    For the sake of research power through to rank15 and see if it continues!

  3. #703
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Slycer View Post
    ...lol

    Anyway, Bokwus Robe (I assume someone else had this and posted augments but I don't remember.

    Rank 0: 30 RP

    Rank 1: 50 RP
    Type A: Mag. Acc.+6
    Type B: Mag. Atk. Bns. +6
    Type C: Accuracy +8

    Rank 2: 80 RP
    Type B: Mag. Atk. Bns. +6 INT+1

    Rank 3: 120 RP
    Type B: Mag. Atk. Bns. +7 INT+2
    Rank 4: 170 RP
    Type B: Mag. Atk Bns. +7 INT+3

    Anyone know what third augment is for this series? Killing me to find out D:

  4. #704
    Puppetmaster
    Join Date
    Aug 2007
    Posts
    69
    BG Level
    2

    Any idea what the augments on Mikinaak greaves are yet?

  5. #705
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
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    7
    FFXI Server
    Ramuh

    Anyone realized how big grind that is?

    One item rank 15 is what 10000RP? Thats 100M gils for ONE piece XD
    Also 1000 Airlixirs per piece... Demand for that will never drop lol
    Thats assuming Rank15 is last lol

  6. #706
    Relic Shield
    Join Date
    Oct 2006
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    1,599
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    6
    FFXI Server
    Odin

    Quote Originally Posted by Taint View Post
    For the sake of research power through to rank15 and see if it continues!
    Just for Taint.

    http://www.lmxvii.net/mafai/2013.05....13_unknown.jpg

  7. #707
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
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    3,806
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    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    So basically we're looking at 15 Primary, 10 Secondary, 10 Tertiary for augments.

    Do you remember what the exact requirements were per rank?

    EDIT: I suppose it brings up the question of how many rank ups are truly worth it (assuming you're not sat on capped gil!) with the next tier of weapons up still outclassing them even at Rank 15.

  8. #708
    Relic Shield
    Join Date
    Oct 2006
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    1,599
    BG Level
    6
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    Odin

    Quote Originally Posted by Jem View Post
    So basically we're looking at 15 Primary, 10 Secondary, 10 Tertiary for augments.

    Do you remember what the exact requirements were per rank?

    EDIT: I suppose brings up the question of how many rank ups are truly worth it (assuming you're not sat on capped gil!) with the next tier of weapons up still outclassing them even at Rank 15.
    Sadly no, I was pretty tired and turned in bunch last night.

  9. #709
    Ridill
    Join Date
    Jun 2007
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    12,760
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by Jem View Post
    EDIT: I suppose it brings up the question of how many rank ups are truly worth it (assuming you're not sat on capped gil!) with the next tier of weapons up still outclassing them even at Rank 15.
    I didn't even look at his gil before you said that. Well, fuck D:

  10. #710
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
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    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Well what we do know is

    Rank 11 > 12 - 650
    Rank 12 > 13 - 750
    Rank 13 > 14 - ???
    Rank 14 > 15 - 980

    I assume 13 > 14 is 860 going from pattern.

  11. #711
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Jem View Post
    Well what we do know is

    Rank 11 > 12 - 650
    Rank 12 > 13 - 750
    Rank 13 > 14 - ???
    Rank 14 > 15 - 980

    I assume 13 > 14 is 860 going from pattern.


    So 200,000+ plasma to cap a weapon. Not hateful when you consider their stats.


    Anyone have the full progression?

    Rank 1 > 2 -
    Rank 2 > 3 -
    Rank 3 > 4 -
    Rank 4 > 5 -
    Rank 6 > 7 -
    Rank 7 > 8 - 340
    Rank 8 > 9 -
    Rank 9 > 10 -
    Rank 10 > 11 -
    Rank 11 > 12 - 650
    Rank 12 > 13 - 750
    Rank 13 > 14 - ???
    Rank 14 > 15 - 980

  12. #712
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,756
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    7
    FFXI Server
    Bahamut

    Hoping to see an additional 4th unique effect for armor pieces once they hit cap. If this same pattern remains for all pieces, can see many of them lacking in what they have to offer over existing pieces when you consider all the investment you have to put into them.

  13. #713
    Ridill
    Join Date
    Apr 2011
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    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Malithar View Post
    Hoping to see an additional 4th unique effect for armor pieces once they hit cap. If this same pattern remains for all pieces, can see many of them lacking in what they have to offer over existing pieces when you consider all the investment you have to put into them.
    I doubt the armors get more than the weapons. Plus I seem to recall SE saying something awhile back about limiting augments to 3 per item for some reason probalby ps2 limitations lol.

  14. #714
    Ridill
    Join Date
    Feb 2007
    Posts
    15,585
    BG Level
    9

    Also the consideration of future gear. Going too crazy on augments may leave people not wanting to bother with new stuff due to investments in what they have now, and if the RME situation is any indication, I don't think they want that.

  15. #715
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    ok, sorry for off topic...
    Did Raptor,
    first time, went well zerking no problem killing in less than 15mins. (no PLD)
    None of the DD went red hp.
    second time, went crazy, hit hard, DDs died one by one early, and couldn't make it. (PLD)
    3td time, went crazy hit hard, same DDs died... (PLD)

    DDs reporting it hit like truck... 700+ and triple attack so much... is reason they died.

    Anyone find out anything differnt/ trigger it go crazy??

  16. #716
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    So ymmmm

    I will guess its INT+10 MAB+15

    So full set is:

    MAB Int+70 Mab+88
    especially body is nice Mab+28 Int +23...

  17. #717
    Fake Numbers
    Join Date
    Aug 2007
    Posts
    98
    BG Level
    2

    Quote Originally Posted by macross View Post
    Alternater gives +70 to the robot stats from what LS guy who got them told me.
    ...Although I want a screenshot, given the nature of the weapons added, I... seriously...?

    Given how pet stats work... my god... I kinda feel bad for bst, now...

  18. #718
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Theytak View Post
    ...Although I want a screenshot, given the nature of the weapons added, I... seriously...?

    Given how pet stats work... my god... I kinda feel bad for bst, now...
    Yeah especially since iirc dex and str add to at least the rngs base dmg. That said it would make attempting to gear for burden for maneuvers kinda hard

  19. #719
    Sea Torques
    Join Date
    Jul 2012
    Posts
    572
    BG Level
    5
    FFXIV Character
    Taruto Shippuden
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    Same with the other guy who had trouble with the raptor. From start to finish he was hitting crazy. After 17ish minutes he gained a Triple attack that was one-shotting everyone. Had to come back and BLM him to death. Also, his breath or whatever gives Zombie.

  20. #720
    Banned.

    Join Date
    Jul 2012
    Posts
    364
    BG Level
    4

    I guess the +70 stat animator is SE's way of compensating for the fact that while the PUP may now be wielding a 143 damage H2H, the puppet's damage would have remained exactly the same, to make it match a bit better with increased base damage values since STR and DEX add to it. Kinda how they're putting ridiculous amounts of Pet: MAB crap on SMN staves and ridiculous amount of MAB for mages. Dunno what they'll do for BST pets though, lol

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